I've got a load of figures midway through painting and sculpt just needing a coat of paint so I decided to have a look at some of my other rulebooks to see what I've got and what I can use to play some skirmishes.
I've tried out a game using counters earlier in the year and think that I shall be using this ruleset for my first test as I'm reasonably confident of how to play it, despite only playing a single game in about 20 years!
With the use of the Dark Legion gifts or the Art of the Brotherhood, I can easily introduce psykers, espers and all manner of interesting elements too.
While it doesn't have a custom force maker, it is a really great set of rules that allow you to play small skirmishes with shoot and scoot tactics, diving for cover and all manner of elements that lend themselves to a really dynamic game which I think could be perfect for my own small character based and scenario driven games.
Void 1.1 is also a skirmish game at heart, although aimed at slightly larger scale than Warzone. It usually has a few squads backed up by a character or two and the odd small vehicle.
It's also an alternating activation system and like Warzone, each model has a number of actions that can be carried out in whatever order they want making it a bit more dynamic than GW's games of yore.
I plan on having a bash with a small force using Void once I have enough stuff painted as its more suited to a platoon level game than a single squad a side.
Again although it doesn't have a custom force generator, it does have a good variety of model profiles that can easily be bodged into whatever character one likes and I look forward to getting a game or two in using the rules!
Vor The Maelstrom/No Limits
Vor is a totally customisable game and uses action points rather than the two previous games that have a number of activations per model. Its spiritual successor, No Limits is a generic ruleset that uses the same mechanics but has refined force generation and I've played it a fair few times but not for about ten years or so.
It's a bit crunchier in style than Void or Warzone but I have fond memories of the rules and it will make a really interesting small skirmish game with only a few small modifications, such as giving characters more wounds and action points and having each activating separately.
Worthy of note, the terrain rules for Vor are really fun that allow you to roll all manner of interesting terrain and unexpected events (some of which are really destructive!) and can add a random and interesting element to games without bogging things down.
We Can Be Heroes
Chaos on Cronos
Chaos on Cronos is another pulp sci-fi game that uses the Herosystem which is in turn inspired by the old Trinity Battleground game by White Wolf (a ruleset that's well worth a peek in its own right!)
I've got quite a few of the themed games using the system such as Chaos in Carpathia and the Supersystem rules but haven't actually tried them out. They feature individuals backed up by groups of supporting troops and I think it could make for a fun game that leans heavily on characters doing awesome stuff while the supporting troops get slaughtered like all good movie extras.
I must admit that I've not looked at the book for over a decade now so it's high time I remedied it and gave it a bash!