Showing posts with label Map Making. Show all posts
Showing posts with label Map Making. Show all posts

Monday, 12 December 2011

Leviathan Terrain Inspiration!

Hi!

Well I have been busily sculpting some 15mm scale bits and bobs today in preparation for testing out my casting machine in the new year. I am hoping to get about half a dozen sculpts ready to cast and will post a pic of the first two in the morning!

In other news I have been working on some scenery in the form of weird vegetation but am preparing myself to have a bash at creating some proper desert scenery too. As already mentioned I tend to peruse the internet for reference images quite a bit and found some really interesting images that will be forming the basis for my desert/mesa scenery I am planning:






Its got me thinking that I don't need to just use sandy yellows but can use a wide array of reds, greys, browns and white which will make for a far more interesting piece of scenery!

Theres also plenty of opportunity for creating patches of scrub and broken ground which I will be attempting over the coming week and if I get chance I will post some thoughts on terrain making as I bumble my way through the project!

All the best!

Tuesday, 26 April 2011

Leviathan Locations UPDATED!

Hi!

Well I am back from my hols and have managed to add a fair bit of detail to each of the locations using a mixture of guesswork and Chronopia settings. Hopefully I will get chance to finish it all off within the next couple of weeks!

Aeroth Locations

Axeblade Mountains.

A mountain range running from the Sea of Storms in the North West and curving South and East. Provides a natural barrier between the barbarian Northlands and the most Westerly border of the Endless Plains.

Axebite Pass

The only navigable pass between the Endless Plains and the Elven lands to the West. Scene of almost constant warfare over the centuries as the Orcish hordes try to force the pass.

Site of the Great Wall. A mighty fortification constructed by the Dwarves that spans the gap and incorporates two huge fortresses built into the mountains on either side of the pass.

Ironwall Mountains

A massive range of mountains that borders the Eastern Elven Domains. Consisting of mighty granite peaks the Ironwall Mountains are rumored to still have small colonies of Harpies living high amongst their most isolated peaks.

Breakheart Pass

One of several passes leading between the Elven Domains and the Barren Steppes. Location of the Western Hordes invasion of the Elven Empire during the Age of Emperors. As with all the passes it was once heavily fortified and garrisoned by both Elven and Human forces but following the death its defenses have crumbled allowing the Orcish hordes to rampage into the Elven lands to the West.

Madman’s Mountain.

Located at Breakheart Pass. Scene of the Elven Emperor Mordirians famed tent city during the great battle between the Elves and Orcs and scene of his fateful departure for the North Pole.

Koth

Ruined land of the Serpent Men, sundered by great magic’s during the age of Legends. Situated at the southern tip of the Ironwall Mountains and between the Barren Steppes to the East and the Jungles of Kesh to the South.

The Great River

Running between the Axeblade Mountains in the North and the Sea of Storms via Azgaroth. Renamed The Red River following the pollution of Dwarven industry during the age of Chronicles and cause of the Red River War, a conflict between the Elves and Dwarves that lasted Centuries.

The Sea Of Storms

The mighty ocean that lies to the West of Aeroth. Currently almost un-navigable due to the presence of both Leviathan, one of the Fallen princes and its many monstrous children and the re-emergence of the Sea Demons

City of the Kraken

A submerged city populated by the dead and their Sea Demon masters. Located somewhere in the endless depths of the Sea of Storms, the city is formed of an artificial reef constructed by countless ships the Sea Demons have sunk over the years and houses great submerged docks for the black hulks of the Sea Demon fleet.

The Southern Desert

Forming an endless sea of sand and blasted rock, the Southern Desert is a bleak place and until the Death nearly uninhabited. The emergence of the Devourer has changed this. The desert now swarms with the Children of the Worm.

Mighty Storm Elementals in the form of gigantic dust devils crash across its already bleak landscape stripping any unfortunate caught in the maelstrom to the bone.

The Altar of the Worm

Deep within the Southern Desert lies the Alter of the Worm. A permanent portal into the Abyss where the Great Devourer lies. The Children of the Worm bring caravans of slaves to sacrifice to their dark lord.

The Jungles of Kesh

A sweltering expanse of mighty trees and sweltering swamps located to the South of the Elven realms and forming the northern border of the great Southern Desert.

Sunpeak

Located on the Northern shores of the Sea Of Storms. Home of the Knights of the Eternal Light. Since the death it is one of the last beacons of hope in the ravaged lands.

The mighty fortress of Sunpeak has been under siege from the forces of the Fallen for over a decade but it still stands. Templar expeditions are often displaced to seek their reborn god Arezhiva and to rebuild the shrines and temples that the Fallen have destroyed or turned to darkness.

The Elven Domains

The Elven Domains are split into twelve regions, each under the control of the great houses and dominated by a great obelisk with Azgaroth at their core.

Since the Death ravaged the land, several of the Obelisks have been totally destroyed and the very landscape itself warped into a land of polychromatic sand and weird, vast mushroom forests that can spring up overnight and vanish just as quickly.

Pools of magma and turgid rivers of lava flow over once fertile lands turning what was once a paradise into a vision of the Abyss.

Azgaroth

Ancestral Capitol of the Elven Empire. Now no more than a shattered ruin and throne of the Lord Of Havok, the mightiest of the princes of the Fallen, Azgaroth is a place of darkness and terror that mortals fear to tread.

So closely linked to the Abyss, Azgaroth is swarming with the Fallen, whose essence can only be sustained in the mortal realms by the warped nature of what was once the jewel of the empire.

Baal Hazor

The Fallen Hold, Baal Hazor was captured through treachery from the Dwarves before the Death. It lies in the Ironwall Mountains and now sits with a grim obsidian Obelisk at its heart. Some Dwarves still live within its vastness but merely as slaves to their Elven overlords. Baal Hazor's armies have recently begun fielding new engines of war; strangely ornate Wargolems have been seen battling alongside the Elves and their Fallen allies.

Borea

The cloud city contains the last of the Dragonlords, the last true Elves. Situated high in the Ironwall mountains, Borea is protected by a magical mist that is anathema to the Fallen. The few remaining Elves who have not fallen to darkness fled here and are attempting to muster their strength to one day take back their land from the servants of darkness.

Harakium

A coastal city crushed to dust by the emergence of Leviathan. Situated above the Garganuk Deeps, the location of Leviathans emergence. A vast network of flooded tunnels, which still echo to the chanting of once forbidden cults.

Hastathor

Flying city floating above the Plain of Dreams. Once a beautiful city and home to the Elven skyship fleet. Held aloft by Earthpower at a confluence of leylines, Hastathor has suffered greatly with coming of the Death. Much of the skyship fleet crashed to the earth as their Earthpower lodestones shattered with the release of so much dark energy.

Hastahor itself survived at the cost of the lives of thousands who were sacrificed to the Fallen. The result was a weird, almost organic city where Elven sorcerers conduct twisted experiments on captives to create weird amalgamations of flash and bone. These abominations form much of the cities military strength.

Iskander

Destroyed by the Northern Barbarians following the end of the Eleven Civil War. Located in the north of the empire bordering the Axeblade Mountains. Currently populated by several human scavenger clans.

The scavenger clans barely survive but have managed to salvage a motley array of weapons and equipment from the ruins. A great earth elemental has sundered the cities obelisk and the surrounding streets are equally ruinous but the walls have been rebuilt and Iskander now stands against the darkness.

Jharoque

A Southern Obelisk overrun by the Children of the Worm, Jharoque is partially inundated by the Southern Desert. Once a great trading city Jharoque is now a city of the dead, the Devourers children setting out along its caravan routes to bring the gift of unlife to the post Death world.

Metahor

Location of the first outbreak of the Red Plague that devastated the Empire, Metahor is a dead city surrounded by charnel pits and mass graves. Life still clings on here but it is of a dark sort. Amongst its fetid alleyways ghouls and fallen scavenge amongst the dead. Metahor still draws people to it in search of wealth and arcane articles but to enter its dark shadow is to court death and disease.

Nazagaroth

Situated on a plain of glass, formed of fused crystalline towers rising above the mirrored steppe. Guarded by the approach to the Great Abyss. During the death the plain of glass melted and reset in a jagged landscape of mirrored glass. Much of the population died in the liquid embrace of the glass and their souls remain trapped in the sea of crystal.

Pelopolis

Location of the Great Watchtower bordering the southern shore of the Sea of Storms Pelopolis was once a great dock for the Elven navy. Since the return of the Sea Devils Pelopolis has become the front line between the Elves and their Fallen allies and the varied monstrous creatures that Leviathan has birthed in the Sea of Storms and the constant raiding of the Sea Devils themselves.

The Plain of Dreams

Lands surrounding the floating city of Hastathor.

Galandrias Mausoleum

Situated in the Garden of Ages. Galandria’s ghost still appears to commune with her people.

The Crystal Gardens

Enormous hothouse domes of everglass containing rare plants and animals from the jungles of the Southlands.

Cloud Hill

Location of the meeting between the Barbarian and Orcish hordes during the Elven Civil War. Formed after the death of Marek, one of the protagonists in the Civil War, his spell unwound causing several mighty earth elementals to collapse forming a new hill overlooking Azgaroth.

The Plain of Bones

A huge swath of mass graves containing the fallen from the cataclysmic battle at the end of the Elven Civil War. Remains barren till this day, as nothing will grow there.

The Weeping Gardens

The remains of the Earth Goddesses temple in Azgaroth. A large hanging garden once lush and fertile, now dead and decayed. Legend says a single grove survives untouched amongst the devastation.

Dwarf Holds

Hallador

Northern most of the great holds, Hallador sits high in the Axeblade Mountains. Beset by the Fallen, Hallador stands firm against the forces sent against it and is home to possibly the most powerful of the Dwarven clans who have sent several armies to aid their kin in more heavily beset Holds.

Kareth Dul

Kareth Dull lies in the Axeblade Mountains near the Axebite pass. The Holds warriors have been manning the great wall that holds the Orcish hordes from sweeping into the North West. The great fortresses of Kar Kareth and Dur Zamor hold large numbers of doughty warriors who have been steadily exploring the lands to either side of the wall in preparation for Dwarven settlers.

Thuul

Thuul is a grim Hold located in the Ironwall Mountains. It overlooks one of the passes that allowed the Orcish hordes to pass between the Barren Steppes and the Elven domains.

Mourngrad

Located at Mount Mourn, the great peak that marks the joining of the Ironwalls and the Axeblades. Moungrad was badly damaged by earthquakes during the Death and is yet to fully recover.

Erith Dur

Most Southern of the Holds, Erith Dur sits on the Southern tip of the Ironwall Mountains where the endless South Desert carves the stone of the mountains into weird formations. The Children of the Worm have besieged Erith Dur several times in the last few years.

Despite this the clans who inhabit the Hold are expanding their domains and have recently unsealed the Vulture Gates, vast fortified keeps that surround their hold.

Dum Morak

Greatest of the Southern Holds. Location of the Elder Seal. Abandoned by the Dwarves shortly afterwards. Location of the Devourers birth, Dum Morak once contained secret chambers, which contained the Devourers spawn for eons untold. What other dark secrets could the deserted hold contain?

Brug Dur

The Dark Hold. All other Dwarves revile the Clan of Brug Dur as they welcomed the Fallen into their hold. This treachery led to the Hold being destroyed by a combined force from all the other Dwarf Holds. All of the clan that could be found were put to the sword as the Dwarves attempted to stamp out the evil done by their kin.

Unfortunately some survived and Dwarves once again inhabit the ruins of Brug Dur but the contamination of the Fallen has changed them. The forges deep within the Hold have begun to ring to the sound of hammers. The machines seen operating at the nearby Elven Obelisk Baal Hazor may well be the result of the reemergence of the Jackals of Brug Dur.

Barbarian Lands

North of the Axeblade Mountains. A land of barren hills, frozen tundra and endless pine forests, the barbarian lands suits its hardy people. Dotted along its border, mighty standing stones channel Earthpower into a screen that the demons of the Fallen cannot cross.

The clans that comprise the barbarian peoples live in fortified settlements usually built on the crest of a hill and surrounded by stone ramparts heavily carved with mystic sigils containing bound elementals, which strengthen the wall. Outside the wall lie lines of sharpened stakes and trenches.

Scattered throughout the land are a host of sacred groves, stone circles and lone monoliths that are dedicated to the Earth Mother. The Greatest of which is the High Druids grove, which forms a focus for all the Earthpower in the North, channeling it towards the boundary with the other lands.

Orcish Lands

Barren Steppes

The bleakest of lands. A place of barren, windswept plains, turgid rivers and miasmic swamps roamed by great herds of gigantic and ferocious monsters, swept by terrible storms and ravaged by hideous plagues.

Koth

Ruined Capitol of the serpent men. Location of the First Great Seal and the Orcish Shamans first communion with Gorath. Becomes a holy site to the Orcs during the Pax Galadria. Sacked by the Elves during their removal of the first Seal now a muster point for the Western Horde on its way to the passes through the Ironwall Mountains and the more distant Axeblades.

Kharabad

Far to the South and East of Aeroth lies fabled Kharabad where the greatest of the Orc Khans built their capitol. Unlike their Western kin, the Eastern Horde no longer live a nomadic life but have built cities as great as the Elves. Protected from the Death by the Ironwall Mountains this empire is rapidly expanding to the West with several of the smaller independent Orcish kingdoms being bloodily tamed by their own kind.

Goblin Lands

Situated on the Eastern shores of the Cold Sea the Goblin Lands were conquered by the Orcs over a millennium ago and have laboured under their overlords ever since. The Goblins homeland is situated in the midst of a mighty river delta of endless swamps and waterways. Most Goblin settlements are built on raised platforms and stilts to keep its inhabitants out of the reach of the many venomous denizens of the swamp.

Terakan

Lying in the distant Terakan mountains on the shore of the Cold Sea, Terakan is one of the largest of the Goblin cities.

Harpy Aeries

Located in the most inaccessible highland peaks of the Axebite and Ironwall Mountains. Destroyed during the Age of Legends by the expansion of the Dwarven territories. Since the Death the Aeries have been re-inhabited. The Harpies fled the Dwarves in ages past and sought shelter in the Abyss and over the eons plotted their revenge. The long sojourn in the Abyss has warped the Harpies into creatures of horror.

Horned Folks Barrows

Located deep in the dark forests of the Northlands. One of these haunted barrows contained the Second Seal, which was recovered by the Elves shortly before the Death.

This fateful action stirred the Horned Folk in their millennia long slumber. The Death fully woke them. Now the gloomy forests are becoming witness to a site not seen since the Age of Legends; the Horned Folks are emerging from their barrows and preparing to take back their ancestral lands.

Children of the Moon Hunting Grounds

Located in the far North of Aeroth, the surviving Children of the Moon landed their great sky arks in the midst of the bleak lands that border the polar ice. Further North even than the barbarian clans it is a land of endless, frozen tundra and forlorn pine forests. Great herds of grazing animals constantly migrate across this tundra providing the great packs with plentiful prey.

Several barbarian tribes have settled in the region and they have formed a close bond with some of the Lunar Children packs.

I will also spend some time getting images of each and a more complete plan of them up too. At the rate things are going I may well need another blog to cover all the background so I can keep this one for miniatures!


All the best!

Saturday, 19 March 2011

An Updated Map Part 7

Hi!

Well my plan to complete the map yesterday has fallen through some what as I've spent all my time at work!

Still I have managed to get some better photos of the work in progress map:

Perspective Overview

Overview

Theres actually an escarpment and raised level created by cutting out some cork tiles in the same shape as the hexes and using them as an underlay. This effect will be used further if I ever get to the point of adding some ocean in!

Settlements

Created from small pieces of balsa wood, a bit of green stuff and some thin plasticard.

Plain Hex

The basic hex was bought untextured from WARBASES and measures 50mm across the flat edges. I textured it with some acrylic texturing medium and after a few drybrushes it turned out rather nicely!

Road Hex

The roads are simply carved into the MDF hex with a cheap carving tool I picked up for a university project years ago!

Forest Hex

I am really pleased with how the forest hexes turned out. I dabbed a bit of brown paint onto a basic hex and began gluing short lengths of pipe cleaner that I had dunked in paint and then shaped a little to it. This looks good but takes quite a lot of time to do so I cheated a little and added some scenic texturing!

The map itself will get finished soon but university work is beckoning! I hope to expand the map soon with some volcanic tiles, rivers, lakes and swamp/fens!

Looking at my to do list, I now have two less things to work on. The map and the boar company are almost complete and just need a few finishing touches and I will be able to move on with my next task!

All the best!

Thursday, 17 March 2011

An Updated Map Part 6

Hi!

Alas I still haven't finished the modular map but its rapidly getting there!

Heres a couple of rather poor pictures of it:

Fortified Town

Map In Various Stages of Completion!

Alas the lighting has turned it orange but I will get some proper ones taken once its all finished!

I am finding the project oddly compelling as the tiny details are really fun to make. With elements like tiny towns made from balsa and forests of pipe cleaners its proving to be quite a lot of fun!

I now have a series of cliffs and escarpments done too and hope to get the lot painted up this evening!

By the time I have completed it the area surrounding the Axebite Pass along with all the surrounding settlements. With this map I can then get my campaign underway as soon as I have some army and flag counters sorted out.

Its nice to see that the project is finally coming together as it will be one less thing on the to do list!

All the best!

Wednesday, 16 March 2011

An Updated Map Part 5

Hi!

Well I have finally started work on my modular map project to help chronicle the Axebite Pass campaign!

At present I have over a load of plain, road, forest and mountain tiles in varying stages of completion along with an assortment of towns, cities, fortresses and ruins for my forces to fight over!

With a little luck I will have the lot done by this time tomorrow and hopefully some pictures too!

An unexpected benefit of the new map is that it is suitable for both 2mm gaming and aerial combat!

In other news I have got some work done on my Technomancer Guilders! The 28mm stuff has been languishing in a box since I conceded defeat in painting them a month or so ago. I have re-undercoated the various smaller machines and am half way through painting them up. I still need to find some suitable infantry for them but will no doubt sculpt them once I get chance.

Hopefully I will be able to get some more regular updates sorted out too!

All the best!

Monday, 28 February 2011

Back To Business

Hi!

Well I am back in Worcester after a quick sojourn to Portsmouth and have managed to get a little sculpting done too which is a plus!

At present I am trying to finish off my dwarves, a task made easier by the fact I have currently got five at various stages of completion!

Hopefully I will be able to get them done this week and move onto the next force!

I finally have a small space in our somewhat crowded flat dedicated to gaming so hopefully there will be some more regular battle reports too and my long awaited Aeroth map really needs finishing so I can move onto a full campaign system rather than loosely connected scenarios but at present I just don't have the miniatures to make it a viable option.

This should change by the end of March as I am hoping to have a couple of fully fleshed out warbands suitable for a variety of systems. I also aim to have a fair amount of random monsters done soonish so I can threaten my assorted warbands with an interesting variety of nasties!

All the best!

Sunday, 16 January 2011

Landscape Ponderings!

Hi!

Following my map ponderings I have been looking at some rather stunning images that I thought represent my view of the lands of Aeroth. Most come from the American west but theres some other bits and bobs too!









All this got me to thinking that I want to try and avoid the usual greens and greys seen in most wargaming, but to go for something a bit more visually eye catching.

Aeroth is a blasted desert following the death but it does not mean I should go for a boring sandy yellow, instead I want to have vivid reds and oranges, blues and the occasional patch of green where vegetation has survived. I want to make my board look as appealing as the miniatures. I am always a bit let down by how often folks will settle for a battlefield thats more like a bowling green with the odd tree stuck on. I know its quick and easy but at the same time I think wargames could be so much more.

All this enthusiasm is all fine and well but another factor to take into account is the usability of the terrain as it can look stunning but at the same time be totally useless in a game (usually as you don't want it to get damaged!

Coming from an animation background, I have seen some sets that would make stunning gaming boards, and they have to stand up to the rigors of animators working on and around them for weeks on end so they have a certain robustness too! I want to try to do something along those lines!

A somewhat unexpected aspect of my terrain fixation has been a bit of an interest in geology as just because its a fantasy setting, doesn't mean it can be totally removed from reality. The best concept artists I know harp on about it all the time! The best concepts will come from something with a grounding in reality! It gives the audience an element of believability so that the fantastic elements, when added look all the more effective!

Anyhoo! Enough of my demented rambling! I am on the lookout for examples of stunning gaming boards so if anyone out there knows of any please post links so the rest of us can take a peek!

All the best!

Saturday, 15 January 2011

An updated Map Part 4

Hi!

My order from WARBASES arrived this morning and I have to admit that I am really pleased with them! My previous experience with them was somewhat less than stellar but this time round the order was just what I was looking for!

Hex Bases!

Now they have arrived I will be able to get on with my map project! Hopefully I will be able to get a test piece done by the end of play tomorrow!

In the meantime heres a picture I found online which sums up my idea for what Aeroth looks like:

View From The Axeblade Mountains!

I want to avoid the usual cliched European look of the setting as the background clearly says that Aeroth doesn't look like that anymore but is a blasted desert!

All the best!

An updated Map Part 3

Hi!

I've mapped out the rough region of the Axblade mountains which will be the setting for my Axebite Pass Campaign!

Axeblade Maountains

Once my wooden hexes arrive from Warbases I will get to work texturing and painting them into a decent topographic representation of the campaign map. Once this has been completed I will need some counters to represent settlements and castles and some armies!

I am also considering having a part of the campaign fought beneath the ground in the vast maze of tunnels and caverns that spread underneath the Axeblade region. This will probably involve skirmishes between Dwarven tunnel fighters and Orc scouts, but also give me the opportunity to involve all sorts of underground dwelling beasties to torment both factions!

As you can see there is also an elven citadel on the west side of the mountains, this will be an independent empire that may take a hand in the campaign. There may also be a number of undocumented barbarian settlements in the northern section of the map who are not averse to raiding baggage caravans or picking off stragglers. It also provides the Orcs with the possibility of raiding the villages for supplies and slaves and a possible source of allies for the dwarves!

Hopefully I will have stuff up and running soon, including a few completed hex tiles so folks can see what I am up to!

In a related topic, I was watching Land of the Lost Volcano, a BBC nature programme the other day and they visited an island with an active volcano on it which gave me some ideas as to what the terrain should be like on much of Aeroth!

Volcanic Ash!

I also spotted this image and it made me think what a fantastic board that would make!

Hoodoo

Its actually a rock formation called a Hoodoo! I plan on using it for some of the locations in Aeroth but making a tiny version of it for my campaign map is very tempting!

All the best!

Wednesday, 12 January 2011

An Updated Map Part 2

Hi!

I've ordered a couple of packs of hex bases from Warbases and have found that Games Workshop has a copy of the first edition of Mighty Empires available as a free download. After a quick peruse I have found that it will make a good game in its own right and i will be attempting to get the Axebite Pass campaign started up as soon as possible.

This will involve me texturing the bases into the required mountainous country of the Axeblade region, the mountain range that splits the lands of Aeroth in two with the blasted wastes of the elven empire in the west and the endless plains of the orc hordes in the east.

The campaign itself will be fought primarily between the dwarves and the orc hordes and should give me plenty of opportunity to get some games of various sizes done!

I will begin work on the background ASAP but for those of you interested in a preview heres the first page of a report on one battle from the Leviathan Rulebook:


As I get the project underway I will add the rest of the report!

All the best!

Tuesday, 11 January 2011

An Updated Map Part 1

Hi!

I've been putting a little more thought into my updated map and have realised that making a modular one is a good idea as it will allow me to re-jig it to suit whatever setting I am working on, rather than just Leviathan.

At present I am looking at several options:

Games Workshops Mighty Empires

Heroscape

Hexon By Kallistra

Each has its own strengths and weaknesses but I have to admit that I am quite liking the Hexon range for its sheer choice, ranging from hills to escarpments and mountains. I think I could put a basic map of Aeroth together quite quickly using them, or even a specific segment to cover whatever campaign I may be fighting, be it the Axebite mountains for dwarves attempting to hold off besieging orcs, northern barbarians invading the elven lands or the Children of the Worm operating from the great southern deserts.

I think I may have to make a small order to see what the stuff is like and then see where I can go from there!