Showing posts with label Children of the Moon. Show all posts
Showing posts with label Children of the Moon. Show all posts

Sunday, 10 July 2011

Orc Wartower and Assorted Gubbins

Hi!

Heres a couple of pictures of the concept sculpt I did for the Orc Carnosaur:


Orc Carnosaur

It was a bit of a learning process as I had to keep in mind I would be making it to cast but it turned out alright. I will now attempt to make a naked (ie no harness or howdah) sculpt for each of the Orc Warbeasts which I will then cast a couple of copies of and use them as dollies for the final models. These will then be moulded once more and the resulting pieces will be ready to go!

I also finished off a few more Orcs in the form of a Ghost Warrior, a Shaman and a warrior:

Orc Ghost Warrior, Shaman and Warrior

This will round out my Orc force nicely and I will be trying it out against my Dwarves in a Leviathan skirmish game soon.

Finally I sculpted up a trio of Children of the Moon so my warband had some nice heavies:

Children of the Moon

I made an Alpha pack leader and two pack members. They are pretty huge, standing twice the height of a human. I am fairly pleased with the sculpts but think I still need to work on getting the look right in future!

I will be trying to get them painted soon as well so my Children of the Moon warband can have another outing!

All the best!

Sunday, 26 June 2011

Orcish Sculpts...

Hi!

I've been beavering away with some more Orcish sculpts for my warband and have got another archer completed and a banner bearer nearly completed along with a rather huge great Orc.

Once I have them all finished I will take some more pictures but I now have 300 plus points for both my Dwarves and Orcs so will be moving onto the next subject which, I suspect will be to try and sculpt a couple of Moon Warped or pureblood Children of the Moon...

Does anyone particularly want to see a different faction getting sculpted? If so please let me know and I will see what I can come up with! To aid this I will post a fresh overview of the forces, along with some more thoughts on the troops, monsters and individuals in each!

Once thats done I will add a poll to see what folk would like to see!

All the best!

Monday, 6 June 2011

Somewhere on the Border Battle Report!

Hi!

Well I managed to get a quick game in this morning featuring my Dwarves versus a marauding band of Barbarians!

The Scenario

After several weeks of tracking, the Boar Companies scouts have located the warband responsible for the deaths of a camp of Dwarven hunters. The Boar Company must kill or capture as many of the barbarians as possible, especially the barbarian Chieftain, Lurmattii. The barbarians wish to drive the Dwarves from their hunting grounds so must break the Dwarven force and drive it from the battlefield.

The Battlefield


A clearing in the forest sparsely covered with large boulders and the occasional pine tree.

The Forces

The Dwarves

Dwarves

Grimli, Dwarf Commander
Quality 2+
Combat 4
Special Rules: Leader, Fearless, Short Move

92 points

Flint Dragonbane, Dwarf Champion
Quality 3+
Combat 5
Special Rules: Fearless, Short Move

50 points

Boar Company Dwarf
Quality 3+
Combat 4
Special Rules: Short Move

34 Points

Boar Company Dwarf
Quality 3+
Combat 4
Special Rules: Short Move

34 Points

Boar Company Dwarf
Quality 3+
Combat 4
Special Rules: Short Move

34 Points

Dwarven Hunter
Quality 4+
Combat 3
Special Rules: Mountaineer, Short Move, Shooter: Medium

29 Points

Dwarven Hunter
Quality 4+
Combat 3
Special Rules: Mountaineer, Short Move, Shooter: Medium

29 Points

Grunter, Boar Company Mascot
Quality 5+
Combat 2
Special Rules: Animal, Short Move

4 Points

Total: 306 points

The Barbarians

Barbarians

Lurmattii Greymourn, Barbarian Chieftain
Quality 3+
Combat 4
Special Rules: Fearless, Leader, Reckless

86 points

Skyclad Berserker
Quality 4+
Combat 4
Special Rules: Berserk, Fearless

41 Points

Skyclad Berserker
Quality 4+
Combat 4
Special Rules: Berserk, Fearless

41 Points

Barbarian Tribesman
Quality 4+
Combat 3
Special Rules: Fearless

27 Points

Barbarian Skirmisher
Quality 4+
Combat 2
Special Rules: Fearless, Shooter: Short, Stealth

27 Points

Great Wolf
Quality 3+
Combat 5
Special Rules: Animal, Fearless, Group Fighter, Long Move, Savage, Stealth

88 points

Total: 310 points

Deployment

The barbarians deployed in a group in the centre of their deployment zone while the Dwarves split into three groups, Grimli took one of the Boar Company and Grunter to the left flank, flint held the centre with two more Boar Company and the hunters deployed on the right.

Turn 1

The barbarians seize initiative. But the berzerker rolls 1 success and 2 failures so moves slowly forward and play passes to the Dwarves.

Grimli moves more cautiously forward supported by the Boar Company trooper in an attempt to block the gap between the rock formations. Grunter ambles along behind.

Flint attempts a bold move to flank the barbarian group and trap them in the narrow pass between two rock formations but rolls 3 failures and play passes to the Barbarians.

Lurmattii bellows a warcry and the whole barbarian force hurls itself forward and with his two remaining rolls, using his reckless skill the bold chieftain charges forward to lead the warband. The berserker on the right outpaces his leader, frothing at the mouth as he hurls himself toward his mortal enemies.

The following tribesman rolls two failures, possibly less keen to join the fray and play passes to the Dwarves.

The most Easterly hunter moves slowly forward seeing the great wolf is moving in his direction, the other hunter then rolls two failures and play passes back to the Barbarians

The Great Wolf attempts to close with the Dwarven hunters and rolls three dice but only gets a single success. Play passes to the Dwarves.

Seeing the danger Flint moves towards the wolf in an attempt to cut it off before it reaches the hunters. One of the troopers hurtles past him but the other rolls two failures and play passes to the Barbarians.

Turn 2

The berserker following the great wolf rolls 3 dice but fails with two closing with the wolf but passing play to the Dwarves.

Grimli hurls himself towards the barbarian leader, keen to bring vengeance for the kin he has slaughtered, his supporting trooper moves even faster scoring three successes and closes with the barbarian berzerker. Alas Grunter promptly rolls two failures and play passes to the Barbarians.

With a roar, lurmitti charges grimli, forcing the dwarf back with the sheer force of the attack. The berserker accompanying him charges the trooper but the dwarf blocks the frenzied blows with his shield.

Combat Ensues!

The barbarian skirmisher passes through the narrow gap in the rock formations and closes to try and get a shot off at one of the dwarves.

The berserker on the other flank manages to roll two failures and one success closing with the great wolf but again passing play to the dwarves.
Seeing the danger his leader is in flint veers towards the main combat taking one of the other dwarves with him, the second continues his move towards the wolf.

The two dwarf hunters move to optimum range so they can draw a bead on the approaching wolf.

Play passes back to the last barbarian to activate but he only manages to shuffle forward a little, obviously caused by too much mead the previous night.

Turn 3

Roaring his outrage, grimli hurls himself forward into the fray once more sweeping his blade in a blurred arc, the dwarf forces the startled barbarian to jump backwards to avoid being cut in two.

On the other flank, one of the hunters attempts to fire at the great wold but rolls two failures, passing play to the barbarians.

The Great Wolf howls and with an incredible burst of speed closes with the unfortunate hunter and literally tears him limb from limb with a gruesome kill (he doubled the dwarves roll and the savage ability resulted in a gruesome kill!) Seeing his companion die so horribly, the remaining hunter takes to his heels and flees the battlefield. The Boar Company trooper is made of sterner stuff and holds his ground. Seeing the wolf kill its prey, the following berserker whoops and closes on the remaining Dwarf on the east flank but rolls two fails and passes play to the Dwarves.

The Dwarven Hunter Comes to a Sticky End.

Summoning his courage, the Dwarf charges the great wolf, passing his morale check but the fury of the wolf drives him back again.

On the other flank the Boar Company trooper knocks the berserker to the ground with a powerful strike and Grunter bounds forward to aid his masters.

Flint closes with the action rolling three dice and getting two successes, but the last Boar Company trooper rolls only a single success from three dice and play passes to the barbarians.

The berserker struggles to his feet and continues the combat with the Dwarven trooper and the remaining barbarians close with the Dwarves blocking their way to freedom.

Turn 4

The Great Wolf attempts to kill the last Dwarf in his way but despite rolling three dice, only succeeds to roll a single success, passing play to the Dwarves.

Grimli finally manages to slay the barbarian chieftain with a blow that sends the unfortunate chieftains head flying from his shoulders. Seeing the loss of their leader, the remaining barbarians hastily pull back, apart from the wolf who is locked in battle with the Dwarf trooper on the eastern flank.

Pressing the advantage, the trooper accompanying Grimli closes with the berserker once again but rolls two failures and passes play to the barbarians. The berserker rolls 3 dice and gets two fails. To make matters worse he is promptly knocked over by the Dwarf.

Combat Heats Up Amongst the Rock Formations

Most of the remaining boar company close with their leader, but one seeing the battle between the Dwarf and wolf breaks off and scurries towards his kin after rolling three successes.

The remaining berserker moves towards this insolent dwarf but again rolls two fails passing play to the Dwarves.

Turn 5

With darkness approaching, the Dwarves are keen to finish off the barbarians but the trooper standing over the downed barbarian rolls three dice but fails two and his blow is thrown back and play passes to the barbarians. The berserker staggers to his feet but manages to pass play to the Dwarves with some bide dice rolls.

The Great Wolf forces the plucky Dwarf back but fails to kill him. Meanwhile the skirmisher attempts to be bold but only rolls one success from three dice and passes play to the Dwarves once again.

Flint attacks the berserker but is thrown back. Tiring of the stubborn barbarian, Grimli dispatches him with a blow that strikes him dead at his feet.

The remaining berserker finally manages to close with the Dwarven troopers in the East but poor dice, which have plagued the berserkers the entire game strikes again ending the turn.

Turn 6

Grimli attempts to finish the barbarians off but rolls 2 failures from 3 dice, closing with the skirmisher but passing play to the barbarians.

The remaining tribesman moves into combat with Grimli to support the skirmisher. Despite two successes and a supporting model, the skirmisher is no match for the commander of the Boar Company and is driven back.

An Epic Combat Nears its End.

The Great wolf again drives the Dwarf back but is unable to kill him, while the barbarian finally gets into close combat with someone! Unfortunately rolling two more failures and passing play to the Dwarves again.

The Dwarf he charged manages to hold off the frothing madman but cannot wound him. Meanwhile the remaining Dwarf once again, somewhat foolishly charges the wolf and is knocked prone by the beast.

Turn 7

The great wolf crushes the prone dwarf with its mighty jaws and causing the other trooper to break from combat and flee but play passes to the Dwarves once more.

Grimli is tiring and rolls three failures passing play back to the barbarians. The unfortunate barbarian makes the mistake of being overconfident and is run through by the dwarf commander for his troubles.

This brings the barbarians to breaking point and the remaining humans and the Great Wolf turn and flee the battlefield.

Conclusion

Grimli stared out into the darkness, his eyes squinting against the snow that had begun to fall. Despite killing Lurmattii and driving off the last of the barbarians, the victory felt hollow. He had lost two men and the damned hunter had run off into the forest during the battle. Now his force was badly mauled in a forest miles from the nearest Dwarven outpost and without the hunter to guide them, it would be foolhardy to attempt to move out before daybreak.

Turning to Flint, his second in command he ordered his troops to build a crude shelter amongst the great rock formation nearby. It promised to be a cold night and he didn't like the fact that the huge grey wolf which had killed two of his own was still out there somewhere. As if in mocking answer, a cry sounded in the distance and was answered to the East by another. 'Damn' he thought, 'Just what we need! The Children of the Moon are abroad tonight...'

Post Battle Ponderings

Well that was quite a fun game. The barbarians had truly terrible dice rolls though which pretty much handed the initiative the the Dwarves. The Great Wolf was totally amazing though and was more than worth the points cost. Saying that, the barbarians needed larger numbers to offset the Dwarves combat advantage so I may fiddle with the force a bit in future games.

The Dwarves were solid, if unexceptional in the game, apart from Grimli who was a one Dwarf wrecking machine and accounted for no less than three kills. I think he was also a tad lucky wading in like that as he could have been overwhelmed by sheer numbers, especially the combination of the Berserker and Chieftain. Fortunately the berserkers proved to be more dangerous to their own side. I think in future games I may up their quality a little as they should be fearsome savages not bumbling buffoons!

I suspect my next game will feature the somewhat battered Boar Company making a fighting withdrawal from the barbarian lands, while trying to hold off a pack of wolves who are dogging their trail...

All the best!

Sunday, 5 June 2011

Stirrings From the North

Hi!

With the completion of my Children of the Moon allied warband I am going to try and get a battle report done in the morning featuring the Boar Company carrying out a punitive raid on a local tribe.

The Northern Lands Bordering the Axeblades

Gripped in a winter that has lasted an entire year due to the Death, the tribes bordering the Dwarven holds hunting grounds have been badly depleted of game. The Dwarves have begun sending groups of hunters into these forested regions in search of fresh supplies to help feed their kin who remain in the Hold.

Surprisingly the tribes have taken offence to this and recently have begun killing any Dwarves they catch. The Boar Company has been dispatched to punish the worst offenders, a tribe affiliated with one of the smaller packs of the Children of the Moon. This tribe, the Durotii, have been particularly savage in their resistance to the Dwarves and have even overrun several Dwarven frontier camps and putting all the inhabitants to the sword. The Boar company has been dispatched along with several guides to locate the Durotii and deal with the troublesome tribe once and for all.

The Durotii are currently led by Lurmattii Greymourn, an ambitious chieftain keen to use the situation to enhance his own standing within the region. The driving force for the uprising of ill will however, comes from Varg Wolfjaw, a somewhat shadowy druid that has been whipping several of the local tribes up in an attempt to drive those who do not worship the Earth Mother or her sister the Moon from the region.

Grimli shivered and drew his cloak more closely about him, the dark forest and endless snow was beginning to get on his nerves. The boar company had been hunting the renegades for several weeks without success and he silently cursed the supposed guides, who he was half convinced were lost and simply leading his troop in circles.

'Curse all trees and feckless scouts!' he grumbled, his breath steaming in the frigid air. Despite it being near noon, the sun was blocked by thick cloud which once again threatened snow and the companies going had been slow as time and again their quarry had eluded them with almost contemptuous ease.

Flint, his second in command grinned in response through a beard which sparkled with hoar frost. 'Worry not my lord, we will find the scum soon and bring retribution for the crimes they have committed. They will rue the day the Boars were set upon them!'

'Aye,' Grimli replied, 'I will not soon forget the mutilated corpses of our kin left to be picked over by scavengers. They shall pay a dear price indeed but we need to find them first!'

Both Dwarves turned as a third Dwarf approached. Wrapped in heavy furs and skins, the new arrival seemed impervious to the biting cold and moved with an economy of movement that betrayed him as one of the scouts Grimli had employed to help with their mission.

'Greetings my lord!' the Dwarf saluted lazily. 'I think we have found the ones you are looking for!'

'Damn you Ferrik, you had better be right this time!' fumed Grimli, 'otherwise I will have Gunnar feed you to the Wildling!'

Ferrik chortled, seemingly impervious to the threat. 'It is them my lord, I have seen their druid too. They are camped near a stone circle just under a mile from here and I have Murdo sat watching them still.' Murdo was the companies other guide, a taciturn individual even for Dwarven standards. He was the opposite from his garrulous companion and could at least be trusted to keep quiet and not alert their targets to the Dwarves presence.

'At last!' Enthused Flint fingering his heavy boar headed pickaxe. 'Payback!'


Children of the Moon Allies

Hi!

Well I've finally had chance to finish off my Children of the Moon allied tribe!

The Tribe

The Infanty

Druid and Great Wolf

The miniatures themselves are from PETER PIGS ancient German range and are quite small but really nice figures while the Great Wolf is an old plastic Games Workshop wolf which I had kicking around for some time.


The Tribe ambushing some Dwarves who foolishly strayed into their hunting grounds.

Covered in tattoos and warpaint the clan is suitably barbaric looking, complemented by the fact they are accompanied by a couple of sky clad berzerkers.

The warband itself is badly in need of more ranged options as at present the only ranged firepower they have is a single javelin man and the druid himself. I suspect I will be placing another order with Peter Pig soon for some more bits and bobs which will allow me to expand their options a little.

I plan on adding some wolf riders and some Moon Warped (great big werewolves!) as well but at least I now have another force to play with.

I will be painting up some Fallen barbarians next as I have quite a few of the Peter Pig figures left over. They will need quite a bit of converting though as the tribe of Morda are a different people from the other northern tribes and openly serve the Fallen.

All the best!

Thursday, 2 June 2011

Business as Usual!

Hi!

Well I am now officially finished with university! The degree show has been and gone and all things considered its been a bit of a success. My work is getting featured in a local gallery and I still have my job at Aardman so my career is underway!

Enough of that though, and onto more important news! I am now able to get on with painting and sculpting again after a hiatus of almost a month. I am busily working my way through commissions at the moment but have set some time aside to get on with my own projects, notably Leviathan!

In honour of the stirling work done by Qalpha both on his blog and the Aeroth at War one, I am working on getting a Children of the Moon warband put together using an assortment of bits and bobs I had kicking around! I have also got my Orcs undercoated and ready to paint, along with more Dwarves and some scenics!

I am hoping to get a load of stuff finished off within the next couple of days and added onto the blog, which will be getting far more regular updates in the coming weeks too!

All the best!

Monday, 21 March 2011

Barbarians!

Hi!

I have just placed a small order with PETER PIG for some ancient Germans to act as barbarians. I Having seen the quality of them painted (some years ago I had a bash at painting an ancient German warband using them) I must admit that I am looking forward to getting my hands on them!

Alas I haven't managed to find a company who makes classic Conan style barbarians in 15mm scale so am going for some proxies instead. Saying that the Peter Pig stuff is rather nice and with a little conversion, I am sure I will have a decent sized warband in no time at all!

They will give me some allies and enemies for my Boar Company to battle against and theres enough to field two clans worth, one who worships the Earth Mother and the other who have fallen to evil ways. Another possibility is to have some Children of the Moon added into the mix...

I am still on the lookout for some monsters to support them, but already have an earth elemental put aside and will be perusing the packs to find a suitable druid.

Once they arrive I will post a bit of a review!

All the best!

Thursday, 17 February 2011

Children of the Moon Developments!

Hi!

Just a quick update to mention some really exciting work being done by Qalpha over on his blog PROJECT QALPHA.

Essentially he has developed the Children of the Moon concept into a fully realised force, combining the Children and the northern barbarians!

Children of the Moon, Scratch Built and Painted By Qalpha

Children of the Moon Painted By Qalpha

He's posted a whole series of articles covering his project and they are well worth a peruse and theres some fantastic conversions and painted miniatures to peruse!

All the best!

Thursday, 3 February 2011

Children of the Moon Overview

Hi!

Qalpha has asked for some more info on the enigmatic Children of the Moon so I thought I would write a brief overview!

Background

The Children of the Moon are one of the original races of Aeroth and predate both the humans and the dwarves.

The children were a nomadic people, traversing much of the savage world of Aeroth in Sky Arcs, mighty floating vessels with a core of moonstone. Originally a peaceful race of creatures, the Children were intrinsically linked with Aeroths moon, it gave them near immortality and was the source of their magic. Ironically it was this that first attracted the attention of the young race known as the Elves.

With single minded determination the Elves sought to conquer the Lunar Children and enslave them to learn their secrets. For a race unused to violence, the Children were decimated. Hundreds died as their settlements were raised to the ground, sky arks were boarded by dragon riders and burned, falling from the sky like fiery meteors. Many more died in the experiments of the Elven mages.

It was during one of these experiments when something unexpected to happen. Jamuga Silvermane, one of the few remaining Lunar Shaman was exposed to the full power of a cabal of sorcerers magic during the full moon. The rite Lunar power surged into the unfortunate shaman giving him near superhuman strength but twisting his body into that of a huge silver wolf. Driven mad by the change Silvermane tore the shocked Elves apart. Across Aeroth, similar changes afflicted the Children of the Moon and the land rang with the howl of the wolf.

Dawn saw the few remaining children bloodied but free. Regaining their senses but retaining their monstrous form, the Children were horrified by what they had done and realising that they could never return to their previous existence, they boarded their sky arks, and departed Aeroth for ever.

The Children of the Moon did not in fact leave Aeroth entirely. They relocated to the far north, further even than the barbarian settlements, to the endless tundra and frozen pine forests. Here they sought to rebuild their lives but the call of the moon was too strong and over the passing eons they have lost much of their humanity becoming more beast than man. Now they roam the lands in packs in an eternal hunt, embracing their new feral nature.

Appearance

The average Lunar Child stands roughly seven feet tall, and is a cross between a wolf and a man. Barrel chested and powerful the individual Children are capable of moving on two legs or four and have endless stamina enabling them to track and chase down prey in a hunt that can last days.

The bond between the pack is unbelievably strong and their spoken language has all but died out, replaced by a form of unconscious telepathy. This allows the pack to communicate, even over a distance.

Despite their changed shape, the Lunar Children retain their immortality and can take a huge amount of punishment in battle, often regenerating wounds almost as quickly as they have been taken.

Hopefully that will give folks a bit of an overview of the Children of the Moon! I will expand on it when I get chance and the opportunity to sculpt some gigantic wolfmen is rather tempting!

All the best!