Thursday, 2 July 2020

Age of Sigmar Mortal Realms Miniatures


Well I've almost finished my first week back at work following The Lockdown but I've tried to keep up the hobby related gubbins!

I've managed to get the first of the Age of Sigmar Mortal Realms magazine Sigmarites that I picked up early this year:


I'm quite pleased with how she turned out as my initial attempts had been an utter failure as I couldn't get the NMM to work out so after a bit of head scratching, I decided to go for a more traditional metallic finish.

I'm glad I did as it really worked out in the end and the combination of dark armour, brown robes and cream tabard with a few blue spot details seems to have done the trick. I plan on using her and her cohorts as the basis for a Knights of the Eternal Light warband for Leviathan and rather look forward to painting the next.

I've got another half dozen to paint and look forward to getting the next added. I actually have three duplicates who I plan on converting to 40k and they may end up as an Inquisitorial retinue by adding some sci-fi gubbins!

I do have a few niggles with the sculpts though. They are massive for a start, especially when combined with their fancy textured bases and their weapons are a bit on the mighty side too with their maces being the size of an anvil!

These are fairly minor issues though as the figure does look rather imposing and will make a great basis for a bunch of fanatical templars in search of bringing the hurt to the denizens of Aeroth!

Hopefully I'll get another finished over the course of the week and I'm tempted to add some lowly serfs and men at arms to the mix to give a somewhat more ramshackle feel to the force.

In the meantime, All the best!

Sunday, 28 June 2020

Inquisitor and 40k Skirmishing


Well I've got a day off already and decided that it might be a plan to use such opportunities to put together a post!

I'm currently re-reading the Eisenhorn trilogy by Dan Abnett and it's got me to thinking about putting together a Rogue Trader type of narrative skirmish using some of the Imperiums enigmatic Inquisitorial agents as the basis.

I remember picking up the Inquisitor rulebook when it first came out and quite liking some of the concepts but finding it neither fish nor fowl as it had elements of rpg and wargame but was a bit too granular for my liking. In the following years, the appearance of In the Emperor's Name and Inquisimunda have both provided a more user friendly skirmish sort of a game which may make for quite a good way to play some games.

There's also the classic Rogue Trader rules which were such a sandbox sort of a set that you could use them for almost anything, even if it was a bit clunky at times, especially when vehicles or robots were involved.

It may also be a good way for me to make use of the assorted 28mm stuff I've got lying around unpainted and unloved.

I must admit that I've not been a fan of the super Grimdark of 40k but I seem to have found an appreciation of the gothic horror of humanity versus a dark and dangerous universe and reading Eisenhorn, I'm struck by the possibilities of playing around with my own version of the Imperium and seeing what I can come up with.

By incorporating bits and bobs from several settings and adding a liberal dose of classical mythology and renaissance elements to move things on from the techno dark ages into something a bit more interesting I'll be seeing what I can bodge together.

What about a crime lord with a bunch of Orky enforcers or incursions of the followers of the Titans wanting to wreak havoc on the Imperium? Maybe a rogue planetary governor making shady deals with rebellious factions or Adeptus Titanicus adepts experimenting with forbidden technology...

The options are endless and I'm keen to get myself moving again with my version of The Imperium with Governor General van Dorn and his agents conducting a secret war in the Farpoint sector with spies, treachery and monsters aplenty!

I think I'll need to have a rummage through my leadpile and see what I can put together both in 15mm scale and possibly 28mm as it would be interesting to have larger skirmishes with 20-30 a side plus vehicles in the smaller scale whilst small, 4-8 model operations in 28mm.

It may come to nothing but I'll see what I can put together and if nothing else, I will try and post more on my Imperium, its movers and shakers as well as the competing forces arrayed against it.

In the meantime, All the best!

Friday, 26 June 2020

Lockdown Day 95: The Conclusion


Well after 95 days of posts, I'm back at work tomorrow so I hope folks have enjoyed my ramblings over the course of the last three months!

I've really enjoyed the process and am keen to keep up the good work with the hobby front over the coming weeks and months!

Alas I doubt I'll be able to manage a post a day but I want to get a couple of posts a week for the foreseeable future as it's been quite an experience to say the least. I've sculpted, painted and gamed as well so it's been a really good way to avoid worrying about the pandemic that has been forcing everyone to stay at home all this time.

Hopefully I'll be able to keep up with the assorted projects I have underway but as the budget is getting kind of tight due to furlough, I think I'm going to have to suspend my plans for two 15mm projects for a month or so until things are more or less back to normal.

In the meantime, I think I need to keep up with the sculpting and generally painting my way through the backlog of unpainted gubbins I've got lying around, especially as I've got lots of sculpts sat awaiting paint!

I'm also hoping to get some more papertech sorted out too as I slowly work my way through the Tech Manuals.

In the meantime, I hope folks are all safe and well and have been able to enjoy their own hobby time over the last few months and many thanks for reading my blog!

All the best!

Thursday, 25 June 2020

Lockdown Day 94: Lego Reinforcements


It's been confirmed that I'm going to be back to work on Saturday so we're reaching the end of my Lockdown project log!

I've still got tomorrow to try and finish a few odds and ends but in the meantime, here's some Lego Mech reinforcements:

 Rebel Mech Lance

For the princely sum of just under £12.00 I have a complete lance of stompy Lego robots. I can see how folks get obsessed with the stuff as it's really good fun to play around with and I fondly remember spending many hours as a child creating all sorts of vehicles and worlds!

First up, I now have two Tortoise class walkers which are the core of my force. I've hept the design simple but with the possibilities of tweaking the design to give me some support or assault weapon mods.

 Tortoise class rebel walkers

Speaking of support options, here's the Fire Tortoise!

Fire Tortoise 

Rebel forces have found themselves outmatched by the more technically advanced Imperial designs and in an attempt to redress the balance have retrofitted several of their Tortoise class walkers with missile pods. These new additions to the rebel arsenal have been dubbed the Fire Tortoise, both for their additional firepower and their unfortunate tendency to explode spectacularly if their ammo cooks off.

Next up, a heavier design!

 War Spider class walker

Like the Tortoise, the War Spider is a revamped industrial mech design that the Rebels have drafted into service in a military function. Unlike the Tortoise, it has a respectable turn of speed and impressive firepower. Like other 'technical' class vehicles, it doesn't have the best armour and is prone to exploding at inopportune times but there is no shortage of volunteers to pilot the mech.

Armed with a forward mounted gatling gun, multiple rocket pods and a light pulse laser, it is more than a match for colonial light mechs but struggles with heavier machines.

The War Spider has a very low profile when it's main armament array is lowered which allows it to maneuver into position before unloading it's rocket pods and laser fire before bolting for fresh cover.

At present I only have the gubbins to make quad or non humanoid style biped mechs but I will keep my eye open for more cheap kits that will allow me to put together an Imperial lance to duke it out with the rebs!

Here's the kit I used. It costs £3.97 from Asda but I've since spotted them in Tesco for 3 for £10!

Finally, here's another quad mech, this time a heavier machine called the Guncrab:


Armed with a heavy laser and twin mortars, the Guncrab is a support class walker which us used to suppress opposing force with mortar fire or snipe with it's heavy gun. 

It's been great fun to work on some Lego mechs and I suspect it may involve me picking up the odd small kit from time to time to bulk out my forces!

Tomorrow will be the final post in my Lockdown project log but hopefully I'll be able to keep up the hobbying once I'm back at work, if at a somewhat slower rate of posts.

In the meantime, All the best!

Wednesday, 24 June 2020

Lockdown Day 93: A Tale of Four 15mm Gamers


Following some interest in my idea for a tale of a solo gamer, I've decided to open it up to others wanting to put together a 15mm scale fantasy army and if there's enough interest, I'll set up a blog for it with each gamer submitting monthly entries for it.

Here's the basic premise:

Over the course of six months to collect and paint a complete fantasy army in 15mm scale.

Once per month post on the blog I shall create your progress for that month.

Maximum spend per month should be £15.00 or equivalent.

There will not be a prize for completing the challenge as it is purely for fun!

Points based system:

Per human sized figure painted: 1 point
Per cavalry figure painted: 3 points
Per large infantry figure painted: 3 points
Per large monster or war engine painted: 5 points

The target for each month will be 20 points which in 15mm scale shouldn't be too difficult to do and I'm aware that with the lockdown easing, hobby time is possibly going to start getting a bit limited out there.

There will also be monthly additions to liven things up, be it creating a character to lead your force or making some scenery for it to move around.

Each force should be created with a mass battle approach in mind so units should be 10+ infantry, 5+ cavalry etc. I'm not too bothered about what ruleset folks plan to use the force for so Warhammer, Warmaster, Kings of War or Dragon Rampant would be examples of the size of forces folks would be painting.

If all goes well, and we get through six months of collecting and painting each gamer will have a shiny new army to show off and use in their games and it will hopefully help to showcase how versatile 15mm is as a scale and possibly even attract a few more folks to try out 15mm gaming!

I may also do a sci-fi one if there's enough interest!

If you are interested in either a fantasy or sci-fi painting challenge, please post here or drop me an email and we shall see how we get on! If there are more than four folks interested in taking part, thats fine too!

Tuesday, 23 June 2020

Lockdown Day 92: Lego Fleet


I've had a bit of a rummage through my Lego gubbins today and have put together some small vessels for space gaming and a couple of other odds and ends too!

The Assorted Gubbins!

I had more orange and grey lego than anything else in small pieces so went with seeing what I could put together using what I had.

First up, there's a small combat walker:

 Tortoise Class Walker

Armed with a gatling gun on a limited traverse turret, the Tortoise is a retrofitted industrial mech that has been rushed into service with rebel units. Slow and relatively lightly equipped, it's not much of a match for heavier Imperial designs but does in a pinch.

Next up, there's an Aerotech fighter:

MkIV Warhawk Fighter

A heavily armed fighter better suited at a ground attack role, the Warhawk is one of the many fighter classes that rebels produce. Using heavy blasters and unguided rocket pods, this aerotech fighter is a valuable asset to rebel forces.

Last, there's my fleet assets:

Shiva class cruisers and a Hammer class dropship

The Shiva class cruiser can be found in many rebel fleets and combines good mobility and firepower but lacks the staying power of heavier Imperial ships. The Shiva class hull is also modular so is also the basis of several other rebel cruiser classes.

The Hammer dropship is essentially a flying brick that can transport a squad of mechs to the planets surface in relative safety. Incapable of ftl travel, this sturdy dropship is nonetheless a great little vessel, much beloved by smugglers and freedom fighters alike and many similar vessels can be found plying the aether.

I must admit that I had rather a lot of fun putting together the ships and vehicles and wouldn't mind fleshing them out a bit with some microfighters and more ship classes, not to mention some more walkers and the odd vehicle or two...

Setting wise, I think I'll be using them in my alternative Imperium setting as I've been wanting to try out some new stuff for a bit.

I'll need to see if I can find some more orange and grey Lego to do so but we shall see how I get on.

It's looking increasingly like I'll be back at work soon so the daily posts will be drawing to a close but I hope to keep up the hobbying, despite my utter lack of focus!

In the meantime, I'll post what comes into my head and All the best!

Monday, 22 June 2020

Lockdown Day 91: Star Wars and Lego!


I've just watched the Mandalorian on Disney Plus and really enjoyed all the Star Wars shenanigans and it got me to thinking about some of the options for Star Wars gaming out there.

I've also been devouring Star Wars Rebels, the animated tv series that came out a while back and I've found it to be a really rather good series too and I'm really enjoying finding out more of the Star Wars universe than the original movies.

It's got me to thinking about some Star Wars themed gaming as it's got lots of great elements, evil empires, brave rebels, small skirmishes and massive space battles.

I remember the bendy pre painted figures of years gone by and regret not picking up a few to repaint before they became scarce. Moving onto a more modern range, there's the assorted Fantasy Flight games, Imperial Assault, X-Wing and Star Wars Legion.

Now, each are supposed to be really good but there's the issue of Fantasy Flight producing Imperial Assault and Legion in two slightly different scales and the amount of tokens, cards and whatnot that they require. Coupled with the cost of figures, I'm not sure that I would be up for the investment required and the fact that Fantasy Flight seems to have been on somewhat shaky ground of late having laid off a load of staff, even before the Lockdown.

I then got to thinking about some of the cheap Lego sets that I've seen from time to time. What would the technicalities of putting on a game using my own rules and using teeny tiny Lego kits and custom creations?

I know there's Brick Wars and Mobile Frame Zero which both are based on using Lego so it's not beyond the realm of possibility to get a good game from using them. It's just a question of playing around with a different type of toy soldier than I usually do!

Looking online, there's some really amazing custom creations to be found for pretty much every kind of mech, vehicle or starship imaginable!

I'd be interested in hearing if anyone has tried the Fantasy Flight games and if they are any good or indeed if folks are using Lego in their gaming!

I've actually got some lego lying around so I think I'll have a play around with it to see what I can come up with so watch this space.

In the meantime, All the best and apologies for once again wandering off on a tangent!