Sunday, 1 February 2026

Junkers in Star Mogul

 Hi!

So with my freshly finished salvage crews for Star Mogul, I got to thinking about some crossover forces from other settings which would fit in nicely with the wild frontier of Farpoint and have decided to have a bash at making some Junkers.

Junkers from Void 1.1 are a militaristic faction that are a cross between the Harkonnen from Dune and the Roman Empire and their use of convict troops combined with their tendency to salvage gear as well as ruthlessness fits in quite nicely in Star Mogul where I plan on making them one of the regional powers.


Junker battle gear is usually simple to operate such as shotguns and combat shields and swords but they also make use of other short range weaponry such as flame throwers, chainguns and explosive lancers which further lends itself to the industrial aesthetic that I'm going for in the setting.

Coupled with their exo-suits, retrofitted industrial booster rigs with guns and a bit of armour strapped on and their use of buggys and so on, I think I could port them into the setting and games with ease!

Back in 2022, I made a Junker force using my tiny troop method for games of Void 1.1 and rather liked how they turned out for the most part, but they were multi based for larger skirmishes so I'll be going back to the drawing board for the next batch I make.

Junkers vs Colonial Defence troopers and vehicles.

I'll need to have a think about what I'm going to make but I reckon a few convict salvage rats backed up by legionnaires, an enforcer and maybe a couple of exo armored rigs, I'll be ready to go!

Junker Infantry Squads

As folks have said they'd like to see how I make the tiny fellows, I think I'll also post a how to of the project with a step by step guide and will see about making a vehicle for them to ride around in too!

Sadly I'm back at work tomorrow so doubt I'll get much chance to work on them until the weekend but fingers crossed, I'll keep the momentum going and get the core done in a couple of hours cutting and gluing.

In the meantime, All the best!

Tuesday, 27 January 2026

Star Mogul: Bossman Salvage

 Hi!

I've got the week off work and have spent the last few days building and painting another salvage crew for Star Mogul in the form of Bossman Salvage:

Bossman Salvage

Bossman Salvage is an ex military outfit who appeared on the border some time ago and have made a name for themselves in the salvage industry for brutal efficiency. 


Power Armour

The crew chief and his unit all sport heavy URSA Major class power armour and the Bossman himself also wields a wrecking ball with brutal efficiency.

While the core crew are well armed and equipped, they make use of Salvage Rats, poorly trained and equipped men and women who are desperate to make a living in the rather lawless frontier of the Farpoint sector. These Salvage rats are usually sent forward to recover salvage under fire and guard it until the Bossman's Demo Bot turns up to recover it.

Salvage Rats

Unlike Farpoint Salvage who make use of a vehicle to transport scrap back to their dropzone, Bossman uses a Demo Bot:
Eddie the Demo Bot

Eddie is a U113 Class warbot built by Kalaxis Tech over a century ago but has been retrofitted by the talented techs of Robo Emporium and seems happy with his role as heavy lifter for the Bossman team. His programming does sometime glitch resulting in him rampaging into opposing salvage teams and pulverising them with his mighty fists but the air of slightly unhinged danger about him doesn't seem to perturb Bossman himself.
 
Base Details

Eddie is made from a selection of wooden beads for his main body and arms, some greenstuff rods for his legs and upper arms, EVA foam, thin card and a couple of sticky gemstones for his feet and hip light.

On a side note, I experimented with basing this time as I wanted him to fit in with the plain brown bases of the rest of the crew but wanted to add a bit of interest to him and with some static grass, card and a bit of sand I hope I gave a look of a long abandoned frontier settlement to the figure.

URSA Major class Power Armour

I'd been scratching my head for a while on how I'd make power armour and eventually settled on these rather bulbous looking figures made from two wooden beads, a couple of stick on gem stones and EVA foam for the armour, arms and legs. I'm really pleased with how they turned out and the grubby, bashed and used finish turned out very satisfactorily. 

The Two Salvage Crews

Now I have two salvage crews built, I'll need to play a game or two to see how I get on with Star Mogul but I'm also needing more suitable scenery and salvage tokens which I aim to make over the next day or two and then I'll be able to actually get a game in!

Speaking of scenery, I made this little water tank thing from a Cava bottle top that I was gifted at work:

Water Tank

I glued it onto a 30mm wooden base to make it bottom heavy and just painted it up to look suitably grubby and worn and rather like how it turned out!

I'm also humming and hahing about making some more salvage crews as its been really enjoyable to construct and paint the little guys and am contemplating bringing in elements from other games such as Junkers from Void 1.1 and even some Orky types as I feel the setting works well with them too.

I've also been slowly painting my way through some tiny Crusader miniatures for a Dragon Rampant themed force which I'll show once I've got more of them done but they're a bit more labour intensive than the salvage crews so it may be a while before I get them completed.

Tiny Troops have been a bit of a revelation for me as I can make them quickly and easily, they don't take long to paint and I've found myself really enjoying working on them so I suspect there will be lots more of them in the coming months, along with scratch built vehicles and bead bots.

I'm also contemplating making some 40k forces using the techniques I've learned on this project but I think I'm going to try and finish my Salvage team obsession first!

In the meantime, All the best!

Thursday, 15 January 2026

Star Mogul: Farpoint Salvage

 Hi!

A day later than promised but here's my completed salvage crew for Star Mogul!

Farpoint Salvage

The infantry are made from Sculpey and a bit of EVA foam and mounted on 12mm buttons so are pretty tiny but have enough individual character to be identifiable for skirmish gaming.

The Truck

The truck has a sculpey cab, EVA foam and cardboard body and details, while the wheels are wooden beads. I must admit that I had rather a lot of fun making this tiny truck and weathering the daylights out of it. While in real life the big bubble tires would probably be a bit useless they looked cool!

Infantry

I've made ten tiny troopers for my starting salvage team but re-reading the Star Mogul rules, I suspect that I'll be adding another 4-5 to their numbers after my first game or two. I like how their little baseball caps turned out and was surprised by just how much character I managed to get with just a bit of paint.

The Crew in Action

My next task will be to build a rival salvage company and try out the game and possibly play a mini campaign out! I'll post my progress up here as always and if folks are interested, I can put together a tutorial for how to make the tiny guys as it's very easy and rather fun!

VW inspired Hab Buildings

Finally I've also been making some tiny scenery as I need enough stuff to cover my small table. These Hab buildings are made from some capsule toy boxes that my wife got for her Christmas so I got for nothing! I'm hoping to eventually have enough scenery to represent several different types of world to make things more interesting but we'll see how I get on!

In the meantime, All the best!


Wednesday, 7 January 2026

Star Mogul: Ruins of an Empire

Hi!

I've found myself with a little bit of enforced free time due to coming down with the lurgy and having to take a couple of days off work. 

While I'm feeling entirely too grotty with the man flu to do much hobby related stuff, I did sit and begin to read my way through my copy of Star Mogul: Ruins of an Empire by Alphaforge Games.

Released back in 2006 it was a really interesting game featuring rival salvage teams of blue collar types duking it out on the frontier of space and I was quite a fan of it back in the day and it's been a long time member of my Forgotten Games collection and I've posted about it before, even posting a battle report way back in the day.

What has got me thinking is my decision to try and play more games in 2026 than in the last few years and while I'd love to collect and paint up all the original stuff, for many games in my collection, its either difficult, impossible or ruinously expensive so I've had to do a bit of head scratching and have settled on a rather cheap and affordable alternative:

Tiny Troops!

I know from experience that I can churn out a few small warbands of scratch built miniatures in a relatively short time and with a microscopic budget too and I figure that this will allow me to try out a lot of games in my collection over the course of a year without breaking the bank and if I do find myself enjoying said games, I can then focus on them with proper miniatures in the future.

With that in mind, I have a weeks holiday coming up at the end of the month and I hope to be able to get two rival Salvage Crews built up along with stompy robots, vehicles and even some small terrain features between now and then so my holiday week will hopefully see a few battle reports as I reacquaint myself with the rules and how the game plays.

I'll also be posting progress up here as I go and hopefully it will inspire folks to have a try at something similar and if it goes well, I've got a host of other games I'm itching to try out!

My next update will be on the 14th where I hope to have a bit of a tutorial on how to make the figures and a bit of background to the setting as well as introducing the crews I've made...

In the meantime, I'll be consuming vast amounts of Lemsip and trying to not cough up a lung. 

All the best!

Monday, 5 January 2026

Spruequest: The Greyguard of Herakium

Hi!

So here we are in 2026 and I've finished my first Spruequest project in the form of a warband of guards made from a mixture of Frostgrave soldiers and some Gripping Beast Dark Age Saxon gubbins as well as a pair of Vikings from Victrix that I had lying around.

The Greyguard of Herakium

To make things a bit more interesting, I used some of my Rory's Story dice and an Ultimate RPG worldbuilding deck that I picked up at work to give me some prompts. I also used some Pokemon energy cards to give me the colour palette that I'd be working with.


I must admit that I'd not happened across the RPG worldbuilding deck before and hadn't been sure to expect when I ordered it but its quite an interesting concept. Essentially there are five different themes to give you everything from peoples to institutions, place to history and even rumours. Each card has further prompts and suggestions which actually give some interesting combinations and my initial draw gave me the following:


I have a security force who is after an assassin who committed a crime in a place of rest and they are superstitious bunch. The Pokemon card gave me a grey palette and I rolled a happy, a sad and tome dice.

Thus the grey wardens of lost and forgotten Harakium were born!

The Greyguard are an organisation tasked with defending the once great city of Herakium. This coastal city was flooded and partially destroyed during the catastrophic events of The Death and much of the inhabitants lost their lives or fled east towards the Dwarven holds in the Axeblade mountains but some remained bound by vows to their ancestors or simply because they had nowhere else to go.

The Greyguard, though much reduced still hold to these vows to keep the assorted cults, grave robbers or forces of the Fallen from the ancient subterranean tombs of the Elven Dragonlords. Fearless and used to navigating the endless grey depths beneath the sundered city, they fight a grim and possibly futile war against the Fallen and their servants.

Of late, they have run into a cult of assassins who seek to loot the vaults beneath the city in search of cursed weapons, rare spell ingredients or other valuable and arcane gear. 

The Greyguard have girded themselves for battle once again and armed with cold steel, defensive magical tags and spell lanterns and descend into the depths to defeat this latest incursion.

Herakium Arcane Statue

As part of the Spruequest project I also needed to make some suitable scenic elements to give each warband I create something to tie them into the terrain. Handily my wife is collecting Naruto figures and had some doubles that she didn't need os I've painted up one as an arcane statue. I added a little bit of chipping to the soft PVC sculpt before priming black and then drybrushing vigorously. I also added some arcane tags using some scraps of card and greenstuff nails to add a bit of interest to the statue.

I plan on adding to the statue after each game the Greyguard plays with small trophies, shields of defeated foes or memorials for lost colleagues.


I also recently finished some other bits and bobs that were considerably less fun to paint than my Greyguard:

First up there's a chaos sorcerer type who has been sitting half painted for at least five or six years and I figured I'd best finish it off.


Not only is it a pig to paint, it appears to be a pig to photograph too! I don't know what it it is about this figure but it was absolutely horrid to paint and I almost gave up on it but persevered and finally finished it. I'm not really happy with the finish but it's done and can get bunged in the cabinet!

I also painted up some Temu sourced mushroom figures. They cost about £3.00 and as my Arcadian adventurers turned out surprisingly nicely I decided to order them in. When they arrived I discovered they were very cheaply 3d printed and had very visible print lines too. Lesson learned, I then primed them and slapped some paint on and figured they'd do for scenic additions, even if they're not great.

I'm quite pleased that I've got off to a good start with painting in 2026 as well as painting up my first Spruequest project successfully and will see what I can get done next!

In the meantime, All the best!

Friday, 26 December 2025

2025 Review

 Hi!

Well it's been a bit of a year of it with all sorts of real life shenanigans taking centre stage and my hobby being very much crushed into the dirt beneath it for most of 2025 but I seem to be ending on a bit of a high so I thought I'd post my year in review and ponder on some possible challenges for the new year to get my back on track again!

Figures Painted

First up, I managed to paint 116 things ranging from 2mm up to 1:32 and everything from fantasy to Sci-Fi to Historical and Steampunk which is actually surprising considering how naff of a year it's been hobby wise.

While I got stuck in the doldrums in the middle of the year, the last month or so has seen more enthusiasm and success with painting than I've had in ages, even if I've not had much chance post about it so I'm going to take it as a bit of a win.

I've begun my Spruequest challenge and have rather enjoyed putting together the first little warband which seems to have had another figure added to it which had sat unpainted but built in a box for at least the last 12 months! I'll post a complete breakdown of the project as I get the chance as well as the thinking and process behind it but that's a post for another day!

Looking at the painted total, a fair whack of them are small scale but I'll take it as a win none the less at this point so won't complain. Sadly quite a few of the bits and bobs I've painted thus far haven't made it to the point of being photographed but hopefully I'll get chance to remedy this in the new year as I crack on.

Speaking of the new year, I have a few bits and bobs sitting that I'm keen to try painting up but I need to finish my last two Frostrgave soldiers first before I embark on getting them painted up.

Games Played

Sadly I only managed a piddly seven games from three systems this year and they were very hurried sorts of affairs that I threw together on the occasions I had a moment to spare but they're an improvement on 2024 so Huzzah for small wins!


A large part of the problem has been that our spare room has been out of action for a mancave over the year with the spare bed meaning my gaming table was unavailable for extended periods but we have a plan that should see the room emptied and turned into a more usable space in the new year which is very exciting and will hopefully allow me to keep my table up all year and play a lot more games too!


We've also reorganised our living room fairly drastically this year which has allowed me to finally get a small painting desk up and it's been really making its impact known as I can now get up and paint with a proper light first thing for an hour before work rather than while trying to sit on our sofa in the evenings too.

I've also begun working on organising my rulebooks and having a look through the dauntingly large collection of old and largely forgotten games and plan on doing something about breathing some life into them in the new year too with some possibly daft but also fun ideas!

Plans for 2026

Now I had hoped to make a go of 2025 for the year of Leviathan and various other obsessions but it turned out to be a year of not much at all so I'm not wanting to make too much of a fuss about planning ahead but will just potter on painting whatever I find interesting and trying to get back into the swing of things rather than having any great plan and then not managing to make it turn into anything!

Instead I think I'm going to try to just have a bit of fun and paint what I want and aim to beat this year's miniatures painted and games played total and will take it as a win if I do.

In the meantime, thank you to the 178 blog followers, occasional visitors and random passers by who have taken time to read my nonsense! Its lovely to hear from you and thank you for all the support and kind words over a challenging 2025!

All the best!

Richard

Monday, 1 December 2025

Arcadian Adventurers

 Hi!

We've had a busy November which has resulted in a decided lack of posts as work has been busy and we've been working on our flat to get it finally sorted out how we want it (its only taken a decade!) but on the upside, I now have a dedicated workspace in the form of a small desk with all my paints, rulebooks and art materials nearby and have spent the month painting up some anthropomorphic figures my wife kindly picked up for my birthday in October.

Arcadian Adventurers

They're from a well known Chinese website and are 3d printed and I must admit that I was pleasantly surprised on how much fun I had painting them all. They stand on 25mm scale bases and simply ooze character and charm and may have changed my opinion on 3d designed and printed figures.

Mighty Eagle and Leopold

I plan on using the figures as part of my GARDENS OF ARCADY setting that I'd been footling about with earlier in the year as I love the rather whimsical nature of the sculpts and think it might be rather fun to paint up some equally strange and charming opposition for them to face off against in the endless gardens, woods and greenhouses of Arcady.

Hannibal and Pooh the Honey Knight

I must admit that before I started painting them I was rather doubtful on ever getting the whole nine done as they're totally different from my usual stuff but by using a limited palette of colours and rather a lot of washes, I found myself really enjoying the process and each seemed to spring to life as I worked on them exuding a charm that I'd really not expected from 3d prints.

Raynard and Typhon

Before I knew it, I'd completed all nine and realised I was looking forward to adding to the collection with more animal adventurers, strange denizens and quirky dangers for them to face. Unexpectedly I seem to have fallen into a mini project that will have some real possibilities for keeping me engaged throughout 2026 which is really exciting and just goes to show that taking a break, picking up something completely different and not stressing about it can really work!

Sir Hootsalot and Snappy Jack

Rules wise, I suspect I'll use Brutal Quest or a slightly modified version of Song of Blades and the games I have planned for them may not all be blood and guts battles but exploration of the world, gathering herbs and dealing with pesky Outlanders.

Bastian the Fieldmouse

I think I'll be putting together a page on the blog dedicated to Arcady too so watch this space... Until then, All the best!