Showing posts with label Fallen. Show all posts
Showing posts with label Fallen. Show all posts

Saturday, 16 March 2013

Fallen Knights

Hi!

Just a quick update to show some completed Fallen Knights!

Fallen Knights

Originally from Chronopia, they will be seeing service as Chaos Warriors for Warhammer and Fallen Knights for Leviathan. I actually picked them up a couple of years back from a bargain bin in my local gameshop in Gosport (sadly now closed) and wish I had a few more as they paint up quite nicely and a full regiment of them would be rather nice...

All the best!

Deathseeker Assassin

Hi!

Heres the newest addition to my Leviathan project, the Deathseeker! Reading the background of the Leviathan book theres mention of a prince of the Fallen called Bethshakai, the Hidden One but other than a brief description, not much else so I thought it would be fun to create some troops for him to add some interest to the campaign I am hoping to start!

The model itself is one of the Mage Knight Metals from Ral Partha that I picked up a couple of years back.


Bethshakai, the Hidden One is one of the Princes of the Fallen but unlike Azothar or The Devourer, relies on more subtle ways to achieve his ends than brute force. He has many followers hidden amidst the races of Aeroth who act as his eyes and ears and allow him to carry out his labyrinthine scheming.

One of his most common servants are the cult of the Deathbringer Assassins. Raised in the secret temples of the Spider god, these mortals are taught the many ways of silent killing, secrecy and stealth, their very bodies become weapons of death.

Under the nominal command of the Oracles, The Hidden Ones priests, the Deathbringers deal out silent punishment for those who oppose their master. Armed with bow and barbed arrows the Deathbringer can kill from afar or close in using their knives and with their robes of darkest black, they strike from the shadows before vanishing like ghosts.

One example of their skill was the death of Maleketh, Azothars warchief in the Weeping Glades region. A mighty Elven noble of terrible reputation, Maleketh was killed with a single arrow though the eyeslit of his helm by a shadowy figure in the midst of battle from a range of over three hundred yards. Likewise many a foe of the Spider God have fallen under the Deathbringers blades or been found poisoned in seemingly impossible locations ranging from secure vaults in the Dwarven holds to shrines of the Knights of the Eternal Light.

Deathseeker Assassin

He will be seeing use as an independent character that will form part of a secret cult within some of the non Fallen societies in Aeroth!

All the best!

Thursday, 14 March 2013

Fallen Footsoldier

Amongst the human survivors of the Death following the Elves breaking of the great seal, many have flocked to the banners of the princes of the Fallen. In return they are granted power but at a terrible price. 

Azothar the Destroyer, also known as The Lord Of Havok, has raised armies of such foolish mortals to help him conquer large areas of Aeroth as his Fallen minions cannot always be relied upon while the Human regiments are fanatically loyal to their new master. 

Fallen Footsoldiers are the regular troops of the Lord of Havok and wear heavy suits of plate armour, usually painted in ruddy reds or black and wielding heavy iron swords and axes. 

These mighty warriors are especially despised by the Untamed, the human barbarian clans of the north who believe that they have insulted the Earth Mother by turning their backs on her and siding with the forces of evil.

Fallen Footsoldier

Hi!

Well thats the first of a unit of about half a dozen Fallen Footsoldiers that I am putting together at the moment! He's one of the old plastic Chaos Warriors but will be seeing duty in a Fallen warband instead. 

They are a new force I have been thinking of adding for a while now as the background from the book mentions humans fighting for the Fallen and I will add more information on them as I paint up the rest of them!

All the best!

Sunday, 20 March 2011

Bladestorm Battle Report and Review

Hi!

I managed to play a quick game of Bladestorm this morning and even managed to get a couple of half decent pictures of it so without further ado here we go:

The Scenario

Grimli, Flint and Gunnar have ventured into the abandoned mine workings following the battle with the rogue sorcerer Marik Goldhelm. In search of treasure they don’t realize that the mine is the lair of a gloom hulk until they stumble into it.

This is a variation on the first scenario from the Bladestorm rulebook and uses the introductory rules, which cover the basics of movement and combat.

The Battlefield

The Abandoned Mine

A subterranean cavern with a number of columns holding the ceiling up.

The Forces

The Dwarves

Grimli
Movement Rate: 6” [15cm]
Melee Attack: 2d6+d10+3
Melee Damage: High+Low+2
Defense: 9
Endurance: 18

Flint
Movement Rate 5” [13cm]
Melee Attack: 3d6-2
Melee Damage: High+2
Defense: 7
Endurance: 10

Gunnar
Movement Rate 5” [13cm]
Melee Attack: 3d6-1
Melee Damage: High+2
Defense: 7
Endurance: 10

The Fallen

Gloom Hulk
Movement Rate 7” [18cm]
Melee Attack: 3d6+4
Melee Damage: High+2
Defense: 10
Endurance: 51

The Game

Dwarf Turn 1

The Dwarves get to move first with Grimli leading and Flint and Gunnar following closely they move along the corridor.

The Dwarves Begin Their Exploration

Fallen Turn 1

Enraged by the Dwarves presence the Gloom Hulk rushes them bellowing.

Seeing Grimli as its main opponent the Gloom Hulk attacks him, sorely wounding the stalwart dwarf and causing 8 points of damage.

Grimli attacks back with a mighty swing of his sword causing 11 points of damage to the Hulk. Flint and Gunnar both strike at the fell creature Flints blow strikes home causing 8 points of damage but Gunnars sword strikes off the Hulks armoured hide without effect.

Dwarf Turn 2

Despite his wounds, Grimli strikes again causing another 8 points of damage to the gloom hulk. In return the raking claws of the Hulk causes a further 8 points of damage to the embattled boar company commander.

Flint strikes the hulk for a further 7 points of damage but once again Gunnars blow fails to damage the beast.

Combat Hots Up!

Fallen Turn 2

By this point the hulk has taken 35 points of damage and is gravely wounded but sensing Grimlis strength is failing him, the creature once again lunges at the hapless dwarf hoping to drag him down with it. The blow strikes home felling Grimli but as the mass of the Hulk crushes down on him, he manages to run his great sword into the beast belly before darkness claims him. Enraged by the loss of their commander Flint and Gunnar proceed to hack the beast to death with a total of 14 points of damage.

Aftermath

It takes Flint and Gunnar some time to heave the Gloom Hulks carcass off their fallen leader and is alarmed to see the extent of his wounds. Gunnar produces a small bottle of evil smelling liquid; a potent brew of fermented wildling sows milk and forces it down Grimli's throat. Grimli's eyes flicker open and he moans as the fiery liquor burns its way down his gullet.

Although gravely wounded Grimli has survived the Boar Companies first brush with the Fallen. He will wear the scars for the rest of his days and has an abiding hatred of the fell creatures, which will see the Boar Company attack on sight, any of the Fallen they meet in future.

The mine cleared of the Gloom Hulks evil, the Dwarves set up camp at the mine while they await the arrival of a group of miners who will take over its workings.

Review

In the game players take turns activating all of their models with movement being given in both inches and centimeters.

Bladestorm allows each combatant to choose one opponent per turn. This resulted in the combat between the Gloom Hulk and Grimli being a bit of a race against time as the dwarves needed to cause as much damage as possible to the Hulk before Grimli succumbed to his wounds.

During this combat both sides get to attack simultaneously which is a good idea as it means both sides get to participate in the combat rather than one killing the other without ever having the chance to fight back.

In order to damage an opponent one must roll their attack dice, in the case of the Gloom Hulk, 3d6+4 and beat the defenders Defense stat or 9 in Grimlis case.

If you succeed in damaging, you then look at the dice to see how many points of damage has been caused. The Gloom Hulk causes High+2 damage which means that it chooses its highest dice roll and adds two to the result, for example if it rolled a 6,4 and 1, it would cause 8 points of damage.

Grimli on the other hand causes High+Low+2 damage so if he rolls a 10,5 and 3, he would cause an impressive 15 points of damage.

I must admit that I like this method of combat as its nice and simple and can result in a wide range of damage ratings rather than the more usual one or two wounds.

Another element of note is the large amount of damage most combatants can take, with the Hulks impressive 51 points and Grimlis 18. This does result in some extra record keeping but adds a more roleplay style element to the game.

The rules themselves give plentiful examples of each stage of play both visually and clearly described which is an excellent element that doesn’t get used enough by other rules. Also by splitting the rules into basic, intermediate and advanced sections the game has been nicely designed to ease the player in slowly and makes sure they understand each rule before moving on to more advanced stuff.

About the only criticism I can come up with is that the illustrations throughout the book are of a somewhat basic standard. It would have been nice to see pictures of actual miniatures or some higher quality illustration but it’s not a big problem really!

As I have only covered the introductory rules, I don’t want to make any premature comments about Bladestorm but even at the most basic level it makes a rather fun game and I look forward to trying out the intermediate rules that add a host of new options for play.

All the best!

Friday, 4 March 2011

Fallen Gloom Hulk

Hi!

Heres a quick picture of the Fallen Gloom Hulk:

Gloom Hulk

Another repainted Gromiti toy, this time I had to do a little work on it though by reposing its wings.

The Gloom Hulk is one of the larger Fallen. Its hugely muscled body is heavily armoured with bony plates and it has a limited flying ability with its spined wings. In some sort of diabolic process its hands have been removed and replaced with a pair of dark metal talons.

These talons are not only fearsome close combat weapons as the Gloom Hulk has the ability to project bolts of dark fire from them making it a serious threat in both close combat and at a range.

All in all I am quite pleased with how it turned out although it is still a bit cartoony looking. The Gloom Hulk will make an interesting foe for my Boar Company to face. I am thinking of making it a horde of evil minions to do its bidding, possibly some sort of albino to contrast with its dark bulk.

All the best!