Friday, 5 November 2021

Returning to Flintloque, Sort Of...

 Hi!

I've been sorting through my assorted gubbins and found myself rummaging out my Flintloque and Deadloque stuff and it got me to thinking about finishing off the odds and ends that I've got based but not finished.

Now I doubt I'll be able to play full section level combat using Flintloque as I have a really small gaming area and lets face it, the attention span of a gnat so the prospect of needing 15-20 figures a side isn't something I really want to contemplate. 

Instead I'm thinking of using a hybridised version of Planet 28 and Brutal Quest and playing a number of linked scenarios with a handful of characters a side and see how things go.

I've still got most of the Flintloque box set to paint up but reckon I have enough painted to make a start on trying out some test games using my Deadloque games. I need to paint up a small base board to represent the frozen winter of the Witchlands and a couple more pieces of scenery as well but I'm quite looking forward to the prospect of playing some games again.

I'll get some terrain painted up in the next couple of days and will post my progress here so watch this space!

All the best!

Monday, 1 November 2021

Designing Fantasy Land Ironclads Part 1

 Hi!

I've spent a bit of time looking at my scribbled notes and ideas about the design processes and possibilities for a fantasy Land Ironclads setting and thought I'd use this post to work out some of my ideas!



My initial aim is to get my Dwarf and Orc landfleets built and into action so I'll be looking at them initially and post a bit about what aesthetics and type of play they will be aimed towards.


The Dwarves specialise in engineering and have no magic or magitech, relying on the tried and true steam engine to power most of their vehicles, with a few exceptions so they will stylistically be lumbering and slow moving classic tank designs with a majority of their firepower aimed forwards to suit their defensive nature. The smaller vehicles in the landfleet are the Ironclads, well armoured and armed but slow. Similarly the heavier Anvil class is basically a beefed up version of the Ironclad with heavier armour and guns and are intended to plod forward and blast anything that gets within range of them.

But I also have the Warhammer and Battle Forge classes, proper cruiser level Land Ironclads who will be able to dish out serious amounts of firepower while trundling around. While the Warhammer has a single medium turret and two medium gun barbettes, they also have a pair of light gatling turrets to deal with any marauding infantry trying to sneak up on the flank. The Battle Forge is a bit of an oddball with a heavy gun turret but also a very powerful broadside which doesn't fit too well with the modern Dwarven approach to battle.

Ironclad Formation

I still need to make more cruiser level Land Ironclads for the Dwarves and plan on making a couple of big Battleship levels as well but am currently pondering on how to make these look. One of the best things about working in such a small scale is that I can make machines pretty quickly and easily and with the nature of an industrialised people who are fiercely clannish, they will have a fairly wide variety of styles and makes of warengines depending on which Hold they come from. 

The Dwarves also make use of walkers so I'm going to make a bunch of War Golems to give the Dwarven forces some more mobile contraptions and am contemplating making some larger Living Ancestor class Golems for a bit of fun!

There's also the Airfleet to think of as I already have a Dig bomber and some Gyrocopters to buzz around and annoy opponents and suspect that I'll be beefing this branch of the military up as well...

Finally I want to add some specialist Land Ironclads to my collection in the form of a carrier and possibly some heavy artillery too to give me a really large selection of stuff to choose from for the upcoming campaign.

The Orcish Horde is a very different beast.

Titanosaur Gun Wartowers

The Orcs are a culture that thrives on war but are largely nomadic and use vast lizard like creatures to act as their weapons of war so I've got several small and medium level Warbeasts done already but feel that the Orcs will also be getting some experimental and very unreliable Land Ironclads too as they attempt to modernise their forces. 

Gamewise, the Warbeasts will be quicker and probably more manoeuvrable than the clanking Dwarven machines and better suited to rushing forward and getting into close combat with their opponents, relying on the combat prowess of the Warbeasts to crush enemy formations. This will probably mean that I've got a lot of sculpting ahead of me as the beasts will probably be quite cheap gamewise as they're a bit fragile so need numbers to make up the deficiency in lastability.

Orc Formation

I've currently got Necrosaur and Titanosaur gun wartowers which will form the bulk of my forces but will give the force more options by including rocket wartowers and twin titanosaur heavy gun batteries to give them some long range punch. Coupled with lots of infantry and cavalry, the Horde should fight quite differently from the Dwarven defenders.

Land Ironclad wise, the Orcs will be getting some Orkish style scraptech. Bodged together from all manner of sources, the Orcish Land Ironclads will be formed of a fairly readily available small class and rarer but heavy cruiser classes to act as mobile command and bragging bases for the Khans to lord it over their followers and as already mentioned, they will be pretty experimental with some interesting weapon options ranging from spar torpedos to the Eye of Gorath!

Necrosaur Gun Wartowers

The Orc airfleet will consist largely of Darkwings and Wyverns, small to medium sized winged lizards which will be available in considerable numbers as they will rely on swarm attacks to wreak havoc on their opponents. 

Fluff wise, the Orcs in Aeroth are actually Gorathian's, a race imported from another planet by the Elves long ago to act as soldiers in their army but The Death caused by the thrice cursed Elves use of the World Killer Engine to defeat a mysterious foe has left them trapped on Aeroth and desperate to get back to their own world, or failing that to conquer this new one. They are a largely nomadic culture but do have several permanent settlements which are more like military camps than anything else. They have subjugated the Goblins and use them as manual labourers who farm, raise flocks of smaller creatures and generally act as cannon fodder in Orc attacks.

Thus far I've spend more time thinking about the Orcs and Dwarves than I have the Elves and Human Barbarians who make up the other two major factions in the game but here's some ponderings on them too!

The Elves are masters of Magitechnology so have access to all manner of arcane weapons of war. Their frontier forces make plentiful use of Earthbound Dragons. Twisted and mutated descendants of the true dragons are fast moving and capable of carrying Powerlances mounted on their scaly backs. Next up there is the Landfleet, beautiful but deadly grav vehicles who use Liftstones to float effortlessly over the landscape and powered by Earthpower, an arcane energy that the Elves contain within great crystals and allow the vehicles to move, fire weaponry and in some of the larger and specialised classes shield them from incoming fire.

The Elven forces will probably find themselves outnumbered by pretty much any opponent but their long range and deadly firepower will balance the scales somewhat and their rapid moving and oft times shielded vehicles will tip the odds in their favour more often than not.

The Elves also have access to the largest and most powerful of airfleets with dragonrider wings and great flying barques that can rain down destruction upon any foe with near impunity so there's plenty of interesting stuff to play around with!

As for the Barbarians, they specialise in Elemental magic so can summon great elementals to crush their foes so there will be a number of different sizes and types of elemental to make ranging from stone elementals armed with massive boulder throwing and combat potential to fire elementals capable of searing opponents to wind elementals who specialise in bringing destruction on airfleets.

They also make use of warbeasts like the Orcs so will have chariots and wartowers armed with small shard guns, elementally charged weapons that fire iron bolts at great speed and capable of transporting infantry. 

I've also got loads of other stuff to work on, be they the Sea Demons, Daughters of Leviathan, the Horned Folk, Children of the Moon, Followers of the Worm, The Knights of the Eternal Light, the City States, the Order of the Tower, Grey Elves, The Stygian, The Fallen, Mercenaries and more! 


Hopefully I'll get chance to flesh out each of these forces but I want to get the Orcs and Dwarves finished first as well as delving into the setting I've been creating as well so apologies for all the rambling but I've found it rather fun to start getting the project moving on so do expect more Land Ironclads updates soon!

All the best!

Sunday, 31 October 2021

A Dwarven Infantry Regiment Arrives

 Hi!

Slightly later than hoped for but here's some pics of my completed Dwarf infantry regiments for my Land Ironclads project!


Constructed from two sheets of EVA foam and scored to give a bit of detail, they are a quick and easy way to give me some really cheap and effective figures for my game!

1st and 2nd Brigades of the 17th Dur Zamor Guard

I need to make at least another regiment of the little guys and add some light artillery to give them some support but I'm quite pleased with the newest additions to my forces and hopefully I'll be able to add some opposing Orc regiments to try and storm the defences of the Great Wall!

Annoyingly I seem to have run out of bases to build any more so I'll need to purchase some more but that will give me the excuse to build more Ironclads, heavy artillery and all manner of other Dwarven inventiveness before they arrive. I've got to start making some Orc warbeasts and I'm also messing about with some Orc warengine concepts so they can get access to some Land Ironclads too, preferably of a super unreliable nature!

I'll add more stuff here as I get them finished so watch this space but in the meantime, All the best!

Friday, 29 October 2021

Land Ironclads Revisited

 Hi!

It's been a really busy few weeks and I've found myself seeking to get some hobby time in my much needed holiday.

Instead of working on the other gubbins I have, I have decided to revisit my 2mm Land Ironclads project with a vague aim of putting together enough stuff for my Dwarves and Orcs to play out a bit of a campaign in the coming year.


I'm currently working on getting a regiment of Dwarven infantry put together but will be building a load more stuff for the upcoming campaign as I got to thinking about having the Dwarves defending their great wall in the Axebite Pass against a mighty Orc Horde led by the mighty Khan Krull, chosen of Gorath!

There's a lot of fun bits and bobs that I have planned for the coming months including scenery and lots of warbeasts, war engines and flyers as I plan on starting small and building up until I can play a cataclysmic battle for the wall between scores of regiments and engines of destruction clashing including siege engines and all manner of interesting gubbins.

I'll try and get the infantry finished this evening and will showcase it tomorrow so watch this space and I hope to add some new units in the coming week.

In the meantime, All the best!

Monday, 4 October 2021

Nepharite Sighting!

 Hi!

I've had this guy on my paint table for some time having picked him up for about £3.00 a few months back. I had primed him and made a start on the paintwork a while back but finally finished him and managed to get some pics.


Once a respected scientist with the Imperial labs on Proxima, Reginald Covinn was accidentally infected with a really unpleasant and virulent xenos pathogen while examining an ancient Mimjip artefact. Fleeing the lab he stowed away on an outbound ship and vanished from Imperial space for over a decade. 

When reports came in that the Warped had raided an Imperial settlement in the Farpoint Sector Inquisitor Fisher collected the surviving vid records of the attack and spotted the revolting creature directing a horde of pox ridden scavvies. Analysis on the images identified the creature as being Reginald Covinn. Somehow he had survived the Mimjip pathogen which had grossly bloated his form and turned him into a hulking, disease ridden horror.

Interestingly, Reginald seems to be operating with some method to his raids which seem to hint that he is searching for something more than unwilling test subjects. As yet Fisher has not been able to locate Reginald's current whereabouts but Inquisitorial investigators supported by local troops are searching for him as it is imperative that he cannot be allowed to spread contagion to any further settlements.


Originally a Demnogonis Nepharite from the old Warzone range, I repurposed him to act as a villain for my Inquisitorial team to fight as part of a mini campaign. I still need to get some infected troops and zombies as well as mad scientists to act as his underlings but I'm quite pleased with how he's turned out.

Infuriatingly I managed to drop him whilst painting him and broke off his halberd but a bit of glue seems to have fixed it. I also played around with some gloss varnish on his gribbly bits and weapons to give a more wet and unpleasantly diseased look to him.

The figure itself is a bit silly looking but was fun to paint and weighs an absolute ton!

I'm currently without a gaming table as we have to keep the spare room usable for a bedroom in the coming months so I doubt I'll get to use him in a game anytime soon but I'll keep plugging away with the odd figure until he's got an equally unhealthy retinue.

In other news, I made the most of the recent Ral Partha Europe discount day to pick up some more Battletech gubbins in the form of rulebooks and map sheets so I'm hoping to delve into them in the coming week once they arrive so watch this space!

In the meantime, All the best!

Tuesday, 14 September 2021

Battletech Rumblings

 Hi!

I had planned on showing some pics of my latest additions to my Planet 28 forces this evening but was absolutely knackered when I got back from work so haven't had chance to get any pictures yet so hopefully tomorrow will see an update with some finished stuff in it.

Instead I've found myself shoving on some Death From Above Wargaming and Guerrilla Miniatures Games Battletech battle reports on Youtube and found myself once again drawn to the setting!


Interestingly it appears that many gamers are feeling the same way at the moment as a lot of GW gamers are making the move to the game of Armored Combat. Maybe its the fact that it hasn't changed much in 30 odd years or the rules are a bit like the old Rogue Trader, being a toolbox that allows you to really tinker with the size and complexity of game you want to play or the new and shiny and revamped miniatures which seem to be catching peoples attention but there is a real buzz about Battletech in the gaming community at the moment.


Coupled with the fairly readily available 3d printing tech that is increasingly allowing folks to print out their own customised mechs and the relatively low price point, with average forces being only four or five figures a side, it does seem that the latest round of kickstarters have got a lot of new folks interested in giving the game a try, be it classic Battletech on hexmaps, tabletop or the streamlined Alpha Strike.

I played quite a bit of both during the first lockdown but must admit that I've yet to play a game of it this year and am feeling the need to remedy this, either using my handy dandy cardboard counters, my own SD sculpted stuff or dare I say it, to buy some of those lovely new figures!

I'll need to rummage out my gubbins but annoyingly I've only got the digital editions which aren't that handy since my I-Pad went kaput a few years back so I'm thinking of investing in actually buying the box set, rules and tech readouts but have discovered that they are currently fiendishly difficult to get ones hands on, presumably as everybody else has had the same idea resulting in the usual sources drying up so I'll need to make do with what I've got for the time being. 

I'd be interested in hearing what other folks thoughts on the game are and if they've been tempted to dip their toes into the retro wonders of giant stompy robot combat.

In the meantime, All the best!

Friday, 10 September 2021

The Aeronaut's Windlass, or Inspiration From an Unexpected Source

 Hi!

Well I'm back from my hols in Wales and mostly relaxed, other than the car deciding to have a wobble with only 400 miles still to go to get us safely home but it made it!

We spent a really relaxing week visiting family and I managed to trundle around a few fascinating historical sites ranging from Iron Age settlements to ruined monasteries which was really great but we also visited a lot of charity shops and second hand bookshops and in one of them I found a copy of Jim Butcher's Cinder Spires book one, The Aeronaut's Windlass for the princely sum of £1.25.

Now I've read quite a few of Jim's other series, The Dresden Files and really enjoyed them but managed to miss the Cinder Spires entirely (something I am quite embarrassed about as I work in a bookshop!) and must say that I really enjoyed it. 

At heart its a good old fashioned adventure with plenty of interesting heroes, villains and sinister plots but the world building was brilliant as its steampunk but with a difference as it is set in another world where great city states live in great monolithic spires built thousands of years ago by The Founders. The land itself isn't really described other than being heavily forested and inhabited by all manner of monsters.

Its a setting that reminds me somewhat of a Steampowered 40k and it's really quite evocative, especially as trade and combat is largely carried out between airships of varying sorts and it got me to thinking of re-exploring my Land Ironclads project and working on some aerial assets for some city states to fight over.

Better yet, it will be a really cheap project to undertake as the whole thing would be made from scratch using whatever interesting gubbins I have lying around!

Goodness knows if I'll get much done on my remaining days off before returning to work but I highly recommend picking up a copy of the Aeronaut's Windlass as its a really good fun read and well worth a peruse.

In other news, I've almost finished a big bad for my ongoing Planet 28 project and I'm hoping to keep working through other interesting bits and bobs in time for the release of the new 2nd edition of the game later this year and will post pictures of stuff once its ready!

In the meantime, All the best!