Sunday 30 June 2024

Stump 28

 Hi!

We've returned from our hols down in Shropshire and I'm feeling rather inspired to crack on with a bit of a project related to my last post.

I've been trying to get some sketching done and have begun putting together some of the vague concepts I've got floating around in my head that I want to try and develop out a bit.


The world of Stump was once a planet spanning forest, each tree unimaginably vast but this verdant wonder is no more. At some point in the immeasurable past, the forest was felled and all that remains are stumps surrounded by scrubby vegetation, endless bramble thickets and rot.


This decaying landscape is not barren of life however. Humans and numerous other beings inhabit the wastes and somehow manage to thrive despite the bleakness of their surroundings. Nobody is quite sure how humans got there, some say they've always inhabited Stump, others believe the Fae had a hand in it as some obscure punishment to humanity for what they did to their original homeworld.


Whatever the reason, humans now call Stump home and do what humans do best, fight, squabble and try to kill each other. As such each stump settlement is a tiny fiefdom of its own with their own cultures and unique societies. 
 

While most of the populations of the stumps remain safely within its massive, decaying wooden interior, much like termites, digging down into the roots of their home to mine iron, copper and tin, each stump has more adventurous denizens who venture forth from the relative safety of their home to explore the dangerous gloom of the forest floor.


Down in the undergrowth, untold dangers stalk, scurry, creep and flit amongst the great roots and tangled ferns but for the bold, treasures can be found as the stumps need guards to patrol the narrow trackways between settlements from Wildling raids or Fae marauders and there's also the ruins of lost civilisations to be explored too.


Coupled with unnaturally large insects, rival Stump settlements, the ghosts of the past, the life of adventurers is often brutal and short but for those who survive, they gain the right to go forth and settle a new Stump.


The Stumps vary in size from tiny homesteads that are occupied by a single family or group of adventurers up to mightier towns and cities that may hold thousands of citizens. Each Stump has a unique culture but for their collective safety many will band together into loose confederations and alliances of those in the vicinity (when they're not fighting amongst themselves). 

Thus far, I've put a few initial thoughts together about the setting alongside the doodles and assorted photos to help set the scene and have sketched out a few potential forces to get me going using a variety of plastic historical and fantasy ranges.


I'd considered doing 15mm but I think I'm going to stick with the small skirmish style of Brutalquest but using cheap plastics as they're actually cheaper than the other options which is so strange but it will allow me to keep converting and kitbashing stuff and I'm planning on sculpting the odd figure here or there to add variety!


We shall see how I get on but I've really enjoyed pootling around with the setting and will be continuing fleshing it out over the coming months as its a rather interesting process and I want to keep the creativity going!

I suspect it will be a very slow burn sort of a deal because I'm always busy but the opportunity to keep plugging away at this be it a RPG or with a rpg and who knows where it will go but in the meantime, All the best!

2 comments:

  1. Kind of got "A nasica of the valley of the wind" thing going on.
    If you want a more trench tech look, check out the "sludge" setting.

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