Saturday, 31 December 2011

End of Year Roundup!

Hi!

Well its been a bit of a mixed year here. I've finished University, moved house and even set up my own company but more importantly I've been able to play a few games and paint some miniatures!

The new year promises to be very interesting with another move of house (I hope) and more importantly I am hoping to get some of my sculpts into production as I have my very own casting machine!

I am also planning on running a solo campaign covering some fairly major events in Aeroth featuring the struggle going on in the Axeblade Mountains between the Dwarves and Orcs but also with a plethora of other stuff too!

I am also beavering away on developing some stuff for the new Battles With Miniatures which will hopefully see light of day in a month or so and will feature all sorts of bits and bobs relating not only to Leviathan but to Void, Kryomek and lots more!

I am also determined to live up to my target of one game a week and hope to beat my fairly poor total of seven games this year. I'm hoping to use the campaign as a springboard for a load of games and will be working on more terrain including some fairly large additions!

Anyhow, I'm now off to climb a hill for no other reason than to keep the mother in law happy so wish me luck!

Happy new year to everyone!

Richard

More Demonworld Goodness!

Hi!

RAL PARTHA EUROPE have released the first of the Demonworld Goblins!


Theres some really nice giant insects in the range which would make for a really interesting force in their own right, especially for all the Warhammer players who wanted their own Forest Goblin army!

All the best!

Friday, 30 December 2011

Designing Dur Zamor

Hi!

I've begun thinking of putting together a keep to base the upcoming campaign around. I had considered scratch building something but having perused the SCOTIA GRENDEL website I found the following bits and bobs which will come in handy:

Dwarven Keep

Dwarven Stronghold

Dwarven Gun Turret

Dwarven Outpost


Dwarven Tower

Dwarven Gateway

Although they are intended for 28mm scale, they will make excellent chunky fortifications in 15mm scale too! With just a little bit of work they should be perfect.

Unfortunately I did have the gateway but stupidly sold it when I moved house. In the short term I think I will make do with ordering one of the towers which will make a good outpost for the main keep of Dur Zamor and an excellent objective for the Orcs to assault.

It could even give access to the Underlands, the vast maze of tunnels and cavern systems that lie under the Axeblade Mountains and could result in an Orcish invasion of any of the other Dwarven keeps or settlements in the region.

I particularly like the fact that the whole lot are modular so could be reused and combined to create a wide variety of different layouts!

Wednesday, 28 December 2011

Terrain On A Budget

Hi!

Well I've been down to the beach and to a local bargain craft store and picked up some bits and bobs which will be suitable for terrain in my upcoming campaign!

First up I picked up a load of pebbles on the beach which I had originally planned on repainting but looking at it now I think the mixture of colours is far more effective than a single rusty red.

An Orcish patrol is set upon by a Fallen Gloom Hulk in the High Mesa

Some of the pillars make for good shooting positions

Close up of the action

At the bargain shop I picked up a bag of polished black pebbles for the princely sum of £1. I like the look of the shiny rock as it really contrasts the ground colour of the vinyl tiles.

Boar Company battle Elementals in the Mirrorstone Valley

The shiny surface will result in a very hazardous climbing surface for the Dwarves

Another shot of the action

I suspect I am going to pick up some more free pebbles next time I'm down at the beach as they look really rather nice. I may base up some to make a more permanent piece of scenery or just leave them be. I was somewhat concerned that the scale would look out as can often be the case when using pebbles but in the twisted world of Aeroth it looks fine!

I suspect they will be featuring in several upcoming battles as they look rather spiffy! As its the winter in Aeroth I am even considering adding some snow to the board too. The only problem I've had thus far is that the shiny black pebbles are so polished that they wont stack well without slipping.

This gave me a little bit of inspiration making them one of the many anomalies found in the Broken Lands. In this case the black obsidian like rocks have been polished to a mirror like sheen by wind, water and wild magic making them highly sought after but difficult to manoeuvre over without slipping.

I think adding a few obsidian elementals would make for an interesting scenario with treasure hunters battling elementals while trying to loot the valuable rocks!

All the best!

Monday, 26 December 2011

Somewhere on the Border: A Guide to the Axeblades

"The Axeblade Mountains are a dangerous place to navigate, more so now Wild Magic has been unleashed by the thrice cursed Elves. With the onset of a winter unlike even I have never seen in my long life its becoming ever more difficult to keep our outposts and settlements supplied and protected."

Map of the Eastern Axeblades

"This winter has been so cold that even the Axebite River, despite being heated by our forges has frozen. Snow has blocked many of the high passes and even the broad Axebite Pass has become increasingly snowbound. The settlements of Mal Dulm and Mal Hrakken have had their populations swollen by the survivors of the destroyed Hold of Sto Heltd and are desperate for supplies to feed all the extra mouths and our border patrols are struggling to keep the military road open and safe."

Kareth Dull

Kareth Dull lies in the Axeblade Mountains near the Axebite pass. The Holds warriors have been manning the great wall that holds the Orcish hordes from sweeping into the North West. The hold lies on the Southern slope of the Axebite pass and extends miles back into the mountains itself.

Its mines delve into the depths in search of ore to feed the mighty forges which supply the great hold with its mighty weapons of war while its great walls have held the Orcish hordes at bay for untold centuries. With the arrival of many holdless Dwarf clans, Kareth Dull has begun settling the surrounding area, sending forth doughty groups of warriors to protect its fledgling settlements.

Mal Dulm

The Pass of Mal Dulm

The settlement of Mal Dulm was the first camp set up by the Dwarves following the Death. Unlike other Dwarven settlements it is situated on the surface and was originally intended to house the influx of refugees from the Hold of Sto Heldt which was destroyed by an earthquake immediately following the death.

Despite being called a settlement it is more akin to a military encampment with the surviving clans of Sto Heldt and colonists from Kareth Dull having quickly built sturdy walls and defences strong enough to withstand even the most determined bands of marauding Goblins.

Situated to the East of Kareth Dull, Mal Dulm lies in a secluded pass and is only accessible via a single narrow trail. While a boon for defence it makes supplying the settlement rather difficult. Fortunately the inhabitants have managed to cultivate small fields of crops in the high meadows above and recently began work on digging mine shafts into the surrounding peaks. These mines have begun returning promising amounts of iron ore, coal and even small amounts of Adamantium.

The road from Kareth Dull to Mal Dulm is a miracle of Dwarven engineering as a large part of it is built along a cliff face. Constructed from solid rock and iron girders the Hanging Road is one of the wonders of the new world. From the Hanging Road the trail becomes more narrow and difficult to navigate so each caravan is led by an experienced trail master, well versed in mountain lore.

Mal Hrakken

The Hot Springs of Mak Hrakken

Built at the Southern tip of the newly constructed military road which winds its way through the Axeblades, Mal Hrakken was built next to the steaming springs which have recently burst through to the surface during the same quake that destroyed Sto Heldt. The settlement itself has been constructed directly into the cliff face surrounding the hot springs. Now mighty watermills line the outflow providing the new settlement with power.

Mal Hrakken is still a small settlement but is quite well protected. It needs to be as the cliffs hot pools have become the home of several wild dragons and the wealth of the Dwarves have led to strife as several drakes have taken to trying to raid the settlement. One particular dragon, a great grey ironback called Ripjaw has taken great pleasure in attacking the caravans winding their way along the military road.

A recent addition to the settlement in the form of a squadron of war balloons has been called in to deal with Ripjaw but the high winds and freezing temperatures have limited their use during the winter. In the meantime an exploration party has been dispatched to the Hoodoo Basin to the South in an attempt to locate the troublesome Drakes lair.

Dur Zamor

Lonepeak

Dur Zamor lies at the Eastern tip of the Southern side of the Axebite pass high in the mountain called Lone Peak. It is surrounded by high mesas and grim pine forests but has been built with a single purpose. It holds a pair of mighty guns called Grimm and Gogg. These mighty guns have a range of several miles and have been used to pound the Orcish hordes that move along the Old Road from the Kargh towards the Axebite pass.

Not surprisingly the Orcish Khans are desperate to destroy the keep but due to its location its proved almost impossible to assault. This has changed recently with the discovery of a narrow defile which leads from the valley of the Seven Daughters up into the High Mesa. Now hordes of Orcs are amassing in preparation of the coming of spring to assault the keep. Fortunately for the Dwarves this force has been spotted and engineers have been working round the clock to mine the defile so when the Orcs do come they will have a very warm welcome!

The Broken Lands

The Broken Lands are a large area of tortured earth riddled with chasms and scree. Even for the Axeblades its a dangerous place with few safe ways through and even the bravest of Dwarven explorers have given it a wide berth thus far. Its Northern boundary is marked by the Golden Lode river while the Axeblades mark its southern border. Despite its dangers the Broken Lands are inhabited. Its is a mecca for elemental creatures of all sorts as the constant movement of earth has provided an unexpectedly strong source of Earthpower.

It is this instability that has begun attracting adventurers as the quakes have brought precious metals and jewels to the surface and if one can but survive the surroundings, a fortune can be made.

High Mesa

The High Mesa

The High Mesa bounds the Eastern side of the Axeblade Mountains. Its Eastern edge is marked by a steep cliff which proves an initial deterrent to any Orcs trying to approach the Axeblades.

Hoodoo Basin

The Hoodoo Basin

The Hoodoo Basin is a region of strangely shaped boulders, carved by the Ironlode which at one time fed into a large lake, long since drained. The resulting boulder field is a treacherous maze of strange canyons and is almost impossible to penetrate. It is this maze like quality that has attracted Ripjaw, the mighty grey ironback dragon to make its lair in the caverns which lie at its centre.

The Seven Daughters

The valley of the Seven Daughters is steeped in myth as the great pillars which gave the area its name are supposed to be the daughters of the Earth Mother frozen for eternity.

The Kragh

The Kragh is the name for the great encampment and staging point of the Western Horde of the Orcs. Its a sprawling tent city ruled by the iron hand of Gugrum the Large, a Khan of truly titanic proportions. Its only purpose is to ferry re-enforcements towards the front lines of the siege of the Axebite pass. Gugrum has become vastly wealthy running the tent city and has indulged his passion for food and is now so fat he can't move under his own strength but is transported around in a specially built howdah between two Titanosaurs.

The coming of winter has led to a bitter freeze at the Kragh and already hundreds of Orcs have died of frostbite. The food supplies have begun to run low and the Orcs have begun eating their Goblin minions. This has led to many small bands of Goblins to make a break for freedom and head for the Axblades in search of safety. This has not gone un-noticed by the Orcs and slavers are already scouring the region for runaways. Several of these Orcish bands have come to a sticky end as large bands of Goblins have ambushed them and slain them.

What is interesting to note is that these Goblins are surprisingly well armed and equipped and often have their own warmounts. The Orcish pride has been pricked by these setbacks and larger expeditions have been sent to deal with the upstarts.

Krulls Winter Encampment

The encampment of Krull, the greatest Khan in the Western Horde is a place of pain. The Khan has decreed that the Great Wall must be breached at all costs as it would make his name live on in Orcish lore forever. To achieve this he has sent wave after wave against the Dwarven defenders but with little success as the Dwarven engineers are skilled at their craft and the Orcish assault is constantly breaking like the sea against the wall, without any noticeable effect.

Realising that a frontal assault is unlikely to succeed, Krull has sent many trusted underlings into the surrounding mountains in an attempt to try and find another pass that will allow him to finally defeat the hated Dwarves.

The winter winds are biting and many Blackbloods have died but Krull will not show weakness by striking camp and heading for the relative safety of the Kragh. He knows full well that any sign of weakness would be deadly for him as Gugrum will take any opportunity to depose him.

Therefore the Orcs are resigned to a hard winter and can only hope that they can break the Dwarves. The Dwarves have begun sallying out to harry the Orcs with lightning raids, their Wargolems belching fire and destruction amongst the Orcish lines. In return the Orcs are heating their blood by whipping themselves into a frenzy of Gorath worship.

This dedication and carnage has led to the appearance of one of the Eyes of Gorath. This terrible being has been seen conversing with Krull and he is once again turning his attention towards the Dwarven fortifications.

Sunday, 25 December 2011

Winter In Aeroth

The Dwarf hold of Kareth Dull which guards the Axebite Pass has been under near constant siege since the Death by the Orcish horde of the Great Khan, Gorgar, an Orc of unusual cunning and the Boar Company has been battling to keep the high passes surrounding the isolated keep of Dur Zamor open and the arrival of severe winter weather has hampered their efforts.

Winter Arrives in the Axeblades

Weather on Aeroth has been badly disrupted by the release of so much Wild Magic during the Death and now fierce storms have been hammering the high mesa and wild passes surrounding Dum Zamor and the Dwarves are desperately bringing in supplies in order to survive the sub-minus degree winter.

To make matters worse one of Gorgar Khans commanders, Krull Goreblade, has been sent into the area with a sizeable force in order to ambush the Dwarven supply trains and if possible destroy the keep itself.

The Tarn of Gorm

Grimli and the Boar Company have found themselves cut off by one of Krulls raiding parties near the Tarn of Gorm, a bleak and windswept pool high in the mountains. The Tarn itself is a grim place with dark tales of the restless spirits of long dead ancients haunting its shore.

On the eastern shore the Boar Company has sought shelter in the ruins of a long forgotten village and await the coming of dawn.

Grimli nudged the embers of the pitiful fire with his boot. Flint stood nearby, wrapped in a heavy fur and stamped his feet in a futile attempt to keep out the biting cold of the high mountains. Nearby Gunnar was trying to calm the Wildling, its breath steamed as it grunted uneasily.

"He senses something he doesn't like!" Muttered Flint.

"I know how he feels!" Replied Grimli rummaging thorough his pack for a flask of Fire Brandy, popping the lid off and taking a generous swig before handing it to his second in command. "I don't like this place. Theres something unnatural about it which sets my teeth on edge."

"Me to chief, but I've got sentries posted in pairs and hopefully we will be able to move for home at daybreak if we can avoid any Blackblood patrols!" Replied Flint handing back the flask. "What worries me more is the bodies of Orcish scum we found down the trail". "They looked like they had the life drained from them; what could do that to a body?"

"I don't know but I've heard tell that this place is cursed, I guess we are going to find out soon enough for ourselves!"

Suddenly cries sounded from the sentry post nearby "Lights! Moving over the tarn!"

"Orcs!" Cried Flint grabbing up his battleaxe.

"I certainly hope so!" Replied Grimli as he strained to see through the darkness.

Dimly at first he saw them but out over the tarn, a sickly green light bobbed slowly toward the Dwarven positions.

"TO ARMS!" Roared Grimli, "Beware! Theres sorcery afoot, Boar Company to me!

Seasons Greetings!

Hi!

Just a quick note to say Merry Christmas to everyone!

Santa has been very good to me this Christmas so there may be a few small additions to my Leviathan project coming in the new year!

All the best!

Richard