During my last post I mentioned that I would post up a run-though of how I'm using Brutal Quest in combination with Rory's Story Cubes to create my adventure for my solo rpg campaign so without further ado, here we go:
First up, here's the playing area and the assorted supplies I'm using:
I've got a cheap cork pinboard with some sticky backed plastic sheet stuck over the surface. I usually use this in small Planet 28 skirmishes but it does just as well as a gaming surface for a pen and paper rpg session!
I also have the Brutal Quest rulebook, some pens and a notebook as well as lots of dice including the polyhedral D4, D6, D8, D10, D12 and D20. I also have some of the old Epic 40k dice which I've been using to represent characters and enemies in game. I also have some Havok dice which help decide whether or nor my adventurers encounter any unexpected foes!
Next up here's the campaign map as it stands:
This campaign is taking place to the north and east of the Axeblade mountains and initially started with just the Whispering Arch, my exiled barbarian spellcasting hunter, Fael and her goat companion Modwen's new home but has expanded as they explore the surroundings and set off on quests. They are currently at the Ancient Portal as they are trying to track down their newest companion, Arud the Golem's lost mistress.
I've found this random map generation really great at developing the details of a setting I know some elements of but have never really got into the nitty gritty of!
Next up, I have a representation of the adventurers surroundings:
The battleground board is actually a piece of EVA foam painted with a kind of grass pattern and has 30mm squares marked on it to fit my 20-30mm bases if I get around to actually getting the miniatures for the session finished!
I hadn't bothered with the mini battle phase in an earlier attempt, simply rolling out the combat but I prefer this approach as it's a bit more tactical and actually allows for ranged combat rather than just a melee.
Next up, there's the rules!
The more I play Brutal Quest, the more I appreciate it as it's a really great system but as with all my rules I do tend to tweak it quite a bit to get it to fit what I'm using it for.
2nd edition of Planet 28 is out this weekend as a pdf so I'll be delving into that and trying out this sort of game for my Inquisitor Fisher mini campaign but I especially like the Brutality Points that Brutal Quest has as it allows you to develop your character or do some really handy stuff throughout the course of a game!
Next up, there's my character cards: