I've played the first game in the Death in the Throne Room campaign which sees the Cult versus the Loons Goons.
Using a mixture of psionic divination, and having some handy informants in their congregation, the cult has set up an ambush on the Loons Goons who are patrolling a pleasure garden to the south east of the Throne Room.
Unfortunately for both sides, the pleasure garden is a toxic hothouse, brimming with deadly vegetation. To make matters worse, the fertilisers for said vegetation is highly explosive so stray shots may set off an explosion and attract unwanted attention.
|The Loons Goons|
The Loons Goons are armed with a pair of pistols and medium armour and are better in ranged combat than the cult but don't have the best morale.
|The Cult moves forward.|
|A lone cultist with a shotgun stalks his prey.|
|The Goon Squad spreads out and prepares to claim an objective!|
As both sides got closer to each other, the gunplay began with a volley of shotgun fire from a lone cultist but he missed his target, narrowly missing causing an explosion in the process while in the centre the cult quickly seized a herb and made a dash for the relic.
The cult managed to retrieve the relic as well as one dose of herbs as well as killing one of the goon squad so ended up with 6 victory points while the goons, having been left in control of the hothouse managed to retrieve 2 doses of herbs and 2 escaped without being taken out so gain 6 victory points too.
I played the scenario twice and each time it ended up in a draw. I think if I was to play it again, I'd try to cause more explosions by purposefully firing at opponents in cover as there's still a chance of doing more damage through explosive destruction.
Both sides did a good job of sticking to their objectives, although the Goons didn't try too hard to escape the ambush they found themselves in, relying on their superior armour and firepower to hold the day. If the cultist with the power maul had rolled some better damage, the game could have gone very differently.
As with my previous post, neither side took control of the pleasure gardens as they were either carrying out a raid or didn't outright win the game so it's still up for grabs.
The next game will feature Fisher and her Inquisition trying to infiltrate General Shunt's secret weapons lab that the illusive Murdoch Foyle has been developing something unpleasant!
Until next time, All the best!