Hi!
As my Leviathan plans have hit a bit of a snag with the expense of fixing my car and while I'm waiting for some sculpting supplies arriving I thought I'd spend a bit of time looking at some obscure games, either from my own collection or some of the little niche games that appear from time to time. Some stick around and I fully intend to pick up a copy someday while others vanish into obscurity (and I still plan on picking them up someday!)
One such game is Star Mogul.
Released in the States back in 2006, Star Mogul was very much ahead of its time as it involves rival salvage teams exploring abandoned settlements for loot while trying to stop their opponents from doing the same.
Sound familiar? The Osprey game Stargrave is much the same idea but with more powerful characters. Star Mogul is a decidedly blue collar affair with small forces, averaging about a dozen figures a side and the odd small vehicle or stompy robot to aid them looting out on the frontier in the years following an alien plague that decimated the outer worlds.
Coupled with a somewhat ineffectual central Earth government these small companies operate beyond the law and fights regularly break out between rival teams.
What made the game so great was you had basic stats for your team but depending on how you used your experience points, resulted in a vast variety of options for how you formed your crew. They could be small in number but well equipped, larger numbers but poorly trained, add robots, quirky crew chief options and different skills and you could really play about with bringing pretty much anything to play.
As for the game, it was rather fun and leaned heavily into an ongoing campaign where your salvage crew would fight to grub whatever loot they could, and that was part of the fun; you didn't have to aim to wipe out your foes as you just needed to recover scrap whilst holding them off!
Coupled with some really interesting fog of war effects and the ability to really develop your characters, the game was a minor success and by 2007 there were two supplements.
Distant Worlds which brought in the Hydrissians, a reptile like race of aliens who had all sorts of interesting tech and the Asteroid Miners, heavily cyborgised humans who had an absolutely brilliant little line of figures.
The Desert Rose Salvage Crew painted by Supervike |
A Demo-Bot trundles through an abandoned settlement somewhere on the border |
I used to own all the books in physical format but now only have the PDF's so do plan on getting them printed out at some point and will get them bound so I can relive the pleasure of reading them.
A Salvage crew captain with trusty robot minion |
Another cool game and a great line of figures I missed. Definitely something I could have gotten into! I really like those lizard/dinosaurs!
ReplyDeleteThe Hydrissian figures were amazing and had some brilliant sculpts including some jump pack troopers and jetbikes. Its such a shame that the range got broken up!
DeleteThey do turn up on ebay from time to time but mostly in the US so getting ahold of them can be a bit of a challenge. I think I got mine from either Spirit Games or possibly Cavalier back in the day and really regret selling them on!