Saturday 9 March 2024

Five Parsecs From Home Mini Campaign - Initial Thoughts

 Hi!

In an attempt to get myself out of a bit of a hobby slump caused by lots of work, floods in the flat and having the lurgy that refused to clear up, I decided to have a bash at Five Parsecs From Home.

I've had the book for quite a while now and I've watched quite a few battle reports and campaigns of folks playing the game on Youtube and I quite liked how it looked so rolled up a crew and got gaming.

I used a couple of name generators to help me develop the crew and the worlds they will be fighting in as well as the assorted denizens they will be meeting. This did result in some interesting names and helped flesh out the campaign as it went on.

Setting wise, I'm using a bit of a hybrid of the Void and Kryomek settings so the only alien menaces are going to be the Kryomek while the assorted human or cyborg factions will be making up the bulk of the rest of the encounters.


My initial crew of six consisted of five humans and one robot and I was quite lucky with both firepower and patrons so right from the get go, the crew of the Polaris have found themselves thrust right into the centre of the action on the megacity world of Meerut.

Meerut has turned out to be a gloomy place with every battle having limited lighting thanks to random rolls on the Five Parsecs charts so I'm going to keep it that way throughout the campaign with the sun casting a feeble glow on a twilight city of neon, rain and broken dreams.


Their first job came from a wealthy individual known as Brother Yako Tino, a member of the somewhat secretive Kin who hired the team to secure a remote data core which was being held by a group of mercenaries called the Vicious Riders or VR's (this was one of the random generator results and its pretty lame but it does lend itself to the VR's being a bunch of puffed up buffoons who will make for good rivals!).


During the confrontation, the crew of the Polaris succeeded in securing the core but the ships captain, Finnegan Alucard was badly wounded and much of the cash payment from their patron was spent on medical bills to stop him from dying right from the get go. 

Handily their operation went well enough that Brother Yako has become a persistent patron, meaning that even if we leave the planet, he will follow us (or possibly another of the shadowy members of the Kin will turn up!).


The Vicious Riders, stung at being driven off from a lucrative contract of their own and their pride somewhat deflated have sworn vengeance and have become my crews first rivals in the campaign and I now need to flesh out who they are and what motivates them and indeed why they have such a stupid name (something my crew will no doubt mock them for at every opportunity).

The second campaign turn saw my captain stuck in the infirmary and another patron, this time a governmental toady names Alejandro Ortiz who introduced himself as a member of the Meerut Planetary Relations Council, or MPRC and requested our help in investigating a science station on the nearby moon of Barling-1 which had for some reason, lost communication with the MPRC. 

As the pay was good and my crew needed the cash to pay off the medical expenses of captain Finnegan and their ship debt, they agreed and a reduced crew travelled to the isolated outpost only to find it in ruins and seemingly abandoned. As their job was to secure the site, they set to work doing so when they encountered the reason the facility was in ruins. 

The Converted are rogue AI's that fled the Syntha and seek to enslave humanity by turning them into mindless slaves and a shuffling horde of tech zombies promptly attacked them. During the ensuing desperate firefight, the crews robot Qiao managed to outflank one of the groups of attackers and blast the leading zombie with her pistol but was in turn knocked out of the fight by a hail of return fire and in the swirling chaos, another crew member, Nivian was killed by a lucky shot. 

The remaining trio consisting of Laurinda, Aylin and Onu managed with a mix of luck and insane courage to destroy all the remaining Converted acquisition zombies and secure the site.

Unfortunately in the final moments of the skirmish, Onu was taken out of action and would spend three campaign turns stuck in the sick bay. 

Mourning the loss of their crewmate, bloody and unbowed, the crew then strong armed a profusely sweating Ortiz to pay up, including danger pay and with a little gentle persuasion to provide a friendly Doc to patch up Onu and Finnegan. 

Following the game, Laurinda and Aylin have levelled up and my robot Qiao was undamaged and even managed to repair the kit that the Converted had damaged.

At this point I'm two games into the campaign, have no doubt missed quite a few rules and steps in the campaign system itself but having a great time!

The game itself has a lot going for it for a solo gamer and is very narrative driven and once you get into the swing of how it works, its really quick to play and great fun too. 

I'm adding quite a few little narrative elements to the process to bring the game to life a bit and give each of my crew and their ship as well as the setting a bit more depth but Five Parsecs is a great option that is generic enough to use in pretty much any setting but provides a surprisingly deep amount of engagement. I'm still mourning the loss of my crewman Nivian who only lasted two games but its really giving me the much needed boost to get back into some serious gaming.

The first two games were played using tokens on a pinboard with some scenery thrown on but I do intend on getting some proper crew and opponent figures done but may end up using standees as the casualties do mount up and the number of varied opponents are pretty numerous so collecting and painting a full range of figures for the gam is probably beyond me at present.

I've just rolled up the third campaign turn and it looks like I'm about to mix it up with a squad of enforcers from the VR's so I'm looking forward to playing the game and giving them a damn good thrashing. I've also recruited a new team member called Norm who will be replacing the lamented Nivian. Also with captain Finnegan back on his feet its going to be a really interesting campaign to continue.

Each skirmish lasted 30 or so minutes and was pretty action packed and really encourages you to stick to cover and its worth remembering that your average human isn't going to cope to well with a bullet!

I do recommend folks give the game a try as it's such a fun experience and I'm now eying up my copy of Five Leagues from the Borderlands, the fantasy version of the game for possible miniature gaming!

In the meantime, All the best!

Tuesday 20 February 2024

Rogue Trader Reprint: A Long, Long Time Coming

 Hi!

Just a quick update today as I'm pretty busy but I thought I'd post my thoughts on the Rogue Trader reprint.


So as of typing, the book still hasn't arrived and reading around the internet, this seems to be quite a common occurrence in the UK with stock arriving recently in the US but with the book being printed in China, it appears that we'll be waiting a while yet for copies to appear.

In GW's defence, they did say it could take up to 180 days or 6 months but it does feel like this has turned into a bit of a cash grab before the release of the Old World fantasy battle stuff.


I'm willing to wait a wee bit to get hold of my copy but I must admit that I'm getting to the point where I may cancel my order as I am actively moving away from GW games and delving further into my collection of old indie stuff, especially as there has been some comment from folks who did get their copy that have mentioned its not the best quality wise with photos being described as being a bit on the dark side.

I suspect that is due to the fact that GW had to scan a copy of the original so its never going to be perfect but it sounds like they could have tweaked the images a wee bit to clear them up. I'll no doubt hum and hah about it for the rest of the week but I'm edging closer to just moving onto something else and the refunded pennies could be better used for something else that will get regular play...

We shall see if there's any update this week and I'll make the decision on Saturday and possibly dedicate the saved cash to a small indie company that needs it more than the behemoth.

In the meantime, All the best!



Tuesday 13 February 2024

A Great Flood

 Hi!

Apologies for the lack of updates over the last week or so. We've got an ongoing leak coming through our kitchen ceiling which has now been going on for three months.

The landlord for the flat upstairs has been in repeatedly to try and fix it but still it persists. Sometimes we have a whole week without water coming through but at others its poured through resulting in a kitchen we can't really use until repairs are complete.

Unsurprisingly this has been rather praying on my mind and while its currently slowed down somewhat, its a bit of a distraction from much needed hobby time.

Hopefully it will be properly fixed this weekend but until then, I doubt much hobby shenanigans will be had!

On a brighter note, I've got a few sculpts finished and hope to be able to show them soon which will then see my Leviathan project kicking off. In an attempt to distract myself further from the flood from above, I'm also going to revamp my original Leviathan blog and stock it up with rewritten and formatted articles about the original game. This will be a bit of a slow burn sort of project but once I've got the first few posts up, I'll share it here.

In the meantime, All the best!

Monday 5 February 2024

An Ode to Obscure Games: Exploring Settings and Factions

 Hi!

I've been sculpting furiously over the last week and have got the next batch of figures for my Leviathan project but as I'm trying to get an entire faction at least to a decently playable condition, it's taking a while but my Children of the Worm should be about ready to paint come this weekend which is great.

In the meantime, I thought I'd have a look at how to incorporate some of the obscure games from my collection into something a bit more focused, namely looking at setting a mini campaign in one of them.


For this I've rummaged out my original Void 1.0 rulebook which has the rules and basic background for the game as well as core troop choices for each faction. Weighing in at 48 pages, the original Void rulebook is none the less a really great wee read, chock full of background that helps set the scene for the game that would develop over the following years.

We have an outline of the civilisation, namely the Viridia Solaris-Leviathan binary system where humanity originated from. We then have a brief overview of the binary systems planets and brief history of how the civilisation, originating on Viridia spread initially throughout the system and began to squabble amongst each other resulting in war and a split between the Viridians, Junkers of Ironglass and the Syntha of Prime.


We also get a good overview of how FTL travel works in the setting, largely due to the gravity well of the dead star Leviathan and then the book explores each of the factions in greater length comparing everything from their commerce to military and politics which serves to give a good grounding on how each of said factions will operate in setting.


We have the eco-capitalist Viridians who have a megacorporate democracy and generally good tech level. Its citizens are probably the freest of the settings societies but as they're working for the megacorporations, this is must be taken with a pinch of salt. Their military is well equipped but risk averse so rely more on well equipped troops who can hold the enemy off at range.


The Junkers of Ironglass are a despotic society, loosely based on Rome with the basic citizens life being grim, hard and brutal, not to mention short. Coupled with their tendency to appropriate tech, planets and resources whenever possible, they're clearly not nice guys. The inner council of the Junker's senate aren't even known, so highly do they keep their secrecy. Military wise, the Junkers are numerous and eminently disposable with short range weapons better suited to close in firefights and assaults.


The Syntha of Prime are a technocratic society who believe in melding humanity with machine and develop artificial intelligences using Prime Obsidian, a super rare material only found on their homeworld. Interestingly it is stated that there are two tiers of citizens, the lower class Synthetics such as AI's and synthetic beings while the upper is the Prosthene or cyborg humans. At the same time their society is guided by an AI called Prime. Unsurprisingly the Syntha rely on technology over numbers.


Finally we have VASA or the Viridian Aeronautics and Space Agency who are based on Vacillus and are essentially a combination of scientific administrators, law enforcement, the UN and Nato. They seek to keep peace amongst the members of the Tripartite Confederacy. As such they have access to the best tech and gear and are pretty heavy handed in trying to stop humanity from both wiping itself out and in resisting the Korolan menace.

This sort of information is really handy as it gives you so many handy hints and creative choices if you wish to incorporate the Void setting into your own games or wish to play the game as meant and I do like the fact its all pretty hard sci-fi without the whole mysticism or space fantasy of many other games. 


When you compare it to the older ruleset, Kryomek, you can absolutely see its influences with the Nexus Quarumate and its mixture of megacorporate shenanigans facing an implacable alien menace so it wouldn't take much work to combine the two with just a small amount of effort.

Next we move onto the Void rules themselves, these are a nice, tight and quick skirmish set that is clearly aimed, at least initially at 30-40 figures a side. Looking at the rules, I see no reason why it won't work perfectly well for much smaller skirmishes with 5-10 figures fighting it out with only minor adjustments and may well be a way of trying out the game quickly and easily.


The other option is to use the setting as a guide and instead of concentrating on the big sweeping stuff and instead get down to the nitty gritty. There are plenty of interesting options for the skirmish gamer by just reading the rules. I could easily imagine creating a small raiding party of Junkers seeking loot, Syntha scientific expedition protected by AI troopers, Viridian marines off on a bug hunt or even independent colonists trying to hold off one of the great powers who seek to incorporate them into their fold. VASA could be used as enforcer types, either NPCs with set objectives or as a punishment unleashed on any warband that gets too overpowered in a campaign.


One of the criticisms I've head of Void is that it is a bit generic and the figures are bland and possibly compared to the super detailed and even fiddly stuff that GW produces, this is to some extent true but with a bit of a read of the rules and forethought, it does make for a really intriguing setting that lends itself to digging into and exploring.

When you combine this with other rulebooks which are specifically aimed towards small skirmishes, such as Star Mogul or Planet 28, there's the framework for a gripping narrative to be explored in small scale.

Combined with the Battles With Miniatures magazines and Army Books, all freely available to download from Seb Games, there's a lot of inspiration to be found and I do look forward to porting Farpoint into it and seeing what I can come up with 

I'll be posting more of my thoughts when using other games, specifically sci-fi for my next update and we shall see where it takes me but in the meantime, All the best!

Thursday 1 February 2024

An Ode to Obscure Games: Leviathan

 Hi!

I figured that after all this rummaging through my collection of obscure games, it was high time I actually posted about my main project this year, Leviathan!

Published in 1995 by Grendel Miniatures, Leviathan was a game that I discovered, like so many others, in Macs Models and was immediately fascinated by the stunning artwork produced by Adrian Smith. Macs Models even had lots of the original art up on the wall which I still regret not buying when they were available!


Unsurprisingly, I picked up the rulebook immediately and that was me. Sadly I didn't end up doing much with it until I headed off to university in 2006 where I arrived in Worcester, a city I'd only visited once and knew nobody having sold off literally every miniature I owned and most of the rulebooks and gaming magazines. While university was brilliant, I found myself hankering after miniatures and had for some reason, brought my rather battered copy of Leviathan with me and re-read it for the first time in over a decade.


Here was a very different fantasy world from the GW Old World. It had suffered an apocalypse called The Death which saw the thrice cursed Elves break a great seal which unleashed the princes of the fallen upon the world. At the same time a great storm of wild magic roiled across the world, mutating, changing and causing vast destruction as it went and now the surviving races must fight to survive this harsh new world.

The now throughly evil Elves squat in their great obelisks in the wastes ride forth to reconquer their shattered realm, accompanied by terrible monsters summoned from other realms and the warped remains of the dragons.

The barbarian tribes of the North march to a final war to avenge the mutilation of the Earth Mother. They ride great razorback boars and have the power to warp themselves in a battle frenzy and their druids can summon elemental creatures to aid them in battle.

The Orcs and their slaves, the Goblins pour from the endless plains of the east atop great lizards to ravage and claim the ruined world for themselves, driven on by their god Gorath who they summoned by the ritual sacrifice of all their shamans.

The Dwarves, locked up in their subterranean holds survived The Death better than most and now emerge with blackpowder weaponry and great steam driven engines of destruction to hold their mountain fastnesses and drive back the forces who wish to destroy them.


The rules themselves are pretty interesting but do feel like they are aimed at two very different styles of game. On the one hand, the setting and big beasties that were created for the game work for either small scale skirmishes with 5-10 figures a side fighting for resources or up to a large warband of several units supported by a handful of larger monsters or war engines, somewhat like 40k 2nd edition.

The rules themselves though seem to be aimed more towards Fantasy Battle sort of scale and need a 4'x8' board to play and regiments of troops fighting. At this level, it feels like it should have had a mass battle option with 10-15mm scale figures that would be better suited to the mass battle and mighty engines of war sort of thing.

Despite this, the game really appealed to me, and over the next few years, I picked up a lot of resin bits and bobs and even had a bash at creating usable warbands but the sheer size of the undertaking was too much and when I left uni, the project had stalled.


Over the next decade or so, I've tried to restart the game with limited success, managing to play a game each year using cardboard tokens to represent units and it actually worked pretty well but there is no substitute for a proper miniature game with painted miniatures.

This saw the birth of the Boar Company with their leader Grimli who I've sculpted in different scales over the years and their ongoing rivalry with their nemesis, Marik Goldhelm, a rogue wizard and much enjoyment has been had from it.

Similarly, as I played a small skirmish game using the setting, rather than the rules, the setting began to morph and change, with a new background forming until it was very much an original beast in its own right.

The Elves were now the remnants of an interstellar empire who unleashed The Death by creating a fell magitech machine to fight a foe so terrible that in defeating it, the Elves cursed themselves. Now there are multiple factions of them squabbling over the ruins. Some remain true to their original selves, others have fallen to evil or genetic modification or even magitech addiction.

The Orcs became Gorathians, soldiers from another world who the Elves used as footsoldiers in their wars who seek to return to their own world and will destroy all who stand in their way. They have access to crude blackpowder weaponry and when combined with their command of saurian mounts are a force to be reckoned with.

The Dwarves are engineers and builders whom the Elves had used to build their vast obelisk palaces and create the engines of war but turned against them when they turned on The Machine and now seek to bring order to the chaotic wastelands of Aeroth. They make use of technology and engineering but slowly turn to stone as they age so even their ancestors are still around and their souls can be implanted into machines to march to war along with their kin.

The Barbarians are the hardened survivors of The Death who roam the world in warbands seeking a new and safe homeland following the destruction wrought by the Elves. Once slaves to the Elves they are free people but live a hard, nomadic life of raiders and are somewhat like a combination of Mad Max and Slaine...


As the setting started developing off on a tangent, the background becoming very different from the original, I started moving away from the old resin sculpts and even the style of game that the original Leviathan rules were aimed towards and I have to say that I don't regret it as I've had a huge amount of enjoyment from putting together my own world and sculpting my own figures but I do find myself hankering after at least putting the original Leviathan to bed by completing at least one small warband using the original figures...


I still have a fair amount of resin miniatures from the range which could be put to good use so maybe this year will see me work towards getting a warband constructed and painted but I suspect that this is going to be beyond my abilities, if for no other reason storage for large painted resin miniatures is a bit of a nightmare and I just don't have the space for more than a 3'x3' board making gaming the original rules somewhat of an impossibility.


So where does this leave me? I do have plenty of options to use other rulesets but using the original setting to create some really interesting gaming. For example, how about using Frostgrave to represent different magic users investigating the ruined megacities of Aeroth in search of lost lore.

Rangers of Shadowdeep, Five Leagues from the Borderlands or Brutalquest could see brave bands of adventurers exploring the ruined wastelands and fighting dire foes to keep their homes safe from the perils of the post Death world.

There's even options for creating larger warbands with 30-40 figures to duke it out with each other with Rogue Trader or No Quarter so I do still have options!


At present, I've ben trying to get more of my SD sculpts finished that will represent the Children of the Worm, worhshippers of a great white worm that inhabits the southern deserts whose flesh, if consumed gives the gift of unlife so expect to see some fresh fights and rivals for the Boar Company.

But this approach is very slow as I can only sculpt about 4-5 figures a week and when you include painting, this stretches things out even more so I may end up with a bit of a two pronged approach to things and create some mini challenges of a Leviathan theme throughout the year, be it creating a couple of warbands for Brutalquest using pre-existing miniatures and building them up to Frostgrave levels or making scenery suited to the setting.

Coupled with this, I do find myself being drawn to another project, namely Void 1.1. With the upcoming release of Void 2.0 by Seb Games, I do think it would be fun to do a bit of an army challenge sort of thing where I give myself 3 months to paint one of the army starter boxes and then bulk it out to a full 1500 point army (which isn't too much of a challenge when that would be 30-40 figures and a vehicle or two).

This would give me lots to be getting on with and should keep me from burning out or losing motivation which is something I have had to deal with in the past, especially with Leviathan.

We shall see what I get through in the coming months but I do plan on trying out as many rulesets as I can this year (my record is currently 7 different rulesets played in a single year and I'm keen to break this!).

Hopefully I'll get myself in gear to make a start on the somewhat nebulous projects in the coming weeks but until then, All the best!

Wednesday 31 January 2024

An Ode to Obscure Games Bonus Edition! Void 1.1

 Hi!

I had planned on getting on with finishing off some sculpts that I've been working on this week but a pounding headache saw tools downed for the day.

It appears that I've been reading, drawing and sculpting more than usual during my hols which has resulted in brain ache but it seems to be relenting somewhat so I thought I'd add a bonus obscure game to the mix and settled on Void 1.1 originally produced by i-Kore back in 2000.


It appeared shortly after the sad demise of Warzone and had much of the team from back in the Grendel and Fantasy Forge days and from what I can gather from chatter back then, it had initially been intended to be Kryomek 2.0 but with the weird split between UK and UK ownership, we ended up with something completely different, yet at the same time familiar.

Artwork was initially supplied by Stuart Beel who had done much of the art for Warzone and I remember hearing that quite a few of the original miniatures for the human factions were leftovers from the 2nd edition of Warzone.

The setting revolves around the the uneasy alliances of the Viridians, Junkers, Syntha and policed by VASA who encounter the alien menace, the Koralon out on the frontier resulting in everyone fighting to claim worlds, defeat the alien menace and generally stabbing each other in the back.

This background is remarkably similar to the Kryomek one but instead of borrowing from the 80's sci-fi style of the Aliens movies, it went in a more anime direction. Tech is smooth and sleek, colours are bright and the rules were a lot sleeker than its ancestor.

I remember when the first release of the game came out and was basically a small rulebook and collectors magazine along with the core forces for each of the factions, several of which could be used by everyone. 

This approach was pretty brilliant as it allowed you to collect a decent range of force from the miniatures that were released and every month following, we got a new Battles With Miniatures magazine that laid out more of the background and introduced new units.

Eventually 2nd edition arrived which saw a release of proper force books with several cover illustrations by Adrian Smith, who had worked on Kryomek and Leviathan as well as going onto really develop GW's chaos look.


Similarly the rules were tweaked to encourage somewhat larger games, much like the difference between 2nd and 3rd edition 40k but not as drastic a change so instead of fielding 3-4 squads of 5-10 figures a side, we had a starter set with fifty miniatures which you could build on to create fairly large armies.

By this point, the forces that were available had really started to develop into unique factions with the Viridians riding around on dinosaurs but also having jungle commandos and elite power armour, the Junkers being a bit of a cross between Kryomek Cyclos, Mad Max and the Roman Legions and relying on sheer numbers to win the day. Syntha are high tech with lots of robotic assets, again much like the AI units in Kryomek while VASA has lots of high mobility and peacekeeper type figures as well as stompy robot suits.



The least complete force was actually the Koralon, whose sculpts were decidedly hit or miss and described in the background as sluglike. This was remedied somewhat by the redesign that Adrian Smith worked on for the Koralon forcebook which made them much more menacing and more like the Thing than had really been explored in their previous iteration.


Sadly at this point i-Kore went bust, for reasons that we don't need to go into now but would reappear a few years later as Urban Mammoth which went onto further refine the game into Urban War, a much grittier and darker version of the setting and aimed towards small scale skirmishes on a single planet.

At some point, I do think I'll take a look at it too but thats for another day as Void 1.1 has a lot of retro charm and fond memories for me as I remember playing the game at Borders Books in Edinburgh and collecting a decent sized Koralon and VASA force back in the day.

Handily Void 1.1 was initially picked up by Scotia Grendel (like so many other great games over the years) and is now being produced by SEB GAMES who have got a Void 2.0 due out soon which I look forward to seeing and are slowly gearing up to not only get the full range re-released but it looks like theres some new stuff in the pipeline too.

Now hopefully my headache will clear and I'll be able to get on with some sculpting but in the meantime, All the best!

Tuesday 30 January 2024

An Ode to Obscure Games: World of Twilight

 Hi!

Today marks the end of my current run of articles on obscure games and todays is a bit of an outlier as The World of Twilight is a current game that is well supported with new releases and supplements and shows what a small, niche game can do if done well!



Twilight is without doubt the best looking and most original game I've seen in a long, long time. Started about 20 years ago by Mike Thorpe, and gradually developed through small kickstarter campaigns and a very loyal fanbase, the World of Twilight is a wonderful success story in the independent game sphere.


Through the creation of an utterly unique setting that has races of bipedal lizard like creatures who succeed in having massive amounts of character and personality in each sculpt and an ongoing and evolving setting which periodically introduces new factions, areas to explore and a stunning array of miniatures, Twilight is the sort of game I'd love to see more people trying to develop. 

Its whimsical and engaging with some dark elements such as can be seen in a Jim Henson film but isn't all grim and gritty and more importantly isn't trying to compete with the likes of GW. It is not a game of mass battles but heavily scenario driven with simple but engaging rules and each small beastie has a real personality that many of the bigger games lack.


I love the fact that Mike has developed this whole fascinating ecosystem with unique societies, races and creatures that is at once grounded and magical and he's found this wonderful little niche where folks are drawn into joining him on the adventure of exploring the world he's spent decades developing.


Sadly I must admit that despite picking up a starter set during the lockdowns, I still haven't managed to paint up what I've got and have wandered off to do my own thing which is a real shame as there's so much to explore in the world of Twilight and alongside War of Ashes Shieldbash stands as truly original and different from the vast majority of games in my collection.


There's a thriving community of players, collectors and fans of Twilight but one doesn't see much on the interwebs of it. Instead there is this great little game that has chugged along, slowly developing into what we have now with multiple factions, guidebooks and some lovely sculpts, not only of combatants but also of the civilians of the world and the wild beasts that inhabit it.


I have to admit that while putting this article together I found myself wanting to rummage out the box of unpainted lead I have in my spare room and get painting as the game is just so beautiful looking with the creator developing something that manages to avoid all the usual fantasy tropes and cliches.

The game rules themselves are easy to learn and quick to pick up and as you don't need many figures to play, its easy to get into and even if you don't end up playing, the figures are really nicely sculpted and lend themselves to painting really well too.



Looking at the rules again as well as perusing the WORLD OF TWILIGHT website I find myself drawn to the game all over again and really will need to find the figures and paint them up as its got pretty much everything I'm looking for: It's quirky, original and doesn't require a large outlay to get enough figures to play a good game. It's also fully supported and getting regular releases which is a real boon too!

If you haven't heard of the World of Twilight, I highly recommend you take a peek as its brilliantly engaging and one of the highlights of putting these articles together has been reminding me that I actually have it and the game exists and is so visually appealing.

I hope folks have enjoyed my series of articles and I think one of the things I want to do as the year goes on is to actually get some figures painted up so I can play some of them! In some cases this may be fairly straight forward as the figures are either in my collection or available to order but in others I may have to proxy stuff...

We shall see what I can do as we trundle through the year but this retrospective has been a really enjoyable process for me as it has reinforced my enjoyment of old, obscure or niche games and reinforces my decision back in the day to leave the GW hobby and going forward I suspect I'll have a lot more interesting stuff to post about as I've barely scratched the surface with my collection.

In the meantime, All the best!

Richard