Showing posts with label Crucible. Show all posts
Showing posts with label Crucible. Show all posts

Monday, 17 February 2025

Rank and File Fantasy Pondering

 Hi!

I've got my second batch of Orcs for Longmyre finished and ready to photograph and have started on some character models too but alas I've run out of daylight to get photos so I'll need to leave that particular update until my next day off!

My previous post has got me to thinking about the possibilities of a rank and file sort of fantasy project but this has left me with a bit of a quandary as I am fully aware that undertaking such a project is utter lunacy! 

I've got an absolute ton of wonderful wargaming rules that would make for a great basis for a mass battle style game and I've also got the options of going smaller scale be it 15mm, 10mm or 6mm which would save both time and a great deal of money but still the hankering for a bit of a blast from the past keeps raising its dreaded head and the urge to do a proper Oldhammer style army in full 28mm scale.

While I'd love to do a massive mental 4th edition Fantasy battle (or more likely 6th edition which is much more streamlined and less mental character wise), I do have some sense and am aware that such a project is impossible.


Similarly I've got a few much more original rulesets that would make for an exciting project in its own way but I still have the problem of the feasibility of such a project as the figures required are pretty unique and getting in some cases getting either hard to find or expensive (not to mention in the case of Leviathan, massive resin monsters!). While proxies are doable, they lack the originals uniqueness which is the very thing that draws one to the game!


One other option that I'm thinking of exploring is the generic games which would possibly be a nice compromise between the assorted bits and bobs I'd previously mentioned. Both Oathmark and Dragon Rampant tend to use smaller numbers of figures, be it regiment size or overall armies.

Similarly, the rules are pretty streamlined and modern which allows for games to be played quickly and keep me engaged while incorporating forces that wouldn't be out of place in the more niche, unique games that I love the setting of.

With this in mind, I am going to dip my toe in the waters in a decidedly limited way and possibly try to paint up a regiment of 10-12 figures and see how I get on. I think they'll be based in the growing unrest that is happening in Longmyre as part of my ongoing low fantasy campaign!

We'll see how it goes but if nothing else, I'll have some reinforcements for my skirmishes!

In the meantime, All the best!

Wednesday, 17 February 2021

Lockdown 2.0 Day 54: Fantasy Battles

 Hi!

I had planned on rummaging out my copy of Crucible to have a bit of a delve into the background and search for inspiration but I seem to have lost my copy so I've ordered a replacement from Ral Partha Europe.

I've also discovered Warhammer Renaissance which claims to combine the streamlining of the later edition of Fantasy Battle with the entertaining characters, magic and equipment of 4th/5th edition so I'm going to do a bit of a rummage through if it is something that may be of interest to my own project for some 15mm scale fantasy shenanigans.

I must admit that the excitement of the sneak peek of a new edition of Chronopia has totally distracted me though as I'm now on tender-hooks to find out more, especially coupled with the news of Warzone getting a release later in the year too!

The only downside of these sneaky peeks is that there's no real details on either game yet so theres only so much one can froth about without getting any more information! It's a bit frustrating but I'll persevere and will find out more for Chronopia within the next month and hopefully we shall get another Res Nova update for Warzone soonish as well!

In the meantime, All the best!

Saturday, 13 February 2021

Lockdown 2.0 Project Log Day 50: Smallhammer!

 Hi!

I've had a bit of a ponder about my ongoing hankering for some fantasy mass battle type gaming and have decided to have a go at a Smallhammer style game. 

Instead of playing using 28mm, I've settled on 15mm as it's got a good level of detail but is still cheaper than 28mm and will allow me to actually play a decent sized game on a small table.

I plan on using the setting of Crucible, a fantasy version of the conquest of the New World. Rules wise, I'm not sure what I'll be using but the scale should allow me to use whatever armies I fancy without spending a fortune. For example, if I want to play using Chronopia rules, I'll need about 10-15 figures but if I'm using Crucible, I'll need 40-50 whilst Warhammer 50-100! This approach will give me a way of scaling up games from small skirmishes on the frontiers to pitched battles featuring whole regiments.


Long lost 15mm infantry!

I'm going to post a bit of background tomorrow alongside the approach I'm going to take to figures but I'll need to place a small order for square bases today as I've had a good look and have only got a handful left so will need to stock up from Warbases and I'm also going to order some Javis green flock to give me a rather fun retro finish to my collection.

In the meantime, All the best!

Saturday, 29 June 2019

Re-Exploring Old Rulesets

Hi!

I can't believe it's almost the end of June and I've not posted anything here for almost a month!


Saying that, I've been rather busy both with my lovely wife's birthday, two weeks holidays and organising our spare room/man cave/library. This has given me the chance to finally have a bit of a sort through my old ruleset collection which has given me the urge to have a good rummage through the books and have a peruse!


I'm often struck by what a shame it is when great games vanish or are left in a zombie state where they are still available but never get any support, be that new releases or indeed anybody playing them. It's doubly so when some of these games have a fascinating setting with some great ideas that really lend themselves to brilliant fun gaming possibilities.


Take a look at Kryomek for example. It's never been out of production, the rules are freely available to download and the miniatures are still being made but it gets very little attention these days. I must admit that I'm just as guilty as any as I originally picked up the books back in the 90's from the long lamented Mac's Models in Edinburgh as well as a handful of miniatures but never seriously tried to play a game.


Similarly, Void 1.1 is still readily available, the rules are also free downloads and the figures are still available. I even had a VASA force fully painted back in the day but sold it off when I went off to uni and never really got back into it which is a real shame as the rules are really good and the setting is rather enjoyable!


For fantasy gaming, how about Crucible by FASA? While the company is long gone, the core rule book is still available from Ral Partha Europe and the forces are generic enough to allow proxy games without too much issue. The rules themselves are actually really good and the setting is brilliant but nobody plays it.

I think part of the issue with these games is that they are aimed at the GW sort of large scale gamers with multiple units, large gaming surfaces and infinite time to paint stuff for them whereas my interests have moved onto smaller scale skirmishing with at most a couple of dozen figures a side. But should this stop me from incorporating the settings, forces and ideas into the sort of games I play now?


No! Having re-read quite a few of my old books, I'm sorely tempted to put together some small skirmish bands and explore the settings. Imagine a UNION marine squad from Vor: The Maelstrom being dispatched to scout a new world and encountering some unfriendly Growlers or Nexus Marines being tasked with searching a hulk and discovering a Kryomek infestation. How about Principality adventurers exploring ancient ruins for artifacts of power in Crucible or grim survivors fighting over precious supplies in the endless wastes of Leviathan's Aeroth.

The list is infinite and the possibilities for some really fascinating games are out there and it's well worth having a peek at some of the old, forgotten and unappreciated rulesets that are sat in many folks collections.


These possibilities are even greater when using 15mm scale figures as it's possible to create a decent sized skirmish force for under a tenner. For example, Star Mogul only requires about a dozen figures and a vehicle a side while Nuclear Renaissance only needs a handful plus suitably converted vehicles.


With this in mind, I hope to use the opportunity to put together some small forces by rummaging my leadpile of 15mm gubbins to see what I can put together. I will be using the month of July to see what themed forces I can clobber together and see how feasible such a scheme would be.

A good example of this is my Bauhaus Jaeger squad that I put together a while back:

Bauhaus Jaegers

They are Ground Zero Games miniatures with added shoulder pads which gives them the suitably 90's Warzone vibe and with a few additions, I have a Warzone 1st edition force ready to rock!

It's going to be an interesting process and we shall have to see what I come up with but hopefully I will resume regular posting here and I even have a couple of batches of 15mm stuff that I've finished off over the last couple of weeks that needs posting up so watch this space!

Tuesday, 16 August 2016

A Guide to Forgotten Games Part 2

Hi!

Following on from my previous post, I thought I'd post some more of the forgotten games from my collection that in days gone by I really enjoyed but are now largely forgotten.

Star Mogul


Star Mogul was originally produced by Alpha Forge Games in the US and it grabbed my attention with the quirky miniatures that were produced to go along with it. The game itself is set in our future when humanity has colonised a fair chunk of space but an ancient alien pathogen has wiped much of the frontier worlds out. Over a century later, salvage crews have begun exploring these lost worlds and fighting each other to gather the riches they find.

One of the things I really liked about Star Mogul was the fact that it wasn't super soldiers fighting gribbly aliens but working joes eking out a living on the frontier in a new gold rush amongst the stars.

That's not to say there weren't any aliens in the game. The supplements brought in the Hydrassians, Asteroid Miners, Android Cults and Mephelians, each with their own motivations and rewards for scrap recovery.

Looking back, it kind of reminds me of a cross between Necromunda and Gorkamorka but without the fantasy elements. Sadly the game went out of production when Alpha Forge was sold off. There was a brief hope of a revamp when Mega Minis took over production and a revised edition was produced of the rules (I still prefer the original though as the artwork on the new one just didn't do it for me!).


Alas, Mega Minis closed its doors and Star Mogul faded into obscurity again. Its not all lost though as I have uploaded the original rulesets onto Scribd so you can download them and have a bash at gaming out some small skirmish actions in a ruined future!

While the alien races may be a tad harder to proxy, the human salvage teams are fairly easy to rework using pretty much any sci-fi range out there and I'd highly recommend at least downloading the rules and having a peruse as they contain some really nifty ideas for games at the smaller end of the scale.

I must admit that I've always intended to someday collect up an X12 Android Cult so that the AI's can fight for their freedom from human control!


Kryomek


Kryomek was one of the first games I picked up post GW and I loved the Aliens vibe that the artwork and background had but found the rules a bit clunky and uninspired.

I must admit that I have mixed feelings about the game as the setting is decent and the artwork on show is petty great and really sets the scene for humanity to discover it is not alone amongst the stars. A hive mind of an alien intelligence called the Kryomek is living out there and promptly attack forcing the two races into a war of extermination amongst the cold outer worlds.

While the setting really gets one interested, the rules themselves aren't fantastic and as is the case with several of the smaller rulesets, the game hasn't been well playtested or proof read as there are gaping holes in it that need sorting out.

Fantasy Forge did try to sort this out by releasing Hivestone which fleshed out the setting a bit and provided points costs and armylists but I firmly believe that Kryomek as it was could really have done with being produced in 15mm scale to cover the grand sweeping battlefield with hordes of Kryomek trying to overwhelm the firepower of  Nexus marines.

Now it may sound like I'm trashing Kryomek here, but its worth downloading the rules from Scotia Grendel (They're free too!) as they make for interesting reading for a setting and the Kryomek are a nice alternative to the likes of the Tyranids for 40k or Xenomorphs for alien type games. I must admit that I'd love to see Kryomek being re-released as a proper skirmish game featuring a squad or two of humans against alien menaces as they try to clear out a hive or settlement ala Aliens!

Chronopia


Ah Chronopia! Possibly my favourite fantasy game!

Produced by Target Games, the same company which brought us Warzone, Chronopia was a cracking game with innovative rules and a grimly compelling setting. It was also a game of large shoulderpads which some folks were put off with but I loved the over the top styling of the assorted races. 

The Elves wielded massive axes and the humans all looked a bit chaotic with their oversize plate and chunky weapons. The Dwarves were fantastic and animalistic whilst the Orcs, or Blackbloods as they were known were actually pretty civilised!

I fondly remember collecting up and painting a Dark Tusk Dwarf force and avidly reading the rulebook and subsequent forcebooks that were released and I was really saddened when Target closed down and Chronopia was relegated to the dustbin of forgotten games.

There was a brief last huzzah when a US company gained the rights for a while but it too folded and Chronopia vanished once again. Even the miniatures are virtually impossible to get hold of now as they were terribly prone to lead rot and I've not found any over the last few years which haven't suffered from that complaint making collecting a force rather a difficult prospect.

Over the last few months, I must admit that I've been thinking of trying to put together some proxy forces for the game but the unique styling of most of them has thus far proved a difficult obstacle to overcome and I am having to face facts that if I want to make a proper go of it, I am going to have to sculpt the stuff myself. 

This isn't too serious an issue but it is very time consuming so I have no idea when I will actually have the chance to complete such an ambitious idea!

Crucible


Crucible is another of the games produced by FASA briefly before it shut up shop but I always found it rather an intriguing game. It centres around the discovery of a new continent and the scramble to colonise it and exploit its resources by the various fantasy races who inhabit Ashkelon. 

The setting itself is rather good and the races have been changed enough to move away from the usual fantasy tropes. The Elves are all a bit cruel and perverse, the humans are ruled by an eternal woman, the Orcs are noble savages defending their homelands from imperialist invaders and the Dwarves are homeless vagrants. The list goes on but needless to say, it's a really great source of inspiration by itself.

The rules themselves are really very good and cover different formations and from the few times I played it, work really well and would even give the best editions of Fantasy Battle a run for their money. What let it down, other than going out of production within six months with the closure of FASA, was the miniatures!

The sculpts were a bit of a mixed bag with some really nice sculpts alongside some truly awful ones, plus the fact that no unit had more than two sculpts making for an annoyingly repetitive look. That being said, it is fairly easy to proxy pretty much every unit type so it's another game I fancy having a re-explore of this year (if I can find my copy which I seem to have mislaid!) 

Whee! 

Well I've listed a few of the games I hope to spend a bit of time with over the coming months and I am sure I will find more as I go through my collection and I am hoping to use the opportunity to paint some stuff, game a bit and actually enjoy my hobby!

In the meantime, All the best!


Thursday, 7 March 2013

Painting Dwarves!

Hi!

Well I seem to have found myself painting some 28mm scale Dwarves for the first time in years since my Leviathan project ground to a halt while I was still at University!


Dwarves!

For the most part they are the identical plastics produced by Games Workshop back in fourth edition of Fantasy Battle but with a rather lovely Heartbreaker Miniatures leader!

I must confess I am not sure what I will do with the little fellows as yet but I am sorely tempted to have a bash at playing some of the rulesets I have kicking around which is why they are on the 20mm square bases which will allow me to use them in games of Warhammer and Crucible as well as more skirmish based games like dare I say it, Leviathan?!

I have enough bits and bobs to bash together a small Dwarf army without buying anything else which is very handy too! What I do need though are some command troops as I currently seem to be missing some musicians and standard bearers to complete the units! I must admit I am really liking the Heartbreaker Dwarf and may have to nip over to Black Tree Design and Ral Partha Europe to pick up a few more of the style.

The plan is to get the unit up to 10-12 figures with a complete command and see how I go! I will need to see if I can rummage out some more bits and bobs to go with it but I already find myself basing up some Hobgoblins to menace them!

All the best!

Tuesday, 3 July 2012

500 Point Army: Crucible V Warhammer

Hi!

I thought I would have a bit of a look at the difference between a small force of 500 points for a couple of different rulesets with the plan of using the same force in both games!

I am currently looking at a small Dwarf army and first I will look at whats available to the Dwarf general in Crucible.


The Dwarves in Crucible are rather different from the typical mountain dwelling Dwarves of Warhammer instead living in travelling communities and employing lots of Gnomes and Halflings who are in fact smaller breeds of Dwarf.

In Crucible, each army needs a single general and in the case of the Dwarves, its the Grandfather. In game turns the Grandfather is rock hard with 4 wounds, 4 attacks and a pistol that gives them a really nasty ranged attack. His strongest ability though is called Gunther's Charge, it allows him to whip up nearby Dwarven units into a frenzy that allows the entire army to speed its movement once a game.

At 131 points he takes up quite a chunk of the points but as its a mandatory choice, its necessary.

Next up theres the required units, Shieldmen and Thunderchief's. The Shieldmen are the core close combat troops and are decent in melee and also difficult to panic. Thunderchief's on the other hand are armed with Thunder Rifles which gives them a devastating punch at range.

I will select 14 Shieldmen at 224 points and 6 Thunderchief's at 138 points bringing my total up to 493 points.


Grandfather 131 points
14 Shieldmen, 224 points
6 Thunderchief's 138 points
Total: 493 points

Now onto Warhammer!


For such a small game I will only go for one hero of a lower points value, in this case a level 10 Anvil Cleaver for 88 points, plus heavy armour, shield and hand weapon he goes up to 92 points giving me a decent character to lead a regiment.

Next up theres some units, in this case a regiment of 15 warriors with standard and musician for 187 points and a thunderer unit 10 strong for 130 points which leaves me with about 100 points left over which I will spend on a small unit of 10 Trollslayers with extra hand weapons for 90 points

Anvil Cleaver (attached to the warrior regiment) 92 points
15 warriors, including standard bearer and musician 187 points
10 thunderers 130 points
10 trollslayers 90 points
Total: 499 points!

Its interesting to see that for similar size games, one needs almost twice the number of figures for Warhammer so I will probably begin with Crucible and work up to the Warhammer force!

Looking at the miniatures available, I figure its probably going to cost me about £30-£40 for the Crucible force but about £50-£60 for the Warhammer one but its doable as I have several Dwarves here and a load more in my parents loft which will cut down on the cost considerably. Coupled with rummaging through the local shows and ebay for bargains I think its possible to reduce the cost further.

We shall see what I can come up with!

All the best!

Tuesday, 21 February 2012

Crucible Map

Our settlement of Kingsford has been established for over a year now and our settlers have discovered a series of ruins which must date back to the old races and predate even the thrice cursed elves. Unfortunately our exploration has been hampered by the savage Orcs who inhabit the land. They see the ruins as holy places and their shamans have turned them against us and now we must fight off hordes of the creatures.

Twice now Kingsford itself has been threatened by the Orc regiments and it has only been held at great cost with fully half the garrison now dead or injured. We have dispatched a strong flotilla containing enough reinforcements to not only hold the settlement but to drive the local tribes from the vicinity so we can explore the ruins free from interference.

Please find contained a map of the land as we know it with the settlements and landscape we have thus far identified.

Thastius Malkarn, Master Militant, Kingsford

The Land of Crucible

Kingsford

Kingsford has been the first port of call for the human settlers who are trickling into Crucible to escape the chaos following the Death. It is a sizeable settlement with a strong stockade surrounding it. Following recent attacks by the Orcish tribes, it has been heavily fortified but still shows the scars of the recent conflict. The town itself is obviously a frontier settlement comprising of many houses thrown up in different styles and made from all sorts of materials ranging from wooden shacks to sturdy stone.

Situated at the head of the Crucible river, Kingsford lies in a protective curve of the river in a highly defensible position and provides a sheltered anchorage for the ships that make the hazardous voyage over the Sea of Storms. From here the forces of the Knights of the Eternal Light sally forth to explore the surrounding lands.

Kharnog Trading Post

The Trading Post of Kharnog marks the landing point of the Dwarven Airfleet. It is a small fortified settlement, easily identified by its landing pads and mooring rigs. Despite its understated appearance, the Trading Post is heavily fortified with a strong garrison and the post actually extends a considerable distance underground as the Dwarves slowly build a new hold to give them a toe hold in the new continent.

Now airships arrive at the post every month and the post has retained its own small airship to give some much needed mobility to the inhabitants. Of late Kharnog Gravelgut, the posts Guildchief has retained the services of a dedicated squadron of gyrocopters to provide protection for the incoming vessels after several were attacked by Elven freebooters.

The Dwarves have also opened up a trade route between the town of Kingsford in the south and Jomsholm in the north. They have also been trading with the local Orcish tribes and have even recruited some of the local tribes to aid in defence and unusually even field local levies in battle.

Jomsholm

Despite being a barbarous lot, the Northmen have made their way to the shores of Crucible and have set up the port of Jomsholm. The inhabitants are an independent minded lot and have thus far retained their position against all comers and have begun heading inland in search of plunder, much to the outrage of the the Orcish tribes of the region.

Jomsholm itself is a haven for many Northerners who have left the frozen lands of the North in search of new land to colonise and it can field a considerable fleet of longships. To the south lies the Cold river which has allowed the barbarians to explore far inland up to the borders of the great redwood forests of the north.

Hansons Point

Hansons Point marks the furthest inland that humanity has ventured into the interior of Crucible. Sadly it was one of the first casualties of the increased hostilities between the settlers and the native Orcs and was raised to the ground by a combined assault by three whole tribes.

Snargs Landing

The Pirate stronghold of Snargs Landing was not much more than a collection of shacks mounted on an outcrop of rock inhabited by the dregs of the races. What marks it out from some of the more temporary settlements that cropped up on the coastline was the discovery of an abandoned Ortec temple in the nearby jungle. Since then the settlement has spread inland to inhabit this natural fortress.

This has come to the attention of the Ortec emperor and his legions have been dispatched to reclaim the temple. Unfortunately for him, the temples new inhabitants have a sizeable force of their own and even recruited from some of the more disgruntled subject races of the Ortecs.

At any one time the Landing has at least half a dozen vessels at anchor while their crews carouse the dubious delights of the settlement and the corsairs have proved increasingly problematical for any vessel attempting to cross the Sea of Storms.

Shalhazaar

It did not take long for the Elves to send an expedition to Crucible. The grim flotilla of skyships crossed the Sea of Storms without incident and disappeared into the interior. They landed near an Orcish Kraal and systematically enslaved or slaughtered the inhabitants. The pitiful survivors were forced to construct a new obelisk and now reside in its dread dungeons awaiting the inevitable death that awaits them at the alters of their masters.

The obelisk stands alone in a swath of dead grass and the ruins of the Orcish Kraal. Now the Elves are moving to raid nearby settlements for slaves and for the sheer cruel fun of it but are meeting stiff resistance from nearby Kraals.

Ortiscoatl

Deep in the great Ortec Jungle lies the mighty city of Ortiscoatl, a massive temple complex surrounded by countless homes of the Ortec emperors subjects. The empire of the Ortecs is founded on blood sacrifice and the Emperors regiments regularly raid surrounding settlements for victims. Many races have become subjects to the Ortec and willingly provide sacrifices to their overlords rather than face their wrath.

The Ortec worship a great beast called the Coatl, a massive winged snake formed from living stone who resides in the mightiest of the stepped pyramids in the centre of the city. Scholars are currently debating if it is in fact one of the princes of the Fallen but without more evidence no one is sure. Several expeditions of Templars have been dispatched to find out but most are never heard from again.

Thursday, 16 February 2012

A Guide to the Lands of Crucible

The mists that have shrouded the shores of Crucible for untold centuries have lifted and now the races of Aeroth have dispatched expeditions to claim this strange new land as their own.

The first settlers were dispatched from the Knights of the Eternal Light from Sunpeak and have created a fortified settlement called Kingsford. Situated on the edge of a great savannah, Kingsford is the last outpost of civilisation for thousands of miles.

A View From Kingsford

The settlers have found this new world inhabited and of all things inhabited by Orcs. They are a strange race quite unlike their Eastern cousins as their skin is green in colour and they have formed a powerful civilisation of their own consisting of a large number of interlinked settlements called Kraals and can field considerable military might. Initial contact was rather unfortunate and the settlers of Kingsford have more than once had to fight off waves of howling Orcsh warriors.

To the South lies an unending expanse of rainforest from which few expeditions have returned and those who have are riddled with diseases and make claims of weird and ancient civilisations lying deep within the interior. These are not the ravings of madmen, for deep within the forest, the Ortek pyramids rise towards the heavens and their disciplined orcish regiments issue forth to raid the surrounding lands for slaves and sacrifices.

Jungle of the Ortek Civilisation

Other races have now landed upon Crucibles shores, the Elves have sent forth a sky barque with an elite expeditionary force, the Dwarves have arrived in great airships and even the barbarous northmen have set up camps far to the north in search of booty. Sadly the Fallen have also been sighted and the old enemy from Aeroth may well soon be a common sight upon Crucible too.

Wednesday, 15 February 2012

Warhammer 3rd Edition Musings

Hi!

Well I was sat waiting on a parcel arriving yesterday and stuck in the house so I thought I would have a rummage through my copy of Warhammer 3rd edition and came across some interesting concepts, especially from a company which is currently so stringent on getting folks to buy more figures and codexes.

In the main rules it says if you cant find a rule or you dont like the existing one, then ignore it and make up your own. Furthermore it even encourages you to think out of the box and have fun and at one point even goes as far as to say you dont need to follow army lists, just use what you have!

The rules themselves are familiar to anyone who has played Warhammer but with a decent level of complexity rather than the tasteless offerings of the newest edition and I think its really going to lend itself to some nice scenario based games.

The only thing its missing really is a custom model generator to allow you to field anything you want. Saying that I have my copy of Rogue Trader to hand which contains a breakdown of points cost so bodging something together shouldn't be too complex.

I am going to try out the basic rules with some counters until I get hold of some suitable miniatures and sort out what force I want to start off with. In all honesty I am stumped at present as theres so much to choose from ranging from Technomancer Dwarves to Slann and even Twisted Elves.

I must admit that I have always been a fan of the Dwarves so think I might make a start with a Dwarven expeditionary force which can be used either on the frontiers of Aeroth or exploring the interior of Crucible.

Boar Company Dwarves

The Boar Company will be making an appearance too, possibly with a large Wildling grunting in their midst and I am going to try and make a few hand casts of them this time so I can bulk out their numbers into a full scale force!

Looking at the Warhammer Armies book it looks like I should need 20 Crossbowmen and 40 Warriors along with some command figures but I think I might start out with 15 Warriors and 10 Crossbowmen and see how I go!

All the best!

Tuesday, 14 February 2012

A Tale Of One Gamer Part 1

Hi!

Well I have settled on a new mini project that should tie in all the bits and bobs I have been working on over the last few months. I am going to collect and paint up an army for Warhammer Fantasy Battle 3rd Edition.

Why you might ask, when I have been running a blog dedicated to all things Leviathan for the last three years? I must admit I do love the Leviathan setting more than the game itself. The rules have some nice mechanics but really should have had some more playtesting done to them before release and the Earthpower supplement has been lost for good.

I have really enjoyed playing skirmishes using Song of Blades but want some larger scale battles so am going to use Warhammer for the time being until I find anything more suitable.

Why Warhammer in general and an edition thats been out of print for decades? I put it down to reading some other players thoughts on Warhammer that convinced me to take a look at 3rd edition. Its got more of a sense of fun than tournament or power game to it which I like and I think I will enjoy using it, especially for specific scenarios rather than the more usual line up and smash that happens so often these days.

I am also going to be combining and converting backgrounds and settings to include elements of Leviathan, Crucible, Conquest of the Final Realm and even a touch of the New World of Warhammer to give me a setting thats a bit more interesting than the usual and will allow me to fight battles in the parched Eastern Continent of Aeroth and the lush unexplored land to the West, Crucible.

This will not just be a mass battle setting, there will be plenty of opportunities for skirmishing
on the frontiers and exploring the warped world!

Hopefully I will be able to crack on with getting my first regiment sorted within the next month but will also be sculpting some new bits to give these units some real variation. I also hope to post some background articles on the world as I go!

All the best!

Monday, 5 December 2011

Strange Tydes

Hi!

A while back I picked up a copy of Wessex Games Strange Tydes with the vague idea of using it as a basis for some naval gaming in the Leviathan setting.

Needless to say I didn't do anything with it but my girlfriend bought me a tin of the Wizkids Pirates collectable miniatures game on reduction from a local super store.



It contains eight little ships and some islands and although they aren't too fantastic, I do now have a couple of small fleets to give the game a bash at some point. I may have to invest in some blue fabric in the new year so I can try out the rules.

I also have Strange Grogg in PDF format which looks quite interesting and would make for some interesting skirmishes on the coasts and islands of Aeroth although I'm more tempted to use them to represent groups of pirates and corsairs off the coasts of Crucible... The rules for both could be integrated into a single campaign system without too much hassle so I will put the idea on the backburner for the time being until I have chance to clear my current projects!

All the best!



Saturday, 25 June 2011

Crucible Concepts

Hi!

I was perusing the web for some information on Crucible and found the following images by Clint Langley who produced much of the concept work for the game.

I must admit I love the original take on the forces he developed. Its really rather dark and even the usual good guys, the Elves look gritty and brutal.

Crucible Scarecrow

Principate Troops

Principate Navy

Tauren Bloodfiend

Orc Warrior

Dwarven Grandfather

Orcs Versus Elves

Orc Versus Elf

Legion Trooper

I think I may have to have a go at sculpting up some bits and bobs as a homage! It will also allow me to have a bash at playing some games of Crucible too which is a real plus!

All the best!

Sunday, 23 January 2011

Leviathan and Crucible in 6mm!



Hi!

I seem to have worn myself out with my Leviathan project so am going to be taking a bit of a break from painting the big stuff and experiment in playing Leviathan and Crucible in 6mm scale!

The plan is to place a small order with IRREGULAR miniatures for two small forces, one of dwarves and the other of orcs. I have calculated the cost to be about £5.00 each which is nice!

The two forces will see action in games of both Crucible and Leviathan as at that scale they should be fairly interchangeable. I will also get to work sculpting a couple of warbeasts for them!

I will be fielding the following forces:

DWARVES

Crucible

1 Grandfather, 131

1 Knome, Null Bomb, 64

20 Shieldmen plus Leader, 334

20 Shieldmen plus Leader, 334

10 Thunder Chiefs, 230

10 Thunder Chiefs, 230

5 Ornithopters, 115

Total 1438

Leviathan

1 Level 3 Hero, H. Armour, Shield, 75

10 Guards, Shields, Standard, 332.5

10 Guards, Blunderbuss, Std, 347.5

2 Multi Barrel Launchers, 230

2 Wargolems, 212

2 Thunderhammer Battle Tanks, 280

Total 1477


ORCS

Crucible

1 Chieftain, 114

1 Shaman, Tough, 120

10 Skirmishers, 200

10 Skirmishers, 200

10 Skirmishers, 200

20 Warriors, 380

15 Warriors, 285

Total 1499

Leviathan

1 Level 3 Khan, M. Armour, Shield, Necrosaur Mount, 196

1 Level 1 Khan, L. Armour, Shield, Spear, Necrodon Mount, 55

10 Orcs, Bows, 295

5 Orc Necrodons, Spears, Shield, 200

5 Orc Necrodons, Bows, 220

2 Carnosaurs, Bows, Spears, Shield, 170

1 Necrosaur Harpoon, 215

1 Necrosaur, Bows, 145

Total 1496

As you can see, each system has a very different layout of unit sizes. Leviathan is more of an armoured combat game while Crucible is a mass battle one. I am settled on using multiples of 5 for my units as I will be counting each base of troops as five models (each base will have between five and ten figures on it though but it looks better for mass combat effect!)

The Dwarves for Crucible will be relying on two large blocks of heavy infantry backed up by two smaller units of ranged troops and a skirmish force of ornithopters, while their command is the Grandfather who excels in both ranged and close combat. I also included a Knome to give me some magical protection and with a few points left I may get him another couple of spells.

For Leviathan the Dwarf force is split between the infantry who will be protecting the artillery pieces and the armour, golems and tanks who will move forward to engage the enemy.

The orc force in Crucible is formed of a mass of infantry, both skirmishers and warriors who will try to use their weight of numbers to smash the dwarven lines. They are led by a chieftain to add some muscle to one of the warrior units and a shaman who has used his magical skill to toughen up the large orc unit so it can better withstand the powerful thunder rifles.

In the Leviathan force I have gone for a highly mobile army of assorted warbeasts with a few archers to back them up. I will need to use the warbeasts to engage the dwarven armour as quickly as possible so they don't get chance to annihilate me with their powerful cannons, I will use the orc cavalry to close with and engage the infantry.

Most of the infantry will come from Irregular Miniatures with the cavalry, artillery,war engines and beasts being sculpted by me!

These will form the opening battles of my Axebite Pass campaign which will see the orcs trying to break through the dwarven defences and invade the lands beyond. Some of the games will take place in the dwarven underholds that extend under the mountains, while others will be meeting skirmishes between scouts.

I will post battle reports, painted samples, new sculpts and a blow by blow account of the campaign as it develops!

All the best!

Sunday, 16 January 2011

Restraint!

Hi!

I've found myself perusing IRREGULAR'S 6mm fantasy range with vague ideas of collecting some armies for Crucible on the cheap!

After a bit of cool headed logic I went back and looked at them again and saw I could get a complete army for £10!

Surprisingly I am more tempted than ever but must refrain from spending cash I can't spare!

Still its a good idea...

Saturday, 15 January 2011

Crucible: Conquest of the Final Realm Review

Hi!

As promised heres a review of the core rulebook for Crucible: Conquest of the Final Realm.

Crucible


Background

The background itself is rather interesting, the long lost continent of Crucible has been discovered by human explorers after the impenetrable fogs that have shrouded its shores for centuries have finally lifted.

The continent itself is a mix between North and South America, along with quite a bit of African savanna which makes a welcome change from the usual dark age Europe.

This discovery has led to all the races of Ashkelon, the other settled continent of the world to launch a colonisation race to settle these new lands, especially as ruins discovered in Crucible are rich in lost and arcane magic devices. The new land is however settled by the Orcs who believe these ruins to be sacred and will fight to defend them.

The Forces

The rulebook itself contains a basic force listing for eleven different forces each with a very different feel and appearance to them:

The Principate

An aggressive human culture which is ruled over the eternal queen, a woman who led them to freedom from their Elven overlords some centuries before and have ever since set up a militaristic culture.

The Prinicipate forces revolve around solid infantry and supported by cavalry, with some more unusual troops such as ogres and barbarian mercenaries thrown in for good measure.

Command comes from Dukes, heavily armoured and trained nobles with magic users present in the form of the Arcane Masters, a fusion of man and magical device that act as the Queens eyes and ears on the battlefield.

Orcs

The Orcs are really rather original and are reminiscent of African Zulus. Almost an entirely infantry force the Orcs have a rather nice hit and run ability that allows them to assault an enemy force before withdrawing before their targets get chance to strike back. One of the most impressive figures of the range is the River behemoth, a hippo riding orc which acts as a powerful shock troop!

Command revolves around tribal chieftains, and masked shamans bringing magical support.

The Royal Elves of Tyren

The Royal Elves used to rule much of the world in the service of the dragon gods, but have fallen somewhat from their lofty position. A mixture of powerful infantry forms the bulk of their force, but their appearance is not that of the typical elf, they are savage looking and aggressive with spiked armour and weapons. Their elite wear winged armour and dragon masks and can actually fly while their cavalry comes in the form of Wyrms, powerful land dragons.

The elven command are also magic users and are some of the most powerful in the game.

The Witches of Selene

The witches are a rebel faction of humans whose failed assassination of the eternal queen led to their fleeing to Crucible. The bulk of the witches force comes from animated scarecrows, with a smattering of allied light cavalry, twisted experiments and giant ravens.

Their command is not surprisingly formed of the witches themselves!

The Tauren Protectorate

The Taurens are an artificial creation of the Elves, created through magic these beastmen once formed the majority of the Elves armed forces and still have a close relationship with them. Their highly structured civilisation has many different castes of creatures which range from werewolves to beastmen and satyrs. Unlike other game systems they are not actually evil but rather honourable.

Their command are all minotaurs, one is a Blood Fiend, a huge axe armed beast, while the other is the spell casting Guardian.

The Infernal Elves

The Infernal Elves are an offshoot of the Royal Elves who were exiled for their forbidden magical experiments. They fled to the Infernal mountains, a volcanic range and set up in this inhospitable region to nurse their hatred. Their force consists of an assortment of aggressive looking infantry supported by snake riders and even the warped Hydra, the unfortunate result of one of their forbidden ceremonies.

Desolators lead the Infernal Elves into battle and have the ability to leech life from surrounding units to sustain themselves while their magic user, the Spoiler is a terrifying flying unit capable of casting some truly unpleasant spells.

Goblins

The Goblins are a very original take on the usual view of the green skinned hoard. They dwell in marshes and swamps and are renowned for stealing the children of other races. Chaotic looking creatures that defy description they march into battle in chittering hordes, while bat riders swoop overhead. They also have deadwoods and swamp terrors, the result of Goblin spirits inhabiting trees and even patches of swamp.

Their leader is a Goblin king and is both hard to hit in combat and a magic user!

Dwarves

The Dwarves of Crucible are a nomadic people whose armoured caravans trade with many other races. They are a rather high tech force armed with firearms, ornithopters and oddly a number of halfling assassins, not to mention savage warbeasts who they use to guard their caravans.

Their command is formed from the Grandfather, the patriarch of the clan who is armed to the teeth. The magic user in the Dwarf force is the Knome, a technician whose many devices have magic like effects.

Necromancers

The necromancers are a force who animates the dead, but rather originally were not once evil but became so over the centuries. The bulk of their force consists of zombies and skeletons, with elite units of savage ghouls and the occasional bone construct or flesh golem to act as shock troops.

Their command is the necromancer himself who isn't fantastic in combat but vital to the force as without his nearby presence, a unit will begin acting very erratically.

The Bane

The Bane are a demonic race who abide on a barren rock between the continents and raid passing ships. They are a mixture of small demons, feeble individually but often forming large hordes, and larger more powerful beasts including magical armoured suits called Gargoyles.

The Banes command are the Fallen, massive winded humanoids who often bring arcane relics to battle.

The Legion

The legion are a race of demented humans who passed through a dimensional portal and communed with ancient and dread gods. They fight in large masses of crazed cultists, supported by gorgons, wyvern riders and cyclops's.

Their command comes in the form of Void Dwellers, mutated humans who can transport themselves around the battlefield by use of Void gates and Invokers, mad spell casters who have the ability to summon terrible godlings to battle.

The Rules

As you can see theres quite a range of unusual forces to choose from and the rules themselves are rather well thought out too.

The game uses 12 sided dice which is a bit unusual but is well considered and makes use of different formations ranging from pickets to hordes and phalanx. Each has a different effect in battle which effects the units effectiveness.

The rule section itself is well illustrated with plentiful illustrated examples to aid the players understand the rules more clearly.

The turn is separated into several phases, the Initiative phase, where players roll to see who activates first with each sides command effecting the roll. Next up comes the Rally Phase where routed units may attempt to re-form.

Following this comes the missile combat phase where players exchange ranged combat, this allows missile troops to pepper assaulting troops!

The movement phase follows on from this and the magic phase ends the turn. The game is alternate unit activation so you are not left waiting for ages while your opponent decimates your force which is a real plus in my opinion!

Forces are chosen from the lists provided with units being common, uncommon, rare and unique. Each force has a required minimum required troop selection, for example the Principate needs to have a minimum of one Duke and five spearmen.

Although intended as a mass battle game, Crucible works really well as a skirmish with a couple of units of about five to ten troops each along with a single individual which means one can start small and build up their force over time without spending a fortune!

Artwork and Miniatures

The artwork in the book is very high quality throughout with the likes of Clint Langley, Wayne England and Ian Millar producing illustrations for the book. Being it was produced by FASA its not too surprising they went to town on the images!

Elves by Clint Langley

The miniatures themselves are a somewhat mixed batch with some fantastic sculpts mixed in with the occasional stinker, but that has to be expected in any large range. My only problem with the range itself is that its incomplete! FASA ceased trading not long after its launch and subsequently some of the miniatures themselves are missing. Also in most cases only two sculpts were produced for each troop type which is a tad limiting.


Infernal Elf Serpent Riders

Conclusion

Crucible is a really nice game and well worth looking into getting a copy as the background, forces and rules themselves are rather good! Also its one of the few games where different formations can be used to good effect. On the minus side its not supported any more and there is no plan for any more miniatures. Saying that the miniatures themselves are still available from Ral Partha Europe and Iron Wind Metals!

Hopefully that will give folks a brief overview of the game itself! I hope to put the rules to use with my upcoming Axebite Pass Campaign so I will be able to give a bit of a better idea of the game in action!

All the best!