Monday, 19 November 2018

40k 15mm Style: Orks Part 1

Hi!

I thought I'd spend a little bit of time pondering on playing games set in my re-imagined Imperium in 15mm scale and thought I'd get the ball rolling with the Orks!

Now in my version of the Imperium, Humanity has moved from a scientific dark age into something a bit more like a renaissance where the Imperium once more ventures out into the stars and human life is no longer short brutish and bloody with pretty much everyone being doomed.

My current Ork warband is pretty small and I will be using the next few updates to post some details on my plans for them...


The Orks are still a rather brutal and warlike culture but the long arm of the Imperial Code has encouraged several clans to settle relatively peacefully in Imperial space. Saying that, the Orks are by nature a warlike culture and the Imperium has sought to channel their more violent tendencies into something practical, namely unleashing them on their enemies.



The most integrated of the Ork clans are unsurprisingly the Blood Axes who settled en-mass in the Imperial frontier sectors and regularly supply enthusiastic regiments of warriors to the Imperial warmachine as it gives them the chance to have a good ruck with some dead snazzy dakka! (forgive the Orkish!) and the Imperials tend to send them to the bloodiest of warzones for some reason resulting in the survivors being dead hard and bedecked in medals (not to mention scars, bionic replacements and many, many war stories to tell yoofs!)

Others such as the Deathskulls and Badmoons will join Imperial forces if the money's good but are also prone to raiding their sometime allies when bored or in search of loot. The more traditionally minded Goffs and Snakebites tend to be more antagonistic to the Humies as they feel they are watering down Ork Kulture. The Evil Sunz agree to some extent but the temptation of laying grubby hands on Imperial tech is often their deciding factor.


In the Farpoint sector, the largest Orkish Klan is the Badmoons under the command of Orko Fatbelly, a scoundrel of an Ork who has risen to power due to his low cunning and vast wealth. He's thus far managed to keep the Imperium from unleashing a full scale attack on his holdings by bribing the previous Governor and supplying troops when paid to ward off attacks from rebel forces. 

As his name suggests, Orko is a massively fat Ork, something he is inordinately proud of and he tends to spend most of his time lounging around eating vast meals with his equally chubby Nob retinue but when angered can be a terrifying opponent. 



His warband is armed with the best gunz and equipment his Mekboyz can provide and also has quite a decent amount of looted tech to give him an edge in combat and the new Governor General is becoming rather alarmed at his sway in Imperial space, a matter not helped by the Governors own lander being recently shot up by some of Orko's boyz.

I had hoped to put together a quick guide to my reworked Song of Blades but have currently got a games table covered in books as we got a couple of new and larger bookshelves to store our terrifying book mountain so I'll be using the downtime to put together some of my thoughts on the reimagined Imperium instead.

Hopefully I'll have a couple of updates in the next few days covering all manner of Orkyness as well as looking at what miniatures are on the market at the moment for the 40k gamer in a smaller scale!

In the meantime, All the best!

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