Sunday, 25 October 2020

Star Mogul Project Part 3: The Rules

Hi!

Here's a quick link to the Star Mogul Rules!

Star Mogul Core Rules

The original rules! They contain everything you need to get started with the core rules and a guide to putting together your salvage company along with some hired guns and pirates to liven up games. It's also got the campaign system too along with an assortment of scenarios to play out!

Star Mogul: Distant Worlds

Distant Worlds was the first expansion to the rules and came with a guide to playing forces of Asteroid Miners and Hydrissians, an alien race with an interesting appearance and very different motivations to human warbands.

Star Mogul: Alien Evolution

The last supplement was Alien Evolution which introduced the X-12 Robot cult, a renegade group of mekks who seek freedom from their human overlords and the Mephalians, a degenerate remnant of the Mimjip Empire who operate ancient alien tech.

I'll post up a bit of a guide to the rules next time but in the meantime, All the best and I hope folks enjoy perusing a rather fun set of old rules!

Saturday, 24 October 2020

Star Mogul Project Part 2: Background

 Hi!

As part of my Star Mogul project, I've decided to get the ball rolling with a quick look at the background to the setting so without further ado, let's take a peek at what we've got!

In 2227 the Tread Lightly Corp launched the Tachyon drive which allowed FTL travel and humanity began spreading across the stars. 

At this point, there were already working colonies on several of Jupiter's moons, Mercury, the Asteroid belt and Earth's Moon. Terraforming and settlement of Mars was already underway but the Tachyon drive's creation allowed for exploration of new worlds far from Earth. Initially it was the Earth's great powers who launched expeditions using the Tachyon drive to establish colonies on newly discovered worlds and exploit their natural resources but the blueprints for the drive were stolen and soon smaller groups were launching their own colonising efforts. These smaller expeditions sought to establish new and free societies, far from the overcrowded and tightly controlled Earth.

This time period became known as the Young Exodus as many of the colonists who enlisted were chosen for their youth and vigour. The call of the colonies lured many out into space to an uncertain future but many saw the benefits over a crowded and stifling life on Earth. 

The colonies were initiated, some over 100 light years from Earth but soon several began reporting discovering the ruins of an alien civilisation and further research and excavations revealed the ruins to be over 400,000 years old. These discoveries resulted in a fresh wave of exploration further into unexplored space as many sought to delve further into the mysteries of this lost alien society and the Great Expedition phase began with a new gold rush as prospectors rushed to the new frontiers in search of lost alien tech and the mysteries of the Mimjip civilisation.

By 2340 humanity appeared to be forging an empire amongst the stars. Earth had begun to regulate its population and biosphere thanks to the resources that poured in from its offworld colonies and recovered alien tech.

Things weren't all rosey though as many colonists began to resent the amount of resources and money they were being required to send back to Earth, despite a lack of political freedom or representation they had been promised. 

Soon several established colonies declared their independence from Earth but this wasn't too much of a concern to the Earth government as trade continued to flow and the sheer distances involved meant a military response wasn't feasible.

Then the discovery of the ‘Forge’ at Alpha Centauri occurred and relations broke down rapidly. The ‘Alpha Forge’, as it became known, was an orbiting starship construction platform the Mimjipani race had left behind. Its technology relied upon the gathering of rare elements from the local asteroid belt which were then shaped and tempered slowly into a near indestructible starship hull deep in the fires of Alpha Centauri itself. 

It was the outer colonists that discovered the forge and worked out its operating procedure, but the obvious military implications of the new starship hulls became apparent quickly to Earth and the governing bodies of the home system. Using heavyweight diplomatic and economic muscle, the council of Earth attempted to obtain possession of the forge for itself. 

The whole situation deteriorated badly not long thereafter when earth’s council declared all members of the newly formed ‘Federal Union’ on the Outer Rim in violation of their legal obligations and sent in a cohort of storm troopers to obtain the Forge by force. The assault was repelled, just barely, by the efforts of a lieutenant engineer Thomas Redcloud (awarded the ‘Gold Aurora’), who fixed the entire docking area to self destruct, catching the storm trooper reinforcement party off guard and allowing the defenders to consolidate their defences in time.

After this, the Frontier Union organised the Alpha Forge with heavy artillery in case Earth tried to take this valuable artefact by storm again. There was no declaration of war – the Frontier Union had no army. So they had no choice but to organise one in response to the actions of Earth, and also, the growing number of slave raids by the Hydrissian ‘devourer’ cult on the fringes of known space that began in 2442.  The Federal Defence Force (FDF) was organised and ties with the home system became much more restricted as the colonies strove for self sufficiency.

Around this time, shortly after the century turned to the 2400’s, a new threat loomed on the horizon.
The discovery of the ‘Mimjip Pathogen’ reared its ugly head, though too late for many on the frontier. Somewhere among the exploration and exploitation of the ancient Mimjip ruins a deadly virus had been released. 

The virus had lain dormant for many thousands of years, and was probably thought of as an innocuous infection by the ancient Mimjipani race. The accidental release of this virus had devastating consequences on humanity as it lay semi-dormant for several decades before it was discovered and made itself felt. By this time it had spread throughout the colonies and throughout the home systems. The resulting pandemic killed many millions, and has brought mankind’s fledgling empire among the stars to its knees.

Entire space colonies have now lain deserted for decades and much that was built has now been laid to waste. Finally, in more recent years, the Mimjip pathogen seems to have played itself out, and cases are becoming much rarer. Perhaps only those who are naturally able to fight the virus have survived. Nevertheless, the road is now open for those who are brave enough, or perhaps foolish enough, to begin the process of rebuilding what was lost.

This is where the game takes place with small groups of salvage experts exploring lost colonies for tech and fighting over the ruins of a once great empire. It is a lawless place but fortune favours the bold and money is to be made amongst the stars.

I'm hoping to take a look at what is required to play in the next instalment but I'm still humming and hahing about what miniatures to use. Do I go 28mm, 15mm or sculpt my own? Each option has it's pluses and negatives so I'll need to get my thinking hat on and figure out just what I want to do before I get the that point but I have plenty of other stuff that I can be getting on with, including putting together a bit of a campaign map showcasing the region that the action will be happing so watch this space!

In the meantime, All the best!


Thursday, 22 October 2020

Star Mogul Project: Part 1 Musings

 Hi!

I have managed to get myself a new laptop (many thanks to my brother for being awesome!) which should allow me to get my blogging up and running again which is rather exciting and I'm looking forward to getting things running normally again.

I'm interested to see what Stargrave develops into as what little I've read makes me think of the old Star Mogul rules and I've been thinking of using that for the next while to give me a nice small project that can then get used as a building block for some warbands for Stargrave in 2021.


Back in about 2008, I had a blast putting together forces for the game and a few years ago I played a couple of games using 15mm scale figures and I'm rather fond of the game, despite not playing it much and it may be a fun little project to round out the year and indeed clear through some of the odds and ends from my lead pile!

My next post will cover the background of the Star Mogul setting and I'll see how I get on with choosing some suitable figures for my two salvage crews.

In other news, I've also preordered Gamma Wolves as I rather like the setting and think it might be a good project to put together in a scale smaller than 28mm and with there only being the need for a half dozen figures per side in total, it should be a fun side project too!

In the meantime, All the best!

Tuesday, 20 October 2020

In Search of a New Project

 Hi!

I’m currently working my way through Inktober so haven’t had much time for other hobby related shenanigans!

I have noticed that Osprey Games are releasing Gamma Wolves, a stompy robot post apocalyptic game and have announced Stargrave too which is rather exciting.



Now I’m not sure if they’re going to be my cup of tea but I am looking for a new project and will be interested to see how things develop!

I’m having a bit of a hobby slump at present following the lockdown progress I had earlier in the year so I’m keen to try out something new to get the mojo going again so if anyone has any suggestions, I’d love to hear them!

Saturday, 3 October 2020

Back to Basics!

 Hi!

Well the good news is that I’m slowly getting the hang of the new blogger layout and using my phone instead of my old laptop.

Techno Wisp

I’m also taking part in the Inktober challenge over on my Spacecow Smith blog which will probably take up much of my spare time over October but I’m keen to get some more posts here to round out the year.

Following my decision to leave behind Games Workshop games and miniatures, I must admit that I had a bit of a block but have a mini plan to get through it.


I’m hoping to put together a small skirmish force for my Lost Albion setting and hope to flesh it out a bit in the coming weeks and have found myself drawn off in a tangent from the original 2mm project (as I so often do!)

It may take a while to get it put together but I’ll see what I can come up with so watch this space!

In the meantime, All the best!