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Sunday, 12 November 2023

Planet 28 Death in the Throne Room Campaign Thoughts part 2

 Hi!

Following on from my last post, I thought I'd look at the process of putting together a campaign using my assortment of rulebooks.

Having rummaged through my collection, I've selected Rogue Stars, Stargrave and Five Parsecs as they're both absolutely chock full of handy scenarios and nicknacks that I'm planning on incorporating into the main campaign and while they're designed for other skirmish rulesets, I think I'll be able to shoehorn them, or at least elements into my campaign.


Speaking of the campaign, Nic Evans, creator of Planet 28 includes a campaign outline and map of the Imperial Palace in the Death in the Throne Room book:

So we have the basic map that I'll be using for the campaign with each faction claiming a starting territory:


I've placed each faction on the map with Princess Josephine located in the throne room in the centre while the remainder are spread out around the edge in hab zones. 

In order to capture a zone, a faction has to be in control of the adjacent hex but it is possible to raid other hexes in specific scenarios but they cannot gain control of them unless they first capture one of the spaceports.

In the first game of the campaign I used the scenario generator from Rogue Stars for the basic outline and rolled randomly to see which forces were involved which results in The Temple of Boniem ambushing Baron Thaddeus's Goons in a toxic hothouse in the pleasure gardens south east of the Throne room.

 


I'll be posting up a full scenario outline in the next post but I've really enjoyed getting the creative juices flowing and I'm looking forward to getting the first game in the bag!

Alongside the main Death in the Throne Room campaign, I'm running the Hathor campaign so Inquisitor Fisher will be making an appearance in quite a few games as each scenario has an optional objective which sees the assorted factions aiding Murdoch Foyle, Fisher's nemesis either knowingly or unknowingly in aiding his obsessive quest to recover the mysterious Lostech item known as Hathor's Armour. Any side that takes the mission will face the wrath of the Inquisition in the next game.

There will also be plenty of opportunities to add lots of odds and ends into forthcoming games!

To aid with adding an extra element of randomness, I'm using some rpg and storytelling goodies to help out build the story:


I must admit that half the fun of getting this campaign together has been rummaging out a host of books, dice and assorted gubbins to thrash out ideas and developing a story and I'm really looking forward to getting the games going to see how things go and which faction is going to come out on top and indeed whether Inquisitor Fisher will catch up with the dastardly Foyle!

In the meantime, All the best! 

4 comments:

  1. Seems straight forward enough, but with your added outside elements and random rolls between games for events or to determine game scenarios you should indeed have a really interesting and varied storytelling experience. Inspiring stuff mate. I look forward to reading how your initial games work out and how their results affect the campaign in general.

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    1. Many thanks and apologies for the delay in replying!

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  2. I like the general idea, though I think the operational area seems a little small

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    1. Many thanks and apologies for the delayed reply.

      I'm working with the map that comes in the book but it would be a fairly easy job to expand it into something a bit more impressive!

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