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Monday, 21 January 2013

Creatures of the Post Apocalypse

Hi!

Heres the first of a series of articles covering the creatures which inhabit the world of Farpoint (yes I have decided not to rename it for the time being at least!) I will also cover stuff like locations, races, tribes and individuals of note as and when I get chance to type them up!

All the best!

Since their re-entry into the world of Farpoint the Dwarves have found themselves in a savage and desolate land but despite the hardships, it teems with life.

One of the first creatures they encountered was the Carnosaur.

Carnosaurs

Standing roughly five feet in height and about the same from snout to tail, these ravenous creatures appear to have no eyes or ears and rely on their sense of smell alone to hunt. Consisting almost entirely of a toothy maw, Carnosaurs are pack hunters which haunt the lowlands surrounding the Ironpeaks where they prey on the large herbivores and more recently parties of Dwarven explorers and supply caravans. 

Broken Mesa, Typical hunting grounds for Carnosaur packs.

The Dwarves have found the beasts surprisingly tough to kill and ferocious foes with a low cunning that belies their brutish appearance. Their skin is smooth but leathery and ranges in colour from fiery red to lurid blue while its underbelly is generally lighter.

Dwarven alchemists have theorised that they are mutations from some forgotten lizard which were blinded during the Elven apocalypse and in the following centuries radiation has continued warping them into the twisted form they now inhabit. 

 Carnosaurs in Action

Despite their depredations, Carnosaurs are highly valued for their skins and Dwarven alchemists have found quite a number of useful chemicals stored in their bodies.


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