Hi!
I recently spotted a cheap stack of Necromunda books on Ebay and managed to snag them for a really good price and when they arrived I found myself struck by just how inspiring the old GW stuff used to be!
Hi!
I recently spotted a cheap stack of Necromunda books on Ebay and managed to snag them for a really good price and when they arrived I found myself struck by just how inspiring the old GW stuff used to be!
Hi!
Well I'm back at work and its been really busy which is fantastic! To celebrate, I managed to play a quick battle report yesterday evening featuring Inquisitor Fisher's party scouring a settlement to destroy a deadly Polypp infestation.
The Background
Following the mission to deal with the Sump Beast, Inquisitor Fisher has been dispatched to investigate the sudden loss of communication with a small settlement called Finbar Station. The settlement is located several hours from Freeport City and Fisher quickly assembles a team to find out what has happened after her Astropath informs her that she can sense strange Psychic emanations from the region.
Rushing to Finbar Station in her shuttle, her team lands to find the settlement strangely deserted. Cautiously moving towards the settlement's main structure, Geralt points out a strangely glowing patch of fungus like material. Polypp spoor! Drawing their weapons Inquisitor Fisher and her team cautiously enter the building, aware that the settlers of Finbar Station are dead and the dangerous Warp entities must be destroyed before their infestation can spread further.
The Forces
The Setup
The Game
As Vash falls, Fisher once again strikes out at the Shoggoth with her blade, again cutting deeply into the beast but its unnatural vitality allows it to keep fighting and this time Fisher is too slow and the beast catches her in its sweeping attack sending her crashing back into the wall.
Bellowing and hooting, the Shoggoth attempts to summon reinforcements but is interrupted by Geralt charging through the doorway and opening fire with his bolt pistol, the explosive rounds detonating in the beasts flesh, sending the creature into thrashing frenzy before it dissolves into a pool of foul smelling slime as Geralt's sword finishes it off.
Stooping over his boss, he hoists Fisher to her feet and nodding her thanks she moves to examine the source of the infestation. Hidden amongst the cargo is a strange, dully glowing container. Obviously of Xenos manufacture, Fisher pulls out a stasis generator and slips the artefact into it for later study.
Sudden sounds of combat ring out from behind them and she turns to see Chin striking down another Shambler as he stands over the slumped form of Vash. Rushing forward Geralt slings the unconscious Mechanicus over his shoulder and glances at Fisher. There are far too many of the creatures approaching from the gloom for them to deal with. Fisher snaps at Chin " Identification Fisher, Code Tsunami!" and the robots eyes flash red as its suicide protocol is activated. Bounding forward, fists swinging, the robot dives into the mass with a yell of BANZAI! and as Fisher and Geralt make a run for it, he detonates, the fusion bomb in his chest unleashes a wave of fiery destruction on the Polypps and the structure allowing a somewhat singed Fisher and Geralt, still carrying Vash over his shoulder to escape to the safety of their shuttle.
As the shuttle takes off, Fisher contacts her ship, The Shrike to open fire with its lance batteries and Finbar Station vanishes in an apocalypse of orbital laser fire. Fisher is a fan of the nuke 'em from orbit approach as it is after all, the only way to be sure.
Upon her return to The Shrike, Fisher sends Vash off to medical to be purged of any Xenos taint and Geralt wanders off for a bath as she heads to the bridge to report to the Governor General why one of the planets settlements is now a crater of smouldering glass. But where did the artefact come from and who would be foolish enough to unleash a deadly Warp infestation on a planet? Only time will tell and once Vash is back on his feet she intends to study the strange object and divine who needs to face the full might of the Imperial Inquisition!
Well that was an interesting game, especially as it was thrown together without much thought! Does the artefact appear to be suspiciously similar to the Item that the two mercs stole from the warehouse in Freeport City recently for a mysterious employer? Who is behind the death of a town and using Xenos tech in such a dangerous fashion? Only time will tell but until then, All the best!
Hi!
So here we are, the last day of my second lockdown daily project log. 117 days of posts, ramblings, miniatures and battle reports and as much as I've hated being stuck at home and off work, I have to say that I have found myself reengaged with my hobby in a way I've not managed for as long as I can remember.
During the period, I've painted 154 figures or terrain items and played 25 games using seven different rulesets. I've rediscovered 28mm and created characters I've really enjoyed playing, be it Inquisitor Fisher or Vash Hammersworn and their companions who have been embroiled in an ongoing narrative sort of campaign. The Boar Company have returned to my gaming table after three whole years of sitting on a shelf and their world of Aeroth and the borderlands are coming to life with new forces and characters.
While Covid has been a massive disruption and worry to our lives, I've found my hobby has really helped me get through it and am hoping that my return to work won't herald the end of hobbytime like it has done so often before. I suspect that it won't this time around as I've discovered just how stress relieving painting a figure or playing a quick game is and no matter how tired I may be of an evening, I'm sure I will be able to heft a paintbrush or dice and push some figures around the table.
I do hope folks have enjoyed my rambling posts over the last four months and I plan on keeping going, possibly not every day but at least once a week with whatever I'm working on or playing and I'm keen to actually tick off some of my Wishlist items but that will be a post for another day and until then, All the best!
Richard
Hi!
I'm nearing the end of my Lockdown project logs with me returning to work on Wednesday and I wanted to take a pause from my usual posts to have a bit of a wishlist for what I'm hoping to do for the remainder of 2021.
This lockdown has really got me enthused about sculpting, painting and gaming and despite all the stresses of being off work and having to stay home, I've really reengaged with my hobby in a way that I've not been for quite a while now and am keen to keep this going.
First up, on the Sci-fi and Fantasy front, I hope to keep going with my skirmishing so expect to see more characters and warbands for both turning up in the coming months.
Hi!
As promised, I've managed to play out the first of my mini campaign featuring the Boar Company's search to bring the rogue sorcerer Marik Goldhelm to justice.
The Background
As the fiercest winter in living memory eases and the snowbound Axeblade mountains become navigable, Grimli Ironholm, leader of the Boar Company prepares his force to venture out into the frontier to reconnect communication between the many small settlements dotted around the region and ensure their safety from marauding beasts. He also has a personal quest, to track down his nemesis, Marik Goldhelm and remove his head.
The Boar Company departs early in the morning and after several days trek, stop at one of the Order of the Tower's way stations on their way to Pinecliff, the largest settlement in the area but whilst swapping tales over an ale next to a blazing fire that evening, Grimli discovers Marik has been spotted at a nearby settlement called Redforge. The settlement is small and what reason would Marik have for visiting it but for the purpose of doing evil?
Summoning his battle brothers, Flint and Gunnar, the three decide to set out before dawn the next morning to catch up with Marik and bring the full weight of the Boar Company's justice upon him and his foul followers for too many times has the rogue dogged their path and performed evil upon the inhabitants of the border. Swearing a mighty oath, the three dedicate their lives to the death of Marik and the remaining Boar Company troops do likewise. Now only death will prevent them from their task.
Departing the way station in the cold pre-dawn, the Boar Company marches with all haste towards Redforge and the coming confrontation. As they approach, they can see smoke rising above the settlement and beyond, Marik and his warband preparing to depart.
Bellowing a challenge, the Boar Company surges forward. It will be a day of swords and sorrows but by the ancestors, they will settle accounts with Marik!
The Forces
The Setup
The Settlement of Redforge lies at the centre of the board with woods and newly grown fungal patches surrounding it on three sides. The Boar Company deploys from the south table edge with Mariks forces on the northern edge. Grimli, Flint and Gunnar are all accompanied by two troopers whilst the Hunter, Wildling and Razorback rider deploy along the edge of the trees to the east, preparing to move out towards whatever they see.
The Game
Turn one has both forces moving rapidly towards the settlement, keen to get to grips with their hated foes but things don't go Marik's way as the summoned spiders and Cavern Dwellers mill around and refuse to activate. On the eastern flank, the Razorback rider thunders out of the treeline and sees a group of giant bats moving towards him in the distance.
Marik moves forward, accompanied by a hulking wargolem he's recently acquired from the now deceased inhabitants of Redforge, keen to unleash it upon his pursuers. Seeing the unmistakable form of Flint Dragonbane at the opposite edge of town, he raises his staff, preparing to strike the Dwarf down with a mighty show of his power but something is wrong and he cannot summon enough Earthpower to cast at the Dwarf. Could the Spelleater rune the Boar Company banner is bearing be affecting the rogue?
Meanwhile on the western flank, Crimsonhoof spots movement and issuing a bellow of bloodthirsty rage begins to lumber towards the distant troops. Responding in kind, Gunnar leads his companions forward shouting curses and insults at the Horned Folk beast in its own tongue.
Grimli, accompanied by the banner bearer and a trooper with a flail, spies Marik in the distance and begins a song of battle which his companions take up and soon the stirring tune resounds across the battlefield as the Company gives voice.
Turn two has the giant bats flap forward toward the Razorback rider but are targeted by the sturdy Wildling who hefts a javelin at one, wounding the beast but failing to bring it down, the hunter with the crossbow, now safely ensconced in the wood, draws a bead and fires. His bolt flies true and one of the bats is sent crashing to the ground, dead.
Conclusion
The battle was over and once again Marik had escaped. Grimli feebly cursed as his brave companions bound their wounds, buried their dead and strapped him onto a crude stretcher. The spider venom would kill him if they didn't make for Pinecliff and the Order of the Tower whose skilled medics would be able to cure him but even in his fever, Grimli cursed and swore vengeance.
Placing a supportive hand upon his friend and leader's shoulder, the battered and pale Flint exchanged a worried glance with Gunnar. The burly Dwarf was swathed in bandages but stoically ignoring his wounds but the spider venom was beyond his skills to deal with so their vendetta would have to wait. Grimli would live and Marik would get what was coming to him.
With that the surviving Boar Company marched out towards Pinecliff.
Whee! As usual, a game between Marik and the Boar Company results in a proper grudge match and once again the oily rogue sorcerer has avoided his just desserts but this is only the first game in the campaign. Will the company reach Pinecliff and receive the aid they need to cure Grimli? What will Marik's response to his Golem's destruction and the death of his two most powerful minions be?
Only time will tell but until then, All the best!