Hi!
So I played a really fun little game of my own rules again last night which pitted the forces of the Inquisition against a Goff warband.
The Background
Following the skirmish in the slime jungle, Inquisitor Fisher is resigned to having to having to make a rescue attempt on her two captured companions, Vash Hammersworn and Brother Blasius of the Blood Angels who had foolishly allowed themselves to be captured by the forces of Uruk the Unruly, a rather bothersome Goff Boss.
Scanners from The Shrike have identified that the two captives are currently being held in a reinforced shack in the centre of an abandoned settlement some miles from the last skirmish. Determined to dish out some revenge on the Orks and rescue her underlings at the same time, Fisher has landed with a small force in an attempt to sneak into the settlement, rescue her people and shoot up the place on the way out.
The Forces
Inquisitor Fishers Retinue |
The Captives and Guards |
The two captives are currently unarmed but can be handed equipment and weapons if they are freed.
Uruk the Unruly's Warband |
The Orks consist of two Nobs, Uruk and Rugnug alongside six Goff Boys, three Grotbots and a pair of Gretchin who act as sentries and guards.
The Setup
The Game
As usual, things didn't go according to plan for Fishers troops. Whilst the Inquisitor and her immediate retinue moved cautiously forward, the security troops advanced a great deal less cautiously. They spotted the closer Gretchin sentry and lit it up with both lasguns, a las pistol and bolter, unsurprisingly blowing it to paste and raising the alarm (in hindsight, I should have let them manoeuvre a bit better but figured they were holding a grudge from the last game when Gretchin gunners absolutely slaughtered them).
Conclusion
Gosh! That was a good game! Once again the Imperials were forced to run for it but kind of won as they recovered their captives, even if the security troopers got wiped out and another Blood Angel got killed.
What really swung things in the Orks favour was Uruks lucky shot blowing Blammo the Wardroid up. It was a combination of lucky rolls but I think I need to tone it down a bit. If Blammo had been able to survive the shot, it would have probably killed Uruk with its multi-laser and mown down the Orkish reinforcements but such is life. On paper, the Imperials had a bit of an advantage with longer range guns and more firepower in general but rubbish rolls saw them squander this and the randomness of the Orkish guns really do them in!
After this ignoble retreat, Fisher called an airstrike on the settlement, reducing it to rubble but scans indicate that at least some of the Orks have escaped.
Needless to say, Fisher will not be satisfied until she has Uruk's head mounted on the wall of her chambers and the next encounter will see a full battle squad of Blood Angels drafted in to bolster her forces.
The game has brought up a few odds and ends that I need to work on ruleswise but I'm rather enjoying the vendetta between Fisher and Uruk and will be bringing events to a head with the third game of the mini campaign which will see the Inquisitor finally bring the Orkish boss to justice, or at least the business end of a power sword...
Hopefully I'll get enough painted this week coming to be able to round out the mini campaign with a bit larger game but in the meantime, All the best!